Mishra's War Machine

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Mishra's War Machine

Artifact Creature — Juggernaut

Banding

At the beginning of your upkeep, unless you discard a card, tap Mishra's War Machine and it deals 3 damage to you.

Stardragon on Jankest/Worst Artifacts

2 years ago

Give the worst or jankiest artifacts you can think of is i can make a deck out of them Sol Ring get out here, Arcbound Ravager not today, Skullclamp I don't think so. Razor Boomerang yes please, Juju Bubble oh honey you shouldn't have, Mishra's War Machine it must be my birthday. No artifact is too terrible or rusted. But those shiny, polish "good" artifacts out of here they don't belong

Link: Old Rusty's Junkpile of Wonder

PsionicFrost on Bands on Deck

7 years ago

DarkEclipse18 - So, banding is pretty simple if you think of it like this: It changes who, player wise, assigns damage, not how. So in the first example, the other creatures don't gain first strike, however, let's say the defending player blocks the band with a 9/5 creature:

You can assign 4 damage each to Urza's Engine and Mishra's War Machine and one to War Elephant while you assign combat damage to the 9/5 and trample over, dealing 4 to the player, killing their creature and sparing all of yours.

2) No redirection combo, just making their damage fizzle. If they swing with a 6/4, I can block with Commander Eesha and War Elephant, deal 4 to kill their creature and assign all 6 of the damage from their attacking creature to Eesha, making it fizzle.

LordNazahn on Bands on Deck

7 years ago

Ok, so I'm gonna assume you know how banding works because it seems confusingly fun and I have questions:

1) So War Elephant, Urza's Engine, Mishra's War Machine, and Icatian Skirmishers attack and band. Your opponent blocks with a 4/4. Basically I can have all Icatian do 1 damage, Elephant do 1 damage and Warmachine does 2 damage, all first strike because of Icatian's ability and banding. Then the Engine and Warmachine will get to trample over doing 3 damage to opponent AND the opposing creature does no damage to your creatures due to first strike?

Also if they didn't have first strike i can just direct all 4 damage to Warmachine, it takes the blow and lives and the band moves on?

2) How are you figuring the combo of hitting your commander with damage and then redirecting it?