Please login to comment
Right, still the ability to produce any color once has been working, and for consistancies sake, the tomb takes up our turn three witch is one of the deck's really big power turns. Another consistency issue is I would never want to see more than one, but could always use one in multiple situations.
March 24, 2017 2:46 p.m.
Thanks for play testing! I've found in my testing that having the turn 4 win is more important than the 2-3 life lost through Spire of Industry because it taps for colorless, which is most of the deck, and the Spirebluff Canal certainly works for u/r mana. I will definitly consider one or two Tomb of the Spirit Dragon, what should I cut for it?
March 24, 2017 2:10 p.m.
Thanks, could you check my deck out? What did you loose to any your fnm?
March 22, 2017 12:54 p.m.
Hey man, I'm also building grixis ensoul,
As for the open slots, ornithopters work fine but another option for black is Scrapheap Scrounger
Bant Coco (Idk about human coco, but I'm gonna try it) is absolute crap, I should know cause I tried running it, looses to hardened scales 8/10 times. I use Dispel to protect my ensoul target, but I'm thinking of using Stubborn Denial for a catch all.
I only use two Tezzeret's Touch, and it has saved me a couple times, but is usually something I pitch to the looter scooter. I once used it on a Hangarback Walker and since it uses counters, it just adds 5 PT, and then you get the walker back, plus the tokens.
And yes, Bomat courier is one hell of a card ;)
Please consider giving my deck some advice at http://tappedout.net/mtg-decks/16-03-17-lGI-grixis-ensoul/
March 22, 2017 12:47 p.m.
Let me tell you I have a bant company frontier deck and with sideboard rec sage, you can expect 1-2 hits between it and reflector mage, going first and bashing skull so fast can usually get your opponent to 5 w/o fetches on turn 3 with ensoul and shrapnel blast. I personally am running a play set of Aether hubs for the perfect curve and 3 turn asides in the sb + 3 dispel main makes it easy to hold up 1 blue to force your opponent to play around it. Could anyone recomend something for my deck?
March 20, 2017 9:36 p.m.
What's your opinion on the bfz lands, cause getting one in an opening hand slows your clock a turn in most cases. Why not just run Aether hubs?
March 20, 2017 12:12 a.m.
I am personally going with 4x aether hub and a 2-1 split of mires and a delta, the hubs are just better overall in testing, free colorless and a crucial color that isn't tapped when it comes into play is pretty amazing if you're going fast
March 18, 2017 1:47 p.m.
My variant of this deck is much more aggro oriented, so I'm wondering why the choked estuaries? They seem a bit slow. (I'm just saying cause in play testing my deck is 70% win by turn 4 and 5)
March 17, 2017 4:15 p.m.
SCORE: 2 | 4 COMMENTS | 181 VIEWS
|Avg. deck rating||2.00|
|Helper Rank||None yet|
|Good Card Suggestions||2|
|Last activity||3 days|