Sword of Fire and Ice

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sword of Fire and Ice

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from blue. ((Remember the acronym debt.) Equipped creature can't be damaged, enchanted, equipped, blocked or targeted by anything red or blue. Anything red or blue attached to the equipped creature immediately falls off.)

Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target (creature, player, planeswalker or battle) and you draw a card.

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

Niko9 on Choosing Equipment-based Card Draw in …

1 week ago

I think you hit the main ones for card advantage, and I really like Mask of Memory because you are running Karmic Guide and Bruna, the Fading Light  Meld and you can sometimes pitch a big creature to get reanimated. I have a Bruna deck and it's very fun to reanimate in mono white : )

Other equips you might consider in general are: Dowsing Dagger  Flip is great with flyers, and pays back 3 of it's 4 mana often on the turn it comes down.

Hedgewitch's Mask I really like this one, especially with flying creatures to limit who can block them even more.

Explorer's Scope might just be my all time favorite equip, but it might just be me : ) Most often it is just a more efficient Wayfarer's Bauble and even if it bricks, it's surprisingly valuable to know your next draw and plan your plays before you draw.

And one I really like in angels is Concerted Effort It can turn Mother of Runes into boardwipe protection, or give your whole team double strike, or just make your support creatures flyers.

Oh, and also, equip decks can have a lot of fun with Leonin Shikari that can give all creatures Lightning Greaves or add on more Sword of Fire and Ice triggers, more Sword of the Animist triggers, it's always pretty good.

AstroAA on Choosing Equipment-based Card Draw in …

1 week ago

Greetings folks of the forums.

I come to you today asking for opinions in regards to card draw in mono-white. In particular, for my Giada, Font of Hope tribal angel deck found here: [EDH] Giada's Angel Harem

Now, specifically, I'm trying to decide between an equipment-based piece of card draw that is tutorable with Steelshaper's Gift, Open the Armory, and Stoneforge Mystic. Currently my options are Sword of Fire and Ice, Mask of Memory, Rogue's Gloves, and Infiltration Lens. However, if others exist that do similar effects I'd be open to considering them.

I really like Sword of Fire and Ice due to the added protection it gives to whatever creature in two removal-heavy colors. It also gives an added ping which can be useful in taking out hatebears and dorks.

I like Infiltration Lens because we can attach it to large creatures and force our opponents to block. However, at the same time, it's dependent on our opponents actually blocking, and since most of the creatures in this deck have flying I'm not sure how often it'd actually draw us cards.

I like Mask of Memory due to it being able to draw two cards, however, you also lose a card by being forced to discard a card. You cycle through your deck faster, but at the same time you lose a bit of card advantage at the same time since you have to discard.

I like Rogue's Gloves because it's arguably the most simple of them all - deal combat damage to a player, draw a card. However, it's four mana for this effect, and for one more mana Sword of Fire and Ice adds a lot more utility.

Which card should I go with? In addition, what card should I cut?

Monomanamaniac on Galea, Hope of Voltron

2 months ago

x1AlphaWolf36 thank you for taking the time to check out my updated list! I am certainly thinking about that sword, but currently I think I'm just a bit too light on instant and sorcery spells for it to be reliable. I'm currently looking at The Key to the Vault from the upcoming set and I'm currently considering Bilbo's Ring and Robe of the Archmagi which would very likely make me take out Sword of Fire and Ice which is definitely on its last leg (pro blue is just super brutal). It's honestly hard for me to justify a lot of the higher costing equipment when the objective is to get as many of them into play as possible, ultimately they can slow down the gameplan.

Niko9 on New Swords

2 months ago

I wonder how that works actually. It's not the equipped creature until after the equip resolves, so I think maybe you could equip it, and then if the sword had effects like Sword of Fire and Ice where the sword is dealing damage not the creature, maybe it would work?

But yep, the new sword ideas sound pretty cool : )

legendofa on Reyhan and Ishai's Counterattack

2 months ago

Dylls If you're only using +1/+1 counters, that works as a rule. If a creature's power is being raised by another source, like the Swords of _ and __ in this deck, Sovereign Okinec Ahau will count that for its ability. If a 1/1 with no counters and equipped with Sword of Fire and Ice is out when SOA attacks, that creature will get two +1/+1 counters.

DemonDragonJ on Twenty Years of Playing Magic!

3 months ago

Mortlocke, yes, I had copies of the original printings of Sword of Fire and Ice and Sword of Light and Shadow, but I no longer have them, since I had only started playing the game with the release of Eighth Edition, so I did not know how great those cards were, but I am not too upset, since I have newer versions of each of them in some of my decks.

griffstick on Unblockable artifact creature

3 months ago

Crypsis

Sanctuary Blade

Sword of Fire and Ice all the swords of cycle

Etched Champion

Commander's Plate

Also if you want to try Rebbec, Architect of Ascension, you might find it easier to have unblockable creatures

Azoth2099 on colorless commander

5 months ago

Here's some spice!

So, as with any other commander, if you want it to be efficient you're gonna need 4 things: Synergistic win conditions, card draw, mana ramp & tutors.

Unfortunately achieving any of these 4 things is going to be exceptionally difficult with no colors lol.

I would recommend changing the commander to Karn, Legacy Reforged, as well as adding a good amount of mana rocks like Mind Stone, Thought Vessel, & Thran Dynamo to help get you where you're going. Cards like Horizon Stone, Sword of the Animist & Bitterthorn, Nissa's Animus could also be helpful. Cost reducers like Foundry Inspector, Mycosynth Golem & Cloud Key could be lumped in here as well.

Card draw however is going to be a total pain unless you have a ton of mana, which is why I put ramp first. Cards like The Immortal Sun, Chimil, the Inner Sun & Mind's Eye can provide a lot of value, but if you don't have the mana to power them out it's no bueno. There are cheaper options that will be easier to get out earlier in the game like The One Ring, Scroll Rack & Sensei's Divining Top to consider too.

Tutors and wincons...I am at a loss for. Outside of running some really brutal stax like God-Pharaoh's Statue, Trinisphere, Thorn of Amethyst & Karn, the Great Creator alongside a good ole beatdown strategy, I don't really see how colorless decks can win lol. Luckily there are lots of colorless stax and beaters for you to choose from.

Some additional value pieces to consider before I get out of here: Wandering Archaic  Flip, Forsaken Monument, Sword of Fire and Ice, Sword of Feast and Famine, Krark-Clan Ironworks & maybe even Blightsteel Colossus. Peace!

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