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Profet93 on Magar the Horrible

a few seconds ago

MTGBurgeoning +1

I see you run Rise of the Eldrazi but only 1 land that can tap for colorless. I know you have some artifacts that can assist with that, but have you considered adding an Ancient Tomb to make it easier/ramp? Or is that card too mainstream for your tastes?

Mirari - Or is it too winmore/doesn't work with your commander?

I have yet to actually review your deck tech, I just saw the savage beating part which was pretty cool. I also got to hear what you sounded like.

Wheel of Misfortune - Draw/discard outlet, or is it too random/help opponents?

Amyas on Teysa, 2024

7 minutes ago

Nice this is the build that I run please check it out Teysa and her Orzhov Syndicate

Cipher_8 on Saturday Night Fish Fry

30 minutes ago

It's Friday Nights around here (Wisconsin) but love the theme of this deck.

I always wanted to build around Derevi, Empyrial Tactician because I thought it pairs well with Hylda of the Icy Crownaltered but I've only ever done one deck with her — Frozen

I got a merfolk deck I'm working on too — Submerged, though it's more based on Islandwalk + Merfolk tribal than just Merfolk.

Icbrgr on Witness These Combos

1 hour ago

Well that really does look silly lol nice +1

windwolf1978 on Werewolves

1 hour ago

Icbrgr see comment above.

windwolf1978 on Werewolves

1 hour ago

{Icbrgr} I think its a decent card. Its a combination of of collected company and a creature combat card. Its slower but cheaper then CC. CC is a gamble. You may get two creatures or you moght just get 1 or none. However the instant speed allows for greater flexability. Feral Encounter is a card to think about to sideboard. Thank you for the sugestion.

KayneMarco on Yuma, Shepherd of the West …

2 hours ago

Anger for Need for Speed since part of your goal is getting lands into the yard. I’ld pull Sand Scout since it only triggers once per turn. Drop Elemental Bond, shouldn’t hurt any since you have a number of others with the same effect or better. These are bout the only things I can suggest right now till you get a little more of an idea bout which way you wanna take the deck. Also, I wasn’t suggesting you make your deck like my Hazezon deck. Was just using that deck as an example of how many lands you could possibly be playing per turn. I get wanting to make unique decks.

BubblegumLiquorbxtch on Be Gay, Do Crimes

3 hours ago

Rasaru It plays well, it plays differently each game but overall has a very similar wincon and strategy each of multiplied burn damage. Just depends what pieces you pull.

Power wise I'd say its a solid 6, maybe a 7. Holds its own against things like upgraded dinos and other well built casual decks. Could be stronger with other planeswalkers but I wanted to keep the theme.

Definitely relies on the token generators to keep the high threat chandras out long enough to ult them but that keeps it relevant and it has strong interaction through all the various crimes.

Rasaru on Be Gay, Do Crimes

3 hours ago

How's the deck been playing? I've looked at quite a few different styles with this commander, but this is the first I've seen with all of the Chandra's! How would you rate the power level? With relying on the Chandra's do you feel like it plays the same way every time?

KongMing on Perpetual Murder Machine

3 hours ago

Simple and effective, love it.

Iggy-Lee on Kiln Infect (RB Kiln Pauper)

6 hours ago

Hi everyone! I made new changes to the deck! :)

KayneMarco on Yuma, Shepherd of the West …

6 hours ago

Impact Tremor based for Xyris, aka Snakeusar, I shudder in pain at the thought lol. Will go over your list more at my break and after work.

UltimateRoxas40 on Yuma, Shepherd of the West …

6 hours ago

Thanks! I appreciate the assistance. I just checked out your Hazaezon deck. 11 lands a turn is amazing lol. I've been teetering back and forth between Yuma and Hazaezon, and your deck looks like a perfect base to build off. I've already got a token storm/Impact tremors style deck (Xyris, the Endless Ouroboros [Wheel Primer]), and I like to try to make my decks feel at least a little unique.

z2aaa on You draw you lose

6 hours ago

I run enough basic to make it viable Arhzova

KayneMarco on Yuma, Shepherd of the West …

7 hours ago

Lol, hadn’t noticed that. How many lands per turn do you want to be playing max? My Hazezon deck is capable of playing 11 lands per turn. Granted I run every possible card in naya that has that effect. I can definitely help you refine this deck and get it down to 100 if you want more suggestions. I specialize in lands decks. I’ve built damn near every color combination that has a commander that fits the lands theme. Been obsessed with landfall decks since first seeing the ability.

