After playtesting it on here I feel you pay too much life to fix your mana. When I first began my build I used Tomb of the Spirit Dragon to recover some life. I've also seen it played in sideboards. There is also Inventors' Fair which I've settled on.
March 24, 2017 1:37 p.m.
Thanks for play testing! I've found in my testing that having the turn 4 win is more important than the 2-3 life lost through Spire of Industry because it taps for colorless, which is most of the deck, and the Spirebluff Canal certainly works for u/r mana. I will definitly consider one or two Tomb of the Spirit Dragon, what should I cut for it?
March 24, 2017 2:10 p.m.
I'm not a fan of Aether Hub in decks that don't take advantage of the energy mechanic. You only really need one Tomb so you won't need to cut much.
March 24, 2017 2:34 p.m.
Right, still the ability to produce any color once has been working, and for consistancies sake, the tomb takes up our turn three witch is one of the deck's really big power turns. Another consistency issue is I would never want to see more than one, but could always use one in multiple situations.