Sceptre of Eternal Glory

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Sceptre of Eternal Glory

Legendary Artifact

: Add one mana of any color.

: Add three mana of any one color. Activate only if you control three or more lands with the same name.

DreadKhan on bungo

1 week ago

I'm not super familiar with Zombie decks (and have zero experience with Crime decks), but I think I can spot a few cards that you could probably cut for something better. Brain Pry seems like it'd be embarrassing to cast, I'd cut this unless you want actively bad cards (I keep them in some decks so I know when I'm drawing truly awful, but it's very suboptimal). Crippling Fear seems pretty small when there is Kindred Dominance and even Necromantic Selection, either of these is a much bigger, beefier effect. Diabolic Tutor is not a very good card IMHO, if you have access to large amounts of mana potentially (and you do from multiple sources) Diabolic Revelation is a much bigger, better effect, I like to run it with Emergence Zone. Gravestorm is a pretty uneven card if your Commander isn't out, I'd cut this for Phyrexian Arena, your Commander comes out late and resolving Arena on turn 3 feels amazing, if you miss 2 or 3 free cards you might not even be able to cast Gisa. I feel like I'd run Sadistic Hypnotist over Cabal Therapist, even at 5 mana the effect is so much stronger. I might be missing something with Hunted Bonebrute, it's not a Zombie, and Hunted Horror exists, offering a much stronger political play. I usually like Keen Duelist, but your MV might not be high enough to support this kind of effect, in general you should be regularly walloping your opponent with huge MV stuff to justify this. I guess if you throw in Kindred Dominance and/or Necromantic Selection Duelist gets a bit better, but your MV probably needs to be closer to 4 or this will just give free cards to opponents unless your Commander is out (and people are going to be wiping you a lot I suspect). Unless you throw an Urborg, Tomb of Yawgmoth in I don't know if Oblivion Sower is good enough, ymmv. If you already have it by all means keep it in, but I feel like Urza's Incubator is not a very good card in here? You have a lot of mana requirements, and your zombies aren't especially big overall, I'd switch this for Sceptre of Eternal Glory if possible.

This is a bit out in left field, but can you imagine if you have Zombie Trailblazer out with your Commander and an Amulet of Vigor? That's infinite, right? Not sure if you want infinites or not, just wanted to mention it (because it'd be a sweet combo because you'd still need Haste or your Altar of Dementia, so it'd still be a 'look out next turn!' thing at 3 cards).

Generally I'd say discard effects are a lot less powerful the less of them you use, but I get that you want to commit crimes in here, perhaps you could look into repeatable removal sources? Drana, Kalastria Bloodchief is a budget card that can commit a crime for BB, and if you have extra mana you can also pump Drana while killing off Blockers. You might also try out Transmogrifying Wand, this can commit 3 very useful crimes, 2/4 vanillas are about as useful as floppy carrots in Commander, especially compared to 3 of the best creatures on the board (which you can reanimate I guess, since it's a Destroy effect). There is always good old Royal Assassin, this is SO MUCH better than Urza's Glasses in practice, and it's only BB more to make a gigantic impact on the board.

Here's some stuff you might consider adding, Night's Whisper is a very good low-to-the-ground card draw effect, as is Sign in Blood, both can help you get your Commander out on time more consistently. Sign can even be used to finish off a vulnerable opponent in a pinch. You also might be curious about War Room and Bonders' Enclave, both are lands that can draw, very useful with Urborg, Tomb of Yawgmoth.

Sorry if I missed some synergies, I like the idea of this deck but am a bit agog at how much this Commander can do if properly supported, Ward seems like major overkill! Have fun out there!

SufferFromEDHD on

2 months ago

Cut Sword of Once and Future. Surveil is for reanimator strategies and you only have 2 spells that it can target. Add Staff of Compleation

Sceptre of Eternal Glory is a better Thran Dynamo.

Sanctum of Eternity reuse and abuse your commanders ETB.

Profet93 on This Deck Does Not Believe In Free Will

3 months ago

Westvale Abbey - Weakest land. You aren't a token deck, it costs a lot to activate and is hard to pull off only for a creature that is helpful, but not nearly powerful enough in EDH or relevant to your overall strategy

Phyrexian Tower - Black has other sac engines and you don't have any relevant death triggers that would warrant it's inclusion. The mana ramp is minimal

Maze of Ith - Meta call like against xenagos or voltron? It can have it's moments for sure but it doesn't produce mana unless you have urborg and unless the voltron strategy is prevalent in the meta, it can be swapped out

Lotus Vale - Scorched Ruins is strictly better and can combo with rings of brighthearth + deserted temple for infinite colorless or infinite black as long as you have a swamp. Not even saying to add them, because these lands are stripmine targets. If you were playing a lands deck, sure.

