Description

Note: I just updated the deck, so the Categories and Cards & Potential Changes sections are currently out of synch with the new deck list.

Theme and Goals

Overview:
My first self-constructed Commander deck. This is a kitchen table deck based on the cards I have and ones I could find locally for a moderate price. The commanding general is Ghave, Guru of Spores. This guy is the guru of flexibility, so I had to build at least one EDH deck featuring him, and I may try multiple variations / themes before I'm done.

Deck Plan:
This deck's plan is to use cards operating on the following themes in order to grow threats and overwhelm the opponent.

  • Creating token creatures
  • Creating +1/+1 counters
  • Benefiting from creatures being sacrificed or otherwise dying
  • Categories and Cards

    --> Set the pull-down menu above the deck list to Custom Categories to see the cards sorted by role. Clear the pull-down or set it to Type to restore the regular view.

    This list is debatable and may not be complete. There are just so many things that go well with this commander.
  • Ghave, Guru of Spores - The commander. Turns creatures into +1/+1 counters and vice versa. Sacrifice outlet. Combos with everything
  • Ashnod's Altar - Turns saprolings into mana. Sacrifice outlet.
  • Champion of Lambholt - Very good at getting your creatures through the opponent's line.
  • Corpsejack Menace and Hardened Scales - Increase added counters.
  • Cathars' Crusade and Ivy Lane Denizen - Make a lot of +1/+1 counters.
  • Deathreap Ritual and Fecundity - Can generate a lot of draw.
  • Skullclamp - Crazy-good draw. Turns 1/1 saprolings into two cards apiece.
  • Ghave, Guru of Spores - Commander.
  • Ant Queen - Backup source of repeatable token creature generation
  • Fresh Meat - One-shot. Can help against sweepers or to enable rapid expansion.
  • Gutter Grime
  • Ogre Slumlord
  • Ghave, Guru of Spores - Commander.
  • Bloodflow Connoisseur, Champion of Lambholt, and Enduring Scalelord - Grow.
  • Butcher Ghoul and Young Wolf - Undying.
  • Corpsejack Menace and Hardened Scales - Increase added counters.
  • Cathars' Crusade and Ivy Lane Denizen - Make a lot of +1/+1 counters.
  • Gleam of Authority - Bolsters. Also makes something huge quickly.
  • Blood Bairn, Bloodflow Connoisseur, Bloodthrone Vampire, Nantuko Husk amd Ob Nixilis, Unshackled - Gain counters or one-turn buffs.
  • Butcher of Malakir, Dictate of Erebos, Reaper from the Abyss, and Tragic Slip - Great creature removal. The Butcher is expensive, though.
  • Faith's Reward - Recursion. Protection from board wipes.
  • Fecundity and Jar of Eyeballs - Draw.
  • Fresh Meat, Gutter Grime, and Ogre Slumlord - Make token creatures.
  • Zulaport Cutthroat - Life drain / gain
  • Altar of Bone - One-shot creature tutoring
  • Altar's Reap - One-shot draw
  • Cultivate - One-shot land search.
  • Deathreap Ritual, Fecundity, Jar of Eyeballs, Snake Umbra, and Underworld Connections - Draw
  • Genesis Hydra - One-shot creature filtering
  • Nihil Spellbomb - One-shot pay to draw
  • Skullclamp - Crazy-good draw. Also a sacrifice outlet for saprolings.
  • Bone Splinters, Disenchant, Naturalize, Plummet, and Reaper from the Abyss - Destroy-Based.
  • Tragic Slip - Debuff-Based.
  • Butcher of Malakir and Dictate of Erebos - Sacrifice-Based.
  • Swords to Plowshares - Exile-Based.
  • Arrest and Suppression Bonds - Lockdown-Based. Useful against commanders.
  • Sideboard:
  • Arena of the Ancients and Pithing Needle - Lockdown-Based Removal. Useful against commanders. My commander doesn't usually care much about Arena.
  • Bojuka Bog, Nihil Spellbomb, Relic of Progenitus, and Tormod's Crypt - Exile-Based Graveyard Removal
  • Faith's Reward - Recursion. Protection from board wipes.
  • Hornet Queen - One-shot and expensive, but five deathtouch fliers are nice.
  • Kill Switch - Artifact Lockdown.
  • Merciless Eviction - Exile-Based Removal
  • Scuttling Doom Engine - Deals direct damage when it dies.
  • Tainted Remedy - Anti-Life-Gain
  • Candidates to Swap Out for Sideboard Cards:

  • Butcher Ghoul and Young Wolf
  • Ogre Slumlord
  • Reaper from the Abyss
  • Prowler's Helm
  • Blind Obedience
  • Gutter Grime
  • Bubbling Muck
  • Overrun
  • Fresh Meat
  • Noxious Revival
  • Potential Changes

    This deck would probably be improved if I:

  • Add more land.
  • Add ramp.
  • Swap out some mana artifacts in favor of land enchantments. (See Maybe list.) Trade out some lands for more Forests to support the change.
  • Include more lockdown-based removal in the mainboard.
  • Swap out the 6 and 7 CMC cards for something cheaper (or land or ramp).
  • Swap out the two undying creatures for something else, and save them for a different build that is more centered around them.
  • Swap out some of the removal cards for white exile-based removal.

