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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Debtor's Pulpit
Enchantment — Aura
Enchant land Enchanted land has "{T}: Tap target creature."
landofMordor on HELP: First Cube
6 years ago
LeaPlath, that makes a lot of sense.
You're right that my efforts to make the cube work mechanically also pushed out a lot of the flavor. Additionally, you're spot-on that I almost never draft with 12 people; in fact, I barely ever draft with more than 4. To that end, I'm greatly considering cutting out 90 cards altogether, which would also increase the probability of drawing the archetype enablers (and it would also let the flavorful cards shine, since they would show up more frequently).
I really like that idea of pushing the lands-matter cards. Between the Auras of RTR like Debtor's Pulpit/Racecourse Fury/Urban Burgeoning, the Desert-matters of AMK, and the Retrace stuff you mentioned, I think that could be very cool.
As for flavor, I totally agree. The Trap instants and Quest enchantments point that direction a little bit, but I think doubling down on those themes would really help the overall cohesion of the cube.
I can't tell you enough how much I appreciate your insight and advice. It's easy to get tunnel vision without outside input, so I really appreciate some blunt feedback from an expert. Cheers! I'll let you know, if you like, when my next round of revisions is complete.
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