Lake of the Dead - The least likely card to cut from the list. This card I've never personally liked because it goes against my philosophy, short term gain for long term loss. Losing lands, similar to lotus in a deck that can't recur them just seems off to me. It's definitely a helpful ramp piece for sure. But that usually paints a target over your head and they remove whatever you cast (assuming it's a permanent, or can use a counterspell if non-permanent) and then you're just down one land. If this were a more cEDH build or lower to the ground I could understand it's inclusion.

Sceptre of Eternal Glory - With all the basics you will presumably add, this will be a cheaper version of Gilded Lotus at the cost of a Thran Dynamo.

Throne of Eldraine - Ramp or draw

Mana Vault - Turn 1 ramp

Extraplanar Lens - Works best with snow-covered swamps depending on the meta

Caged Sun - Expensive but does the job.

Not saying to add all of these, just some choices to see what works best with your deck/curve.

Let me know if you want some suggestions for non-land cuts as well.

Ghool on Kira the Thief

6 months ago

Sceptre of Eternal Glory is nice, use it in two other decks. Throne of Eldraine pretty good too speaking of mana and draw.

Mind Stone I run in pretty much every other deck, great card and most likely getting added.

There's a few high cost cards I'm not getting enough out of such as Archetype of Imagination and Stormtide Leviathan for example that will most likely be removed. The aforementioned Shadowspear has been weak since hexproof has not really been an issue. Don't need both Bident of Thassa and Coastal Piracy so one could be replaced.

Added Capsize and Jace, Ingenious Mind-Mage a few days ago. I believe they'll be nice additions.

Come December I hope to be updating this thing and it already plays quite well right now. If you have any ideas for cards that might work well besides ramp please list them. I was looking at cards like Jin-Gitaxias, Progress Tyrant, but the mana cost seven is higher than I want (been working on reducing the mana cost of my decks). Things that steal or drastically slow down opponents are great.

Profet93 on Kira the Thief

6 months ago

Mind Stone - Ramp when you need it, draw when you don't.

Sky Diamond - Almost as good as arcane signet

Maybe Sceptre of Eternal Glory - Easy to pull off. While it doesn't get you early game ramp, given your high avg cmc, some late game ramp can't hurt.

Gilded Lotus - Similar to above.

Rocketman988 on Demon Till Your Dreams Come True

10 months ago

77hi77, it makes me so excited to hear that you've caught the Rakdos bug and that my decklist and primer has helped inspire you to make Rakdos your own! You've made my day. He's such an unconventional powerhouse, and it's fun to watch players' faces when they realize the game state has suddenly shifted against them dramatically.

Your comment got me thinking about how to best verbalize the theory behind the deck, and when I began typing my response, I realized I had a lot more to say on the topic of "how the deck doesn't fall behind" when it attacks with Rakdos than I thought I would. So instead of replying with a book of text in the comments here, I created a new section in the primer called "Rakdos Game Theory". If you give it a read through, it should help you understand how I've attempted to solve the issue of how to survive attacking that you commented about.

I'd love to hear more about the direction you're taking your deck, but if you're not ready to share yet, send me a link to your deck when you are! The basics of not falling behind when you attack with Rakdos are mana density, card efficiency, and resource denial. If you want to build Rakdos on a budget, you'll want effects that packs as much mana onto each permanent as possible. Think Gilded Lotus, Everflowing Chalice, Chromatic Orrery, Sceptre of Eternal Glory, Dreamstone Hedron, Nyx Lotus, Rakdos Carnarium, Everglades, Dormant Volcano, stuff like that. That way, sacrificing hurts less because the bulk of your mana stays on a single permanent. Token producers like Wand of Orcus and Abhorrent Overlord are also excellent so that you can sacrifice the free value permanents instead of critical resources. Finally, play symmetrical table hate pieces like Pox, Shadowgrange Archfiend, Tectonic Hellion, Death Cloud, Insurrection, and Curse of the Cabal to keep everyone low on resources like you are. If you can afford them, the trio of It That Betrays, Tergrid, God of Fright  Flip, and The Reaver Cleaver are in my opinion mandatory in any list that wants to prioritize attacking with Rakdos.

kirbysan on [Primer] Helming the Host of Heaven *Update*

1 year ago

Perilous_Percival

I thought about Angelic Cub but the lack of flying as a default ability kinda sucks. Guerric pulled out all the changelings because they lacked flying. In order to give it flying you'd need it to come out as the 4th angel with Giada on the field. Or you'd need to have equipments already on the field and target it to give its 3rd +1/+1 counter. Honestly it just sounds like a lot of setup for a flying angel body in the end. So, not a fan.

Sceptre of Eternal Glory is another mana rock. I've brought up the concept of mana rocks before but the disadvantage to them is that due to the lack of sufficient card draw in mono-white you're basically playing rocks instead of threats and you run out of gas quick.

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