  • Ramp and Color-Fixing Options:
  • Ashnod's Altar - 3, Key Card. Keeper.
  • Frontier Siege - 3G, Awesome. Keeper.
  • Cultivate - 2G, Tutors 1 basic land to field and 1 to hand. Keeper.
  • Journey of Discovery - 2G, Tutors 2 basic lands to hand. Keeper.
  • Fertile Ground - 1G, +1 any color
  • Market Festival - 3G, +2 any color
  • Sheltered Aerie - 2G, 2 any one color
  • Verdant Haven - 2G, +1 any color, gain 2 life
  • Abundant Growth - G, 1 any color, draw 1
  • Wild Growth - G, +1 green
  • Urban Burgeoning - G, untaps on everyone's turn
    ---------- Will probably cut off here. ----------
  • Explorer's Scope - 1, When equipped attacks might get 1 land to battlefield (3.833)
  • Abzan Banner - 3, Gets W, B, or G, can draw 1
  • Fellwar Stone - 2, Gets 1 of opponents colors
  • Golgari Cluestone - 3, Gets B or G, can draw 1
  • Orzhov Cluestone - 3, Gets B or W, can draw 1
  • Renegade Map - 1, 1 basic to hand, comes in tapped
  • Fork in the Road - 1G, 1 basic to hand, 1 basic to graveyard
  • Bubbling Muck - B, Swamps get extra B this turn
  • Prophetic Prism - 2, Filters 1 mana. Draw 1.
  • Mana Prism - 3, Gets 1 colorless or filter 1 mana
    ---------- New things to consider. ----------
  • Explosive Vegetation - 3G, Tutors 2 basic lands to field. (3.804)
  • Growth Spasm - 2G, Tutors 1 basic land to field, get one 0/1 token. (4.033)
  • Seek the Horizon - 3G, Tutors 3 basic lands to hand. (3.011)
  • Map the Wastes - 2G, Tutors 1 basic land to field, Bolster 1. (None)
  • Nature's Lore - 1G, Tutors 1 Forest to field untapped. (4.216)
  • Nissa's Pilgrimage - 2G, Tutor 1 Forest to field and 1 or 2 F to hand. (None)
  • Rampant Growth - 1G, Tutor 1 basic land to field. (4.075)
  • Farseek - 1G, Tutors 1 P, S, I, or M to field. (3.958)
  • Font of Fertility - G, (Act: 1G + sac) Tutors 1 basic land to field. (3.538)
  • Champion of Lambholt - 2GG, Key Card. Keeper.
  • Corpsejack Menace - 2BG, Key Card. Keeper.
  • Ivy Lane Denizen - 3G, Key Card. Keeper.
  • Enduring Scalelord - 4GW, Gets +1/+1s when others do
  • Smothering Abomination - 2BB, Sac 1 per turn, on sac draw 1
  • Genesis Hydra - XGG, Finds and gets out creatures
  • Zulaport Cutthroat - 1B, When 1 dies, life drain / gain
  • Ninth Bridge Patrol - 1W, Gets +1/+1 when 1 leaves field
  • Bloodbriar - 2G, When sac 1, gets +1/+1 counter
  • Ob Nixilis, Unshackled - 4BB, Gets +1/+1 when 1 dies, F/T
  • Unruly Mob - 1W, Gets +1/+1 when 1 dies
  • Bloodflow Connoisseur - 2B, Sac 1 for +1/+1 counter
  • Hanweir Militia Captain  Flip - 1W, Makes tokens
  • Young Wolf - G, Undying
  • Butcher Ghoul - 1B, Undying
  • Korozda Gorgon - 3BG, Remove +1/+1 to give -1/-1 turn
  • Soul Warden - W, When 1 ETB, gets 1 life
  • Blood Bairn - 2B, Sac 1 for +2/+2 turn
  • Nantuko Husk - 2B, Sac 1 for +2/+2 turn
  • Bloodthrone Vampire - 1B, Sac 1 for +1/+1 turn
  • Vampire Nighthawk - 1BB, F/D/L
  • Gifted Aetherborn - BB, D/L
    ---------- Will probably cut off here. ----------
  • Wolfbriar Elemental - 2GG, Enters with X tokens
  • Frontline Medic - 2W, Makes my attacking creatures indestructible
  • Grave Titan - 4BB, Makes tokens, DT
  • Hornet Queen - 4GGG, Makes tokens, DT
  • Butcher of Malakir - 5BB, When 1 dies, each opp. sacs 1
  • Vastwood Hydra - XGG, Gets X +1/+1s, when dies save +s
  • Ant Queen - 3GG, Makes tokens
  • Reaper from the Abyss - 3BBB, At End if creature died destroy 1, F
  • Ogre Slumlord - 3BB, When another nontoken dies, get a 1/1
  • Skullclamp - 1, When equipped dies draw 2
  • Fecundity - 2G, When 1 dies controller may draw 1
  • Smothering Abomination - 2BB, Sac 1 per turn, on sac draw 1
  • Jar of Eyeballs - 3, Filters library and draws 1
  • Deathreap Ritual - 2BG, At each End if 1 died draw 1
  • Genesis Hydra - XGG, One-shot, Filters creatures to field
  • Vampiric Rites - B, Sac 1 to gain 1 life and draw 1
  • Underworld Connections - 1BB, Pay 1 life to draw 1
    ---------- Will probably cut off here. ----------
  • Snake Umbra - 2G, When enchanted deals 1 draw 1
  • Altar's Reap - 1B, One-shot, Sac 1 to draw 2
  • Altar of Bone - WB, One-shot, Sac 1 to tutor 1 Creature
  • Diabolic Tutor - 2BB, Tutor 1 to hand
  • Vampiric Tutor - B, Pay 2 life to tutor 1 to library
    ---------- Will probably cut off here. ----------
  • Ashnod's Altar - 3, Sac 1 to get 2 colorless mana
  • Smothering Abomination - 2BB, Sac 1 per turn, on sac draw 1
  • Vampiric Rites - B, Sac 1 to gain 1 life and draw 1
  • Bloodflow Connoisseur - 2B, Sac 1 for +1/+1 counter
  • Blood Bairn - 2B, Sac 1 for +2/+2 turn
  • Nantuko Husk - 2B, Sac 1 for +2/+2 turn
  • Bloodthrone Vampire - 1B, Sac 1 for +1/+1 turn
  • Altar of Bone - WB, One-shot, Sac 1 to tutor 1 Creature
  • Altar's Reap - 1B, One-shot, Sac 1 to draw 2
    ---------- Will probably cut off here. ----------
  • Bone Splinters - B, One-shot, Sac 1 to destroy 1
  • Dark Privilege - 1B, Protect, Sac 1 to regen enchanted
  • Honorable Mention - Not strictly sacrificing.

