Coalstoke Gearhulk

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Coalstoke Gearhulk

Artifact Creature — Construct

Menace, deathtouch

When this enters, put target creature card with converted mana cost/mana value 4 or less from a graveyard onto the battlefield under your control with a finality counter on it. It gains menace, deathtouch and haste. Exile that creature at the beginning of your next end step. (If a creature with a finality counter on it would die, exile it instead.)

wallisface on Why do Several Cards in …

9 months ago

Neither if these texts are redundant.

In the case of Coalstoke Gearhulk, there’s obviously no redundancy. The reanimated creature exists until the end of turn, and thereafter goes to exile. Both those clauses are required to make that happen. I’m not sure how you could see any part of that text as being redundant.

In the case of Aetherjacket, and with all activated abilities in magic, targets are chosen before paying costs. Without the ”another” text, it could target itself and have the ability fizzle. But in any case, being able to sac itself for no material benefit is probably something wotc didn’t want to so-easily allow, particularly with how easily artifact-combos can get out of control. While the clause to target itself is narrow, we’ve seen KCI combo-decks doing more absurd things already.

DemonDragonJ on Why do Several Cards in …

9 months ago

I have noticed that two cards in Aetherdrift have redundant working: first, Coalstoke Gearhulk reanimates a creature with a finality counter, but also has the "exile at the beginning of the next end step" clause, which I thought that WotC was phasing out in favor of finality counters. Second, Aetherjacket sacrifices itself to activate its ability, but specifies "another target artifact" in its ability, which is not necessary, because it would not be on the battlefield to target itself, since sacrificing it is a requirement for activating the ability. Therefore, I find it to be very unusual that those two cards have such redundant wording.

What does everyone else say, about this? Why do several cards in Aetherdrift have redundant wording? I would be very interested to hear your thoughts, on this matter.