Combos Browse all Suggest
Tokens
Legality
| Format | Legality |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Casual | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Limited | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
Angel of Eternal Dawn
Creature — Angel
Flying
When this enters the battlefield, the game becomes day. (This game becomes day for all players. If a player casts no spells during their own turn, this game becomes night for all players next turn during the untap step next turn. When it becomes night, all permanents on the battlefield transform into their nightbound side if they have one, and any new permanents that enter the battlefield will enter on their nightbound side if they have one. Becoming day/night does not use the stack and cannot be responded to.)
This game can't become night.
Your opponent can't cast spells with converted mana cost/mana value greater than the number of turns they have begun.











