Karn, the Great Creator

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Karn, the Great Creator

Legendary Planeswalker — Karn

Artifact abilities of artifacts your opponents control can't be activated.

+1: Until your next turn, up to one target noncreature artifact become an artifact creature with power and toughness equal to the amount of artifacts equal to their converted mana cost

-2: You may choose an artifact card you own from outside the game or in exile, reveal that card and put it to your hand

Profet93 on Evil dead ☠️ (Ode to Sheoldred)

4 days ago

Veethevvitch +1

Sorry for the delayed response. Xtough's suggestions are on point!

Ancient Tomb > Temple of False - Upgrade.

Speaking of lands, you should add a few more, you're running really low. With an avg cmc of 3.25, are 25 lands and your rocks + draw enough to ensure you don't get mana screwed?

I'm normally all for tutors in mono black. I have a mono black tutor tribal deck for that purpose. But given all your draw and your goal to lower ur avg cmc, here are some cuts to consider...

Dark Petition + Increasing Ambition + Insidious Dream (and maybe) Razaeths Rite - Expensive to find what you need. Insidious dream is the prime cut because it folds to counterspells as additional cost to cast, discarding, and not even putting them in your hand. Requires too much set up and support to use to it's full potential.

Forever Young - Black has much better creature recursion.

Lili Dark Realms - It either tutors for a swamp to hand, is a removal piece and a hard to achieve ultimate. If you're going for more cEDH/competitive, why not swap it out for Karn, the Great Creator? Karn can stop rocks, help you remove them and acts as recursion for your own artifacts.

Karn + Infernal Darkness is just great. Infernal you can usually hold onto for 1-2 turns and is counterspell bait for your combos.

Yawgmoth's Will > Magus - Upgrade (or have both)

Maybe an All is Dust to help remove problematic boardstates and enchantments like Rest in Peace. Oblivion stone is also a consider but given almost 20% of your deck are artifacts perhaps not.

Profet93 on Hangry Boi Needs a Snack

1 week ago

Cloud key/artifact cost reducer + Sensei's + mystic forge = Infinite draw

Karn, the Great Creator + Mycosynth Lattice = Hard lock. Both are helpful in their own right.

Everflowing Chalice (4 counters) + Rings of Brighthearth + Voltaic Key =

Metalworker (2 artifacts in hand) + rings + voltaic =

Basalt Monolith + Forsaken monument =

Basalt + Rings + 2 mana = . Add top to make it infinite draw

Blinkmoth Well + Blinkmoth Urn = One sided ramp

Profet93 on Eldrazi 2.0

1 week ago

FYI, Library of Alexandria is banned. Not sure if ur group is okay with it, just wanted to let you know. Also, colorless decks are notorious for combos.

Cloud key/artifact cost reducer + Sensei's + mystic forge = Infinite draw

Karn, the Great Creator + Mycosynth Lattice = Hard lock. Both are helpful in their own right.

Everflowing Chalice (4 counters) + Rings of Brighthearth + Voltaic Key (manifold wont work) =

Metal worker (2 artifacts in hand) + rings + voltaic =

Basalt Monolith + Forsaken monument =

Basalt + Rings + 2 mana = . Add top to make it infinite draw

Scorched ruin + rings + Deserted Temple =

Blinkmoth Well + Blinkmoth Urn = One sided ramp

Phyrexia's Core - Sac outlet to prevent theft, exile and to remove The One Ring if it gets out of hand.

zapyourtumor on Mono-Green Goodstuff Inc.

2 weeks ago

I will also vouch for old growth, it will usually end up dying anyways and it gives way more devotion

Cavalier of Thorns good 5 drop that can grab you your nykthos and also lets you maybe recur something important

Leyline of the Guildpact is kind of gimmicky but you can run it in these devotion builds since its technically 4 green devotion, and it also makes your nykthos untappable with arbor elf. You could also add the leyline scion combo but its not necessary to make leyline playable imo.

Kiora, Behemoth Beckoner cheaper than garruk, has a nice static

Karn, the Great Creator a colorless card in devotion?? what am i smoking? but hear me out karn is great in any big mana deck like tron (and some versions of titan) and coffers, when you have a ton of mana karn lets you get whatever you need which might just be a giant walking ballista

Archdruid's Charm: idk its a neat little spell, has a lot of relevant modes

Pick Your Poison just stick like 2-4 of these in the sideboard trust me, best green sideboard card in modern atm, hits both sides of the leyline scion combo, hits murktide, hits blood moon, hits amulet, gets rid of the one ring, hits archon, decent when killing a leyline binding, its just a super flexible card

legendofa on Can [Karn the Great Creator] …

2 months ago

Yes, Karn, the Great Creator can put an exiled Ring of Ma'ruf into your hand. The updated wording on Ring is simply

  • , , Exile Ring of Ma'rûf: The next time you would draw a card this turn, instead put a card you own from outside the game into your hand.

So the Ring exiles itself as part of the activation cost, allowing Karn to add it to your hand.

The old wording was created when interacting with objects not immediately in play was still a novelty, and the exile zone didn't fully exist. (To be fair, almost everything was a novelty at that point.)

