Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Unforgiving One
Creature — Spirit
Menace (This creature can't be blocked except by two or more creatures)
Whenever this attacks, return target creature card with converted mana cost/mana value X or less from your graveyard to the battlefield, where X is the number of modified creatures you control. (A creature is modified if it has equipment or aura attached to it, or has counters on it.)
Crow_Umbra on Snowflake
2 years ago
I'd like to give you some suggestions, but was wondering if you had some specific areas you'd like some suggestions for. I read your description and was wondering if you remember much about any consistent patterns to your early knock outs?
I do have some suggestions for potential creature cuts. I'm not the biggest fan of Unforgiving One. I see you have some equipments for its Modified clause, but not enough for it to be consistent.