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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Dandan | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Judge's Tower | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Sky Diamond
Artifact
Sky Diamond enters the battlefield tapped.
: Add .
RiotRunner789 on Void Shatter's Thousand Virulent Cuts
2 weeks ago
Yes, Ghostly Touch and Hidden Strings can tap or untap (useful politically) your opponents lands.
On ramp/Mana rocks: Most decks have at least a few but it depends on how it plays. You are only running 31 lands and (I think) two Mana dorks, and 1? Mana rock which is low. However, your average CMC is 2.66 which is also pretty low. I'd add a Sapphire Medallion if you have one laying around. Otherwise it should be fine. When you play it, if you seem to get Mana screwed too often then add Sky Diamond, Midnight Clock (great at refilling your hand) or other 2 cost rocks but you shouldn't need to many with how cheap everything in your deck is.
Profet93 on Kira the Thief
6 months ago
Mind Stone - Ramp when you need it, draw when you don't.
Sky Diamond - Almost as good as arcane signet
Maybe Sceptre of Eternal Glory - Easy to pull off. While it doesn't get you early game ramp, given your high avg cmc, some late game ramp can't hurt.
Gilded Lotus - Similar to above.
NV_1980 on Your Soul, IS MINE! *PRIMER*
7 months ago
Thanks for the comment and upvote Coogi. Lotus could be fun. It can even be recurred with Academy Ruins after use. It would replace Sky Diamond if it goes in. I'll give it some thought.
Helgrind on the cum deck
11 months ago
Blood Artist, Clackbridge Troll, Massacre Wurm, Slaughter Specialist, Feed the Swarm, Syr Konrad, the Grim, Gisa, Glorious Resurrector, Falkenrath Noble, Burnished Hart, Thrummingbird, Sangromancer, Vedalken Humiliator, Gulping Scraptrap, Village Rites, Feign Death, Sign in Blood, Vat Emergence, Victimize, Night's Whisper, Contagion Clasp, Wayfarer's Bauble, Neurok Stealthsuit, Grave Betrayal, Infernal Genesis, Kaya's Ghostform, Eternal Thirst, Mind Stone, Commander's Sphere, Charcoal Diamond, Sky Diamond, Dimir Locket, Undying Malice, Supernatural Stamina, Corrupted Conviction, Fake Your Own Death, Ravenous Chupacabra, Doom Blade, Go for the Throat, Defile
Rivel on Necromancin' Dancin'
1 year ago
For those interested, here is the list of removed cards, added cards, as well as total current deck stats.
Removed
- 6 Island
- 6 Swamp
- Dreadhorde Invasion
- Liliana, Death's Majesty
- Dispel
- Drown in Dreams
- Negate
- Plumb the Forbidden
- Reality Shift
- Resculpt
- Unwind
- Exsanguinate
- Final Parting
- Ghouls' Night Out
- Charcoal Diamond
- Sky Diamond
- Gleaming Overseer
- Hordewing Skaab
- Undead Alchemist
Added:
- Evolving Wilds
- Exotic Orchard
- Malakir Mire Flip
- Mystic Sanctuary
- Obscura Storefront
- Reflecting Pool
- Secluded Courtyard
- Terramorphic Expanse
- Unclaimed Territory
- Verdant Catacombs
- Vesuva
- Mystic Remora
- An Offer You Can't Refuse
- Blue Sun's Zenith
- Pongify
- Rapid Hybridization
- Read the Bones
- Bident of Thassa
- Dimir Signet
- Fellwar Stone
- Herald's Horn
- Pyre of Heroes
- Thaumatic Compass Flip
- Urza's Incubator
- Champion of the Perished
- Fell Stinger
- Liliana's Standard Bearer
- Murderous Rider
- Shambling Ghast
Misc deck stats: Ramp: 13 Draw: 19 Tutors: 4
Dencoan on Spirit Squad building
1 year ago
For Ramp:
Cut:
-
entering tapped for these is a deal breaker for me in a 2 color deck
- Sky Diamond
- Marble Diamond
Add:
- Land Tax If you have some money burning a hole in your safe
- Smothering Tithe
- Archaeomancer's Map
- Keeper of the Accord
- Loyal Warhound or Knight of the White Orchid
- Mind Stone
SemjonsDad on Toxrill
1 year ago
Dimir Signet, Mind Stone, Prismatic Lens, Arcane Signet, Charcoal Diamond, Coldsteel Heart, Corrupted Grafstone, Ebony Fly, Fellwar Stone, Fractured Powerstone, Guardian Idol, Liquimetal Torque, Obsidian Obelisk, Sky Diamond, Star Compass, Talisman of Dominance, Thought Vessel - Those are the viable 2 cmc mana rocks (Everflowing Chalice could also be played for 2 mana, but also scales more into the later stages due to Multikicker) Moonsnare Prototype and Springleaf Drum are 1 cmc but require a creature/artifact which you could tap to produce 1 mana. Sol Talisman and Mox Tantalite are also relative cheap in price.
For Land ramp, there arent that many options in Dimir, but here are the ones I would consider - Lantern of Revealing: 3 cmc Rock, that can ramp later Wayfarer's Bauble: The classic Dreamscape Artist: 2 CMC creature, that turns each card in your hand into Harrow Druidic Satchel: Not guarantees a land but not completely without value Navigation Orb: Bauble but slower Myriad Landscape: Land that fetches 2 Lands
Revel in Riches as an enchantment as is Black Market but that is kinda slow and comes relatively late Those are my suggestions for Ramp. Hope you find them helpful and GL with the deck :)
estoner on I solved mana screw and …
1 year ago
Thank you for running the numbers on this. Like I said, I have not figured out the correct ratio of Wastes to your regular manabase. I concluded that your lands should be capped at 24 (not counting the added Wastes) because obviously if you could run any number, you could just outnumber the Wastes that are being added to debase it.
But the exact figure of how many Wastes to put in eludes me. Twelve is definitely too high. The good news is that adjusting the ratio would be very simple, and obviously you should use the same number for each player, barring the optional handicap rules like I said.
The good news is that it gives players a reason to play mono-color or mono-brown even if they're not running Nykthos, Shrine to Nyx. Likewise, a clueless player with a pile of commons that are weak but easy to cast could theoretically defeat a good player with a Legacy deck whose spells have high color requirements.
On the other hand, the Legacy player may know the risks of running three- or four-color spells and purposely modify his list so that in the event he is color-screwed (note: not MANA screwed, we solved that) he still has cards that he can cast, like maybe a Sky Diamond or Burnished Hart. Suddenly there is counterplay that occurs before the match even takes place.
There is definitely something to this, I'll keep thinking about it.
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