Also, you need double square brackets to link cards, not just single square brackets.

[[Ring of Ma'Ruf]]

Profet93 on Karn? No, Voltron!

2 months ago

I think it's a great first start jake1511. Nice avg cmc of 3.52. You might want to increase the speed a tad but given it's a colorless deck that's easier said than done.

Howling Mine - Without a way to untap, it provides opponents more advantage. I understand you need draw, but IMO, this isn't the way to do it

Lithoform Engine - Winmore

Mirror Shield - IMO hexproof redundancy is not needed, other ability is not typically useful. Really depends on how much redundancy you need

Pariah's Shield - I don't see a synergy. Put it on your commander and hope it tanks the damage? 8 mana total is steep

Portal to Phyrexia - Way too costly for what it does.

Ratchet Bomb - Depends on how often you actually can find it useful. Usually charging it for a few turns hoping to get the right amount of counters is difficult.

Shield of Kaldra - Without other Kalrdra, this isn't helpful enough

Sword of Hours - This is not a 1/1 counter deck

The Immortal Sun - Anti-synergy with 3 of your walkers, potentially swap for Staff of Nin for similar effect without anti-synergy

Trading Post - I like the saccing artifacts to draw, making tokens in a pinch. Just doesn't feel like it does enough

Vexing Puzzlebox - Mana rock for 3cmc with a unlikely ability to reliably use

Vorrac Battlehorns - Unimpactful

Aladdin's Lamp - WAY too costly

Anduril, Flame of the West - No benefit to use tokens, aside from skullclamp maybe

Azor's Gateway - Hoping this goes 5 turns uninterrupted is a big ask

Brass Knuckles - Kind of cool but not good on it's own. I do sort of like it, plus the art

Golem-Skin Gauntlets - Kind of cool, but not good on it's own.

Basalt Monolith - Ramp + Combo with Forsaken Monument for

Cloud Key/Semblance Anvil - Ramp

Sensei's Divining Top - Dig

Cloud Key/Anvil/Artifact cost Reducer + Mystic Forge + Top = Draw your entire deck

Expedition Map - Find the land you need, ensure you get your land drop.

Might want to add 1-2 more lands depends on your ending avg cmc and amount of rocks + personal playstyle.

Gerrard's Hourglass Pendant - Recover from a boardwipe

Darksteel Citadel - Artifact land for Karn

Mycosynth Lattice - Lots of shenanigans, super double edged sword.

Lattice + Karn, the Great Creator = Hard lock. Karn has a lot of useful abilities on his own, ignoring lattice.

Profet93 on How to lose your friends (Kozilek Edition)

2 months ago

Junjun1216 +1

Blinkmoth Well - Synergy with blinkmoth well + interaction

High Market > Gallifrey Council Chamber - Same tapland argument as above. You mention you wanted a way to destroy your commander to destroy more cards, this does that easily, with a sprinkle of light. It is also synergystic with Klayer of loyalties and even wurmcoil engine.

Maybe Phyrexia's Core - High market for artifacts/Sac outlet for Mana vault, blinkmoth urn and the one ring. Also prevents artifact theft.

Sanctum of Eternity > Zhalfrin Void - Synergy

What does Vesuva copy, an opposing Cabal Coffers? Another card to potentially add is Thespian's Stage, perhaps for The Grey Havens? Seems unimpactful. You mention you want a lot of ramp and it's a early-mid game deck but these tap lands (particularly Havens) seems to go against that. Do they really warrant an inclusion/provide that much benefit to the deck?

Karn, the Great Creator > Portal to Phyrexia - Portal costs 9 mana and IMO, doesn't provide that much impact. It needs to survive a turn to be able to provide value which doesn't always happen. How has your experience been with it? Karn is great because 1) 1 sided null rod to slow down faster decks for when you don't have ramp early game 2) Animate opposing artifacts to eventually remove + politics, 3) Recursion for the exiled artifacts that buried ruin can't recur. Not to mention it's cmc is much lower. Would love your thoughts.

Gerrard's Hourglass Pendant - Synergy with Emrakul + mass recursion for artifacts get destroyed from a wipe. Anti synergy with your extra turn card.

How has The One Ring been playing for you? I see only Kuldotha Foremaster to remove it should it deal too much lifeloss to you.

I disagree yet respect your decision to exclude rings, I understand it's not what you're going for. A quick note, in your description, you mention it combos with manifold/voltaic key, however, it only combos with voltaic given manifold states another artifact, not allowing you to untap it with rings. Not that it matters given you're not running it but good to note. I do think that you should definitely test rings a lot and see if it eventually warrants an inclusion.

This is a great deck, I love Kozilek Distortion and have always wanted to build a deck around him. I look forward to your response to each suggestion.

indieinside on Grumpy Old Man Syndrome

2 months ago

Profet93... I'm not really a fan on the double sided merge cards. As for Sun Titan, I have a combo with him in another deck. Because he is a deck staple in that one I am not interested in adding him here. Karn, the Great Creator seams right up the alley. I need help with card draw.

I am thinking about swapping out two lands for Authority of the Consuls and Trouble in Pairs.

But I need card draw. But I don't know how much.

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