legendofa
Deckling -
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Card creation challenge...
#2
Final Preparations
Sorcery
Draw two cards. Put a +1/+1 counter on each of up to two target creatures.
Fateful hour - If you have five or less life, for each of up to two creatures, put a vigilance counter or a hexproof counter on that creature.
"Once we step down, there's no way to get back. We can only go forward. Make sure you have everything you need and nothing you don't."
My take on Grimmsnarl Show
Create a juggler. Bonus points if it's a goblin. More bonus points if it's actually a group of goblins.
May 14, 2024 2:34 a.m.
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New hubs to …...
#3
Last_Laugh Double Trigger has been added. I'm going to review it for usage consistency once it's been up for a while, to make sure it's being applied correctly.
000CBomb000 I should be able to look into the 93/94 decks later this week. The last four weeks have been insane for me, but once I get everything in my life finished and locked in, I should have plenty of time.
May 14, 2024 2:13 a.m.
Said on
Card creation challenge...
#4
Surreal Scenery
(no cost, green-blue-red color indicator)
Sorcery
Whenever you cast an instant during your upkeep, remove a time counter from Surreal Scenery.
Tap target land, then add one mana of any color that that land could produce.
Storm
Suspend 7
Create a card that can change who controls it.
May 4, 2024 8:56 p.m.
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New hubs to …...
#5
Last_Laugh Huge apologies, I've done a couple of surface level dives on double triggers, and thinking about adding it to see how it gets used, but I haven't had time for a deep dive. On my list for next week. It feels a little EDH-centric, which I'm trying to cut down on, but it's definitely a growing area.
000CBomb000 White Weenie, Zoo, and Reanimator should all be hubs already. I have pretty much no experience with 93/94 Old School. How much variation is there between Erhnamgeddon decks, or between Disco Troll decks, or whatever? If an archetype is a consistent tournament winner, that usually suggests it's a tight decklist and doesn't see much variation. I'm trying to cut down on format-specific hubs in general, but if there's enough range, variety, and recognizability, I'll consider it more deeply.
May 4, 2024 8:26 p.m.
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A Complete Hub Glossary for TappedOut
Vintage*
SCORE: 52 | 52 COMMENTS | 2906 VIEWS | IN 23 FOLDERS
There is No Future, There is Only Now
Commander / EDH*
SCORE: 2 | 10 COMMENTS | 96 VIEWS
You're looking at your hands now.
Unknown*
SCORE: 1 | 53 VIEWS
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SCORE: 2 | 140 VIEWS | IN 1 FOLDER
Dead Metal
Modern
SCORE: 7 | 12 COMMENTS | 548 VIEWS | IN 2 FOLDERS
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SCORE: 1 | 47 VIEWS
Boom stuff
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SCORE: 3 | 211 VIEWS
Corn Maze
Casual
236 VIEWS
Finished Decks | 445 |
Prototype Decks | 319 |
Drafts | 0 |
Playing since | Portal |
Avg. deck rating | 5.94 |
T/O Rank | 4 |
Helper Rank | 7 |
Cards suggested / good suggestions | 528 / 255 |
Joined | 8 years |
Said on Small Update: New …...
#1Would it be possible to change Horde Magic from a hub to a format? I know that the focus on tokens makes it weird, and maybe not viable, but it's much more of a unique deckbuilding and playing system than a strategy or archetype.
Thanks for these updates and new inclusions!
May 14, 2024 2:48 a.m.