Arhzova on You draw you lose

7 hours ago

Would you still recommend Cabal Stronghold in this deck? I don't believe it works with Urborg, since your swamps need to be the basic type to meet Stronghold's condition, unlike Cabal Coffers

UltimateRoxas40 on Yuma, Shepherd of the West …

8 hours ago

That's a great suggestion! I'm still trying to refine what exactly I'm doing with this deck. I'm leaning toward self-mill token generation, but I haven't fully committed to it. Hence why the deck is way over 100 cards at the moment haha.

Icbrgr on Werewolves

8 hours ago

I have always wanted to build werewolves... but the thought of the transform mechanic/flipping cards throughout gameplay just scared me off it lol.

Anyways what do you think about Feral Encounter in a deck like this?

Commander_JAR on Chef Shimatsu's Famous "Blood Shimatsoup"

9 hours ago

Considering you're running red and Dragonstorm you should look into the red "ritual cards." Worse cast they give you more mana to cast other spells. Best case, you're tutoring more dragons than you'll probably expect.

Seething Song and Mana Geyser are good ones.

Belfore on Boros Enchantment Fort

9 hours ago

Maybe Baeloth Barrityl, Entertainer for a little more consistents on your commander's abilities activating since you aren't the one attacking it seems. Or maybe Lightmine Field / Powerstone Minefield to punish attacking a bit, or you know some more chaos thrown in.

Icbrgr on Green Ooze and Ham

20 hours ago

This is awesome +1

nbarry223 on Viga-BOOM!

20 hours ago

So Six (MH3) is definitely going in to replace Courser of Kruphix once it is legal provided that is a legitimate spoiler.

KayneMarco on Yuma, Shepherd of the West …

22 hours ago

Given you’re running Yuma I’m surprised I don’t see Annie Joins Up in here.

kingldp4 on Eldrazi 2.0

1 day ago

The group I play with is okay with proxies, so cost isn't a problem. I'm looking to see if there are cards I can swap out for better ones. I'm still pretty new, so I don't know how to do combos yet. If there is a combo, let me know. I would love to try it out!

Profet93 on Eldrazi 2.0

1 day ago

what kind of suggestions r u looking for? Budget per card? Combos okay?

awesomedude20 on Eris' Dehydrated Dragons: Just Add …

1 day ago

Kcin Thanks for the suggestions! Will probably pass on Rootha, as she just seems like too much of a mana commitment in my opinion, since she costs 5 on her own to double things, plus the cmc of my instant or sorcery.

Melek on the other hand, might be great for consistently getting 2 spells a turn, will at least maybeboard him for now till I can figure out a slot to free up for him. He might also be an enormous removal magnet lol, but what can ya do haha

kingldp4 on Eldrazi 2.0

1 day ago

Zhulodok, Void Gorger is the commander.

temeref on Chef Shimatsu's Famous "Blood Shimatsoup"

1 day ago

Commander_JAR yeah pretty much! Red's pool of tutors is limited, but it's able to generate a ton of mana in a pinch. Sarkhan's Triumph exists and I was running it for a while before realizing that it's almost always worse than Dragonstorm if you're tutoring a 6+ mana dragon -- and that's if you tutor for only one dragon. There has been 0 times out of the last... 7? Games I've played with this deck where I haven't been able to get the storm count to 1 before casting it, which is just a solid rate overall (and is difficult to interact with/counterspell because storm is busted as a mechanic lol). If there's something like Mycosynth Lattice in play you'll get even more mana generated back with no further setup by tutoring for & swinging with Cavern-Hoard Dragon. That's pretty much the whole point of the deck; shenanigans which result in lots of treasures for shimatsu.

'Course, if you want to add more dragons like Scourge of Kher Ridges or Knollspine Dragon that can work too. I just never found the need for it myself since making treasures en-masse tends to be enough. Also exiling them to impulse draw is rough! The deck's land count is low for the same reason.

Icbrgr on Kermit the Fister

1 day ago

I really like this a lot!

broitsjustagame on Moo Cows!!

1 day ago

Simply wonderful, spectacular! This is certainly a meta-breaker deck!

