Aloe Alchemist

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Pre-release Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vintage Legal

Aloe Alchemist

Creature — Plant Warlock

Trample

When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn.

Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

legendofa on Is this Working the way …

1 month ago
  • "If you spent to cast this spell, it enters with a plainswalk counter. The same is true for and islandwalk, and swampwalk, and mountain walk, and and forestwalk."

Kind of clunky, but I think this wording covers all bases and ambiguities. There might be something I'm overlooking, though.

DeinoStinkus An aggressive 3/2 for usually doesn't start eith more than trample + temporay +X/+X (Aloe Alchemist, Yavimaya Iconoclast), so I'd be a little concerned that full unblockability might be too much at that rate, even if it's only on part of the time.

Landwalk is pretty much all or nothing, either it's unblockable or it's a wordy vanilla, and having it be dependent on your mana might be enough of a restriction. If I was playtesting this card, I'd be keeping a close eye on the MV/stats ratio. Maybe start with a 3/2 for , making it a more flexible Stalker Hag.