  • Skullclamp - 1, When equipped dies draw 2
  • Goal: Deal with opposing commander and other major synergies and threats.
  • Dictate of Erebos - 3BB, When my 1 dies each opp. sacs 1
  • Darksteel Mutation - 1W, Neuters creature
  • Faith's Fetters - 3W, Locks down nonland, Gets 4 life
  • Suppression Bonds - 3W, Enchanted nonland can't attack, block, or activate
  • Arrest - 2W, Enchanted cre can't attack block or act
  • Swords to Plowshares - W, Exile creature and give life = Power
  • Disenchant - 1W, Destroy artifact or enahantment
  • Naturalize - 1G, Destroy artifact or enchantment
  • Revoke Existence - 1W, Exile artifact or enchantment
    ---------- Will probably cut off here. ----------
  • Tragic Slip - B, -1/-1 for turn or -13/-13 if 1 died
  • Bone Splinters - B, Sac creature to destroy creature
  • Erase - W, Exile enchantment
  • Plummet - 1G, Destroy flier
  • Reaper from the Abyss - 3BBB, At End if cre died destroy 1, F
  • Butcher of Malakir - 5BB, When 1 dies, each opp. sacs 1
  • Hero's Downfall - 1BB, Destroys creature or planeswalker
  • Devour in Shadow - BB, Destroy creature and lose life points
  • Harsh Sustenance - 1WB, Deals 1 and gains 1 life per cre
  • Korozda Gorgon - 3BG, Remove +1/+1 to give -1/-1 turn
  • Nevermore - 1WW, Prevents card from being cast
  • Hardened Scales - G, Makes more +1/+1 counters
  • Cathars' Crusade - 3WW, Makes more +1/+1 counters
  • Gift of Immortality - 2W, Protect, Get back ench & this when dies
  • Whispersilk Cloak - 3, Protect, Unblockable and Shroud
  • Zulaport Cutthