Most of my decks on TappedOut are theorycrafting, seeing how a card interaction works or just messing around. I like grindy attrition decks, usually in some variation of --Turbofog, Lantern Control, discard, that sort of thing. Resource denial is a way of life. I also have a soft spot for Dredge and recursion.

Creature types that need more support: Bat, Plant, Scorpion, Shaman, Skeleton

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Would it be possible to change Horde Magic from a hub to a format? I know that the focus on tokens makes it weird, and maybe not viable, but it's much more of a unique deckbuilding and playing system than a strategy or archetype.

Thanks for these updates and new inclusions!

May 14, 2024 2:48 a.m.

Final Preparations

Sorcery

Draw two cards. Put a +1/+1 counter on each of up to two target creatures.

Fateful hour - If you have five or less life, for each of up to two creatures, put a vigilance counter or a hexproof counter on that creature.

"Once we step down, there's no way to get back. We can only go forward. Make sure you have everything you need and nothing you don't."


My take on Grimmsnarl Show

Create a juggler. Bonus points if it's a goblin. More bonus points if it's actually a group of goblins.

May 14, 2024 2:34 a.m.

Said on New hubs to …...

#3

Last_Laugh Double Trigger has been added. I'm going to review it for usage consistency once it's been up for a while, to make sure it's being applied correctly.

000CBomb000 I should be able to look into the 93/94 decks later this week. The last four weeks have been insane for me, but once I get everything in my life finished and locked in, I should have plenty of time.

May 14, 2024 2:13 a.m.

Surreal Scenery

(no cost, green-blue-red color indicator)

Sorcery

Whenever you cast an instant during your upkeep, remove a time counter from Surreal Scenery.

Tap target land, then add one mana of any color that that land could produce.

Storm

Suspend 7


Create a card that can change who controls it.

May 4, 2024 8:56 p.m.

Said on New hubs to …...

#5

Last_Laugh Huge apologies, I've done a couple of surface level dives on double triggers, and thinking about adding it to see how it gets used, but I haven't had time for a deep dive. On my list for next week. It feels a little EDH-centric, which I'm trying to cut down on, but it's definitely a growing area.

000CBomb000 White Weenie, Zoo, and Reanimator should all be hubs already. I have pretty much no experience with 93/94 Old School. How much variation is there between Erhnamgeddon decks, or between Disco Troll decks, or whatever? If an archetype is a consistent tournament winner, that usually suggests it's a tight decklist and doesn't see much variation. I'm trying to cut down on format-specific hubs in general, but if there's enough range, variety, and recognizability, I'll consider it more deeply.

May 4, 2024 8:26 p.m.

MTG Decks

A Complete Hub Glossary for TappedOut

Vintage* legendofa

SCORE: 52 | 52 COMMENTS | 2906 VIEWS | IN 23 FOLDERS

There is No Future, There is Only Now

Commander / EDH* legendofa

SCORE: 2 | 10 COMMENTS | 96 VIEWS

$50 EDH: Crawling Back to You

Commander / EDH legendofa

SCORE: 2 | 140 VIEWS | IN 1 FOLDER

Dead Metal

Modern legendofa

SCORE: 7 | 12 COMMENTS | 548 VIEWS | IN 2 FOLDERS

Boom stuff

Casual legendofa

SCORE: 3 | 211 VIEWS

Corn Maze

Casual legendofa

236 VIEWS

Finished Decks 445
Prototype Decks 319
Drafts 0
Playing since Portal
Avg. deck rating 5.94
T/O Rank 4
Helper Rank 7
Cards suggested / good suggestions 528 / 255
Joined 8 years