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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Premodern | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Unformat | Legal |
Vanguard | Legal |
Vintage | Legal |
Plains
Basic Land — Plains
: Add .
CoryDean on Wyleth
20 hours ago
Added: Astor, Bearer of Blades, Swords to Plowshares, Arid Mesa, Needleverge Pathway Flip, Clever Concealment
Removed: Keeper of the Accord, Elbrus, the Binding Blade Flip (because it is black), Condemn, Plains, Mountain,
Master_J on Laser Beams
1 week ago
OUT: Sungrass Prairie, Mossfire Valley, 2x Forest, 2x Plains
IN: Temple Garden, Sunpetal Grove, Stomping Ground, Rootbound Crag, Sacred Foundry, Clifftop Retreat
Taking out some of the sub-par lands for more variety and generally better lands overall. Even though there's very little red in this deck, a few of those red cards have double pips in their cost, so trying to bring up my red base a little.
GangstaFranksta on Arcades, the Strategist's Army
2 months ago
You should think about adding The Pride of Hull Clade because he is good but also cool. But I think you would benefit a lot from improving your mana base. I suggest it should look more like this:
Lands
Basic
Pain
Adarkar Wastes, Brushland, Yavimaya Coast
Scry Lands
Temple of Mystery, Temple of Enlightenment, Temple of Plenty
Tri Color
Brokers Hideout, Seaside Citadel, Bant Panorama
Any Color
If you wanted you could also add the gain 1 life lands: Tranquil Cove, Blossoming Sands, and Thornwood Falls. You may also consider adding Krosan Verge or Myriad Landscape just to help ramp.
It would also be really beneficial to have at least a Sol Ring and an Arcane Signet.
Other
Remove Verity Circle. Seems like there are a lot of possibilities where it is just sitting on the field not providing any value. And it isn't even a creature so it can't block. You could replace this with one of the mana artifacts I mentioned earlier or like a Swords to Plowshares, Pongify, Rapid Hybridization, Path to Exile (I kind of think you need some more removal lol, but you could replace Verity Circle with whatever you wanted.)
Remove Alive / Well. Just straight up not worth. Replace with one of the cards I have mentioned.
Other than that I think this is a really good deck. I think you could use most of my suggestions and keep it close to $100.
legendofa on Watermark - Simic
2 months ago
Unless you're trying to keep the arts for the paper list and the online list the same, just go ahead and put the watermark lands into these lists. Speaking just for myself, I coordinate land arts a lot more here than I do in my paper decks. Enchantment decks get magical sparkly lands, Vampire decks get the Dracula lands, doesn't matter (at least to me) that I don't have any paper copies.
Gidgetimer on Why Did WotC Change Collector's …
4 months ago
I'd say that it has to do with Secret Lairs, but not the whole "Identified by their number" thing. It is more to do with SLD and SLX not having a defined number of cards. They have already printed a good deal of universes within cards and at the bottom it simply says =SLD###. For example Enkira, Hostile Scavenger says =SLD 146 which is Michonne, Ruthless Survivor.
Add to this that special printings have collector's numbers over the number of cards in the set and dropped the "out of" number. Then some cards have multiple arts counted as part of the "set" and other printings that are not in that number but feel like they should be (Plains, Plains, Plains). Just dropping the "out of" number standardizes collector numbers across all products and printings.
wallisface on Modern Vampire/lifelink
4 months ago
Specifically building around Sorin, I would suggest something like the following:
- 4x Sorin, Lord of Innistrad
- 4x Legion's Landing Flip
- 4x Fatal Push
- 4x Damn
- 4x Shadow Summoning
- 4x Blood Artist
- 3x Dawn of a New Age
- 3x Intangible Virtue
- 4x Lingering Souls
- 2x Vindicate
- 4x Kaya's Guile
- 4x Caves of Koilos
- 4x Isolated Chapel
- 8x Swamp
- 8x Plains
wallisface on Modern Vampire/lifelink
4 months ago
MotelWifi the big problem with your revised list is that your mana curve is still waay too high - decks often can’t justify more than 3-4 cards costing 4-or-more mana, and you’ve got 15. Your revised list also still has almost no 1-mana cards, which means you’ll often be starting a full turn behind your opponent.
And finally, 63 cards might not seem like much over 60, but every card over that 60 number is weakening the deck & making it less consistent.
A good tip for new players for deckbuilding is to pick 9 cards and run 4-of each of those (for 36 cards) alongside 24 lands. The mana costs of those 9 cards should look something like 1,1,1,2,2,2,3,3,4.
For an example deck and/or inspiration, if I were building a White-Black vampire deck, and trying to keep to your budget, it’d look something like this:
- 4x Vampire Cutthroat
- 4x Fatal Push
- 4x Inquisition of Kozilek
- 4x Legion Lieutenant
- 4x Cordial Vampire
- 4x Infernal Grasp
- 4x Gatekeeper of Malakir
- 3x Vanishing Verse
- 4x Nighthawk Scavenger
- 3x Vindicate
- 4x Caves of Koilos
- 2x Isolated Chapel
- 10x Swamp
- 6x Plains
Now, this list is by no means perfect, and could still do with more thought, but it covers some important points:
- the mana curve is efficient/low
- most cards are run as playsets (4-ofs) to keep the deck consistent
- the deck is just 60 cards
- there’s a good selection of turn-1 plays
- the cards work well with one-another
- the lands enter untapped, so you don’t lose tempo
- the deck has ways to both pressure the opponent while also disrupting them
Spirits on Kaalia, Mirror Breaker EDH
5 months ago
The Snow-Covered Swamp and Snow-Covered Plains are protection against Blood Moon. We don't need Mountain because most of the lands will be mountains in that case.
They also cannot be Swamp or Plains because then you have a potential of countering our own Tainted Pact when looking for a Razaketh, the Foulblooded or a Master of Cruelties with Kaalia of the Vast triggered ability on the stack, or when looking for that last combo piece, or a Counterspell to stop someone from winning the game. It doubles our options for basic lands but also means that they don't conflict with our intstant tutor.
Mox Diamond could replace an interaction piece like Praetor's Grasp but it is nice to pull the opponents Thassa's Oracle and then win the game with a Tainted Pact. It could also pull a more control oriented card like Hellkite Tyrant that doesn't necessarily win the game, but he can devestate some players boards, could replace a Grand Abolisher but probably Everybody Lives! because well Everybody Lives (except the player trying to Fish-Consul win that is). Chrome Mox has a low activation rate in the turns that matter (I have a tab with the calculations but I haven't update my combine rates based on new artifacts, although Mox Diamond actually improves it's rate. Rakdos Signet isn't great becuase it's a MV3 (2 to cast, 1 to activate), so probably just easy to replace that! Thrill of Possibility is good to get a Worldgorger Dragon or Razaketh, the Foulblooded if for some reason we draw it, but isn't necessary. Thoughtseize might even be better (just target yourself), but even when used on an opponent it creates card disadvantage for you and one opponent, leaving the two others with card advantage now.
Probably Rakdos Signet goes, but we have different options for sure.
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