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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Dandan | Legal |
Highlander | Legal |
Judge's Tower | Legal |
Legacy | Legal |
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Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Chrome Mox
Artifact
Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colours. (This is a linked ability, linked to the ability in the first paragraph on this card. You may only add mana of the exiled card's colours if that card was exiled via the ability in the first paragraph.)
Master_J on Harvest Time
1 month ago
OUT: Lotus Petal, Chrome Mox, Thought Vessel, Blind Obedience, Trelasarra, Moon Dancer
IN: Ethereal Armor, Daybreak Coronet, Angelic Destiny, Spirit Mantle, Kor Spiritdancer
I'm trying to put in some more power to be able to close out games since my play group says this deck durdles too much.
I'm also trying to move this into more of an Ellivere of the Wild Court deck with Sythis, Harvest's Hand as one of the 99.
Spirits on Kaalia, Mirror Breaker EDH
5 months ago
The Snow-Covered Swamp and Snow-Covered Plains are protection against Blood Moon. We don't need Mountain because most of the lands will be mountains in that case.
They also cannot be Swamp or Plains because then you have a potential of countering our own Tainted Pact when looking for a Razaketh, the Foulblooded or a Master of Cruelties with Kaalia of the Vast triggered ability on the stack, or when looking for that last combo piece, or a Counterspell to stop someone from winning the game. It doubles our options for basic lands but also means that they don't conflict with our intstant tutor.
Mox Diamond could replace an interaction piece like Praetor's Grasp but it is nice to pull the opponents Thassa's Oracle and then win the game with a Tainted Pact. It could also pull a more control oriented card like Hellkite Tyrant that doesn't necessarily win the game, but he can devestate some players boards, could replace a Grand Abolisher but probably Everybody Lives! because well Everybody Lives (except the player trying to Fish-Consul win that is). Chrome Mox has a low activation rate in the turns that matter (I have a tab with the calculations but I haven't update my combine rates based on new artifacts, although Mox Diamond actually improves it's rate. Rakdos Signet isn't great becuase it's a MV3 (2 to cast, 1 to activate), so probably just easy to replace that! Thrill of Possibility is good to get a Worldgorger Dragon or Razaketh, the Foulblooded if for some reason we draw it, but isn't necessary. Thoughtseize might even be better (just target yourself), but even when used on an opponent it creates card disadvantage for you and one opponent, leaving the two others with card advantage now.
Probably Rakdos Signet goes, but we have different options for sure.
YamishiTheWickedOne on What is a Man? (a hyper aggro Edgar Markov EDH)
5 months ago
Vessiliana you know, I feel like I'm experiencing a bit of New Toy syndrome. I feel as though the right number of creatures for my playstyle is about 40-42 vampires. The focus needs to be on getting value out of Edgar's Eminence ability. Vamps go wide. It's what they do.
Bloodletter of Aclazotz, Master of Dark Rites and that new Orzhov Bloodthrone-like thing I can't pronounce all look like vampires that I should be running. And Phyrexian Altar feels like the one other support card I honestly think absolutely does warrant a slot here. Maybe Black Market Connections but I'm in a spot where there's 4 cards that belong here but nothing in my 99 feels replaceable. You said my deck looks good as-is, but man, there's stuff I wanna try out.
Weird side note: I'm starting to like Chrome Mox over Mox Diamond.
NV_1980 on Dragons At A Rivcount *PRIMER*
6 months ago
Thank you for the great feedback Profet93; much appreciated! I think you're mixing up Mox Amber with Mox Opal; but that's ok :) On second glance, Amber also doesn't help me to summon Rivaz faster and that's what I would like to use it for, if possible. Therefore it's probably more useful to include Chrome Mox instead. I'll give this some more thought.
Chromatic Lantern is not necessarily in here to get Rivaz out faster; it's mostly in here for mana-fixing purposes and boy has it delivered on that front in the games I've played with this deck.
I agree with your comments on Crucible of Fire. It IS winmore in here, but I just really like the flavor it adds. It also allows me to win with just a few dragons on the board in metas involving lots of creature-removal, so for now I will keep it in the mainboard.
Imp's Mischief is great, but up to quite recently very expensive. Apparently that has changed :) I'll give it some thought. Thanks again.
fluffyeel on Help make deck good
10 months ago
Unfortunately, to up the power level, some of the things I will recommend might be pricey (cost-wise), but I'm already seeing some places to improve.