Saljen on Mono White Weenies

1 day ago

Ocelot Pride

EnderAsha on Dawn of the First Day

1 day ago

Awesome! I totally respect the artist ownership and distribution stuff for those artworks and wouldn't violate that. I sent you an invite on Discord (Jarre). Let's chat. I think this is such a cool idea and I can't wait to try it.

MTGBurgeoning on Magar the Horrible

1 day ago

EXACTLY! I generally do not cast Magar until I can activate his ability at least once. The mana acceleration/ramp helps with this dynamic big time, especially with the rummage spells simultaneously filling the graveyard with tasty targets for Magar!

Kcin on Eris' Dehydrated Dragons: Just Add …

1 day ago

Rootha, Mercurial Artist

Melek, Izzet Paragon

Not sure if copying spells appeals to you but still i think worth looking into.

RedParadox on Samwise Gamgee

1 day ago

A fun little deck to test

Crivaro on Agatha Activations

1 day ago

Draw hinges mostly on the large amount of creatures and repeatedly drawing them off the top. When it works it works very well, if it doesn't, it's clunky. Draw and ramp is something I'm tweaking right now, tbf. I don't think mana fixing is a huge problem in my experience up until now. Good suggestions, I'll consider them; thanks for your comment! =)

Fux2209 on B/R Deathtouch Destruction

1 day ago

Hmmm, ok that's true... I will cut Hero's Downfall, thanks for the explaination

I really like Sudden Spoiling, but you're right, since it doesn't destroy anything, it doesn't fit so well in a deck, that wants to destroy... ^^

But I like that the card affects ALL enemy creatures... All my Sorceries and Instants destroy just 1 card, so I dont get any card advantage... Do you know some cards, that fit in my deck and destroy multible targets?

zapyourtumor on B/R Deathtouch Destruction

1 day ago

Heroes downfall is too expensive, it used to be playable in modern like 5 years ago but since then the format has gotten faster. You just cant afford to run a 3 mana creature/planeswalker only removal spell anymore, if your opponent plays a ragavan turn 1 its pretty much dead in hand. Even in more casual settings I'd argue its still way too clunky, especially if you only have 19 lands.

Sudden spoiling is a funny card, its good against timmy decks but its 3 mana and doesnt actually remove any creatures permanently. Maybe I am underestimating the card a bit, but 4 is definitely too much I'd play 2 at most.

Fux2209 on B/R Deathtouch Destruction

1 day ago

Thank you zapyourtumor for all your advices

Please can you explain, why Sudden Spoiling and Hero's Downfall are not playable in Modern? I thought they are good cards... In my oppinion Sudden Spoiling is such a powerfull card, and its an Instant, so I can use it for both attack and defense

Once I had 4x Blightning in my deck, but I needed the place for other cards... Its a cool card, but yeah, you're right... with just 1 card like that unfortunately it doesnt fit well anymore in my deck. I will cut it

Yes i know, most deathtouch decks are BG, but I wanted to try something else when I started building the deck... ^^

Thanks again for all the tips, I'm deffinitiv gonna try some of your cards... Lets see

lolofolo on Purphoros, Goblin Tribal

1 day ago

Infinites:

Kiki-Jiki and Zealous Conscripts (Infinite ETB) Grinning Ignus and Runaway Steam-Kin (Infinite ETB, Infinite Storm) Krenko Mob Boss, Skirk Prospector, Cloudstone Curio, and Goblin Chieftain/Goblin Warchief (Infinite ETB, Infinite Red Mana, Infinite Storm)

Commander_JAR on Chef Shimatsu's Famous "Blood Shimatsoup"

1 day ago

....what's the point of running Dragonstorm? Seriously, am I missing something? Or you just need some way to tutor for a treasure generator?

BenTim on Goat Simulator - Ephara EDH

1 day ago

Am I dumb... or... like... where are the goats? I was promised goats...

Cozmosmash33 on #12 Crow Hogan: 2-2

1 day ago

MAIN STRATEGY: Get vehicles out early and often.

SUB STRATEGY: Turn all vehicles into creatures, swing for lethal.

Urkchar on Faldorn

1 day ago

Check this out: Savvy Trader

Urkchar on Ob Nixilis

1 day ago

Check this out: Volatile Fault

Also, consider Initiative