- Entomb and Buried Alive are good options to get your things into your graveyard that you can later reanimate with Scarab God. Alternately, Filth and Wonder are good things to put into the grave that give you added bonuses. (If you go the Filth route, Urborg, Tomb of Yawgmoth is super-valuable.)
- For mana rocks, Thran Dynamo, Gilded Lotus, and Chromatic Lantern are all very handy and budget-friendly. If you have them, of course there's also Mana Vault, Mana Crypt, and Chrome Mox, but don't just get them for this deck. (I happen to have opened them, so they move around between decks a lot.)
- The ultimate zombie enabler, to me, is Field of the Dead. You would need to likely swap some basics for snow-covered basics to make it work more, but the condition (7 lands with different names) is incredibly easy to meet. You can also go the route of some fetching (Terramorphic Expanse and Evolving Wilds, Fabled Passage, Polluted Delta, Prismatic Vista...). Watery Grave is also highly advised, along with Contaminated Aquifer, Ice Tunnel, Underground River, and Drowned Catacomb. Port of Karfell might also be worth considering.
- The best mill payoff from your opponents is Rise of the Dark Realms. Alternately, Reanimate, Animate Dead, and Extract from Darkness are great for bonus reanimation. Junji, the Midnight Sky is another possible option. Desertion and Aethersnatch are also good to take your opponents' things before they knew what hit them.
- More tutoring. Expedition Map will help for lands; Vampiric Tutor, Demonic Tutor, and Diabolic Intent are good in general; Lim-Dul's Vault is, I find, underappreciated and very handy. Fact or Fiction is also handy to get through your deck and get fun things into the graveyard (or make your opponents wonder what's happening).
- The Meathook Massacre, Damnation, and Cyclonic Rift are extremely handy for removal. The first is also a bonus payoff if your zombies die in the process! Yawgmoth, Thran Physician is also super-useful when it comes to removal, turning your zombies into both extra cards and weakening your opponents' creatures.
- High-cost things: Force of Will, Force of Negation, Mana Drain, and Commandeer are useful for control and making sure things don't stick and Memory Jar for filling up graveyards.
DawnsRayofLight on Lich King Nekusar
10 months ago
Elder Brain: slow, but could be funny
Sword of War and Peace: could help punish the card draw
you may want to up the number of counterspells to deal with the fact you're helping your opponents dig, combo decks will ruin your day.
Drops
No Mercy or Dissipation Field: probably the board wipes will be enough with only one of these.
I might trade out some of the 3 drop rocks for signets or talismans
It may not be a bad idea to have some other cheap combo line to pull off when playing against combo decks as well since you're digging so much with the draw (Consecrated Sphinx could help here too)
the big worry is needing to speed the deck up which involves somewhat expensive mana rocks:
SacredAtsira on A Solid 4/10
1 year ago
SufferFromEDHD I love some of these suggestions, and some will definitely be added to the deck, just a matter of finding cuts, anything you can see that could be trimmed?
Sadly I have been unable to source Arc Blade but I love the idea of it.
Winds of Abandon I'll have to look into getting but it could be VERY effective
Chrome Mox is a big pricy for my tastes, but if it ever got reprinted and I pulled it? This is certainly the deck it'd go into.
Semblance Anvil Solid call, will have to steal from another deck but this seems legit
Jester's Cap is intriguing, but I don't know what I'd use it on to be honest, but I'm not opposed to its inclusion
The Swords will definitely make their way here, Hearth and Home is in my Equipment deck but it could come here for sure, I am yet to pull a Forge and Frontier but this is Deck #1 that is getting it.
The Soul-Guide Lantern I'm not so sure on, It's inclusion is for the mana rock capabilities AND the fact that it can mass exile should it be necessary.
All of that said, if you can find cuts, it would certainly find a home here.
Thanks for your input!
SufferFromEDHD on A Solid 4/10
1 year ago
Bell Borca was such a weird card. Always wanted to build a deck but never got around to it. I like what you have going on here! Your deck has a clear theme and flows. I'm gonna spitball some ideas at you based off the direction of your list.
Arc Blade the Futuresight red counterpart to Chronomantic Escape
Winds of Abandon huge Path to Exile
Chrome Mox on theme mana rock.
Semblance Anvil another on theme mana rock.
Jester's Cap blue/black deck manipulation for Boros.
Sword of Forge and Frontier and/or Sword of Hearth and Home might be worthy upgrades to some of your current equipment.
Soul-Guide Lantern cheaper more effective version of Stonespeaker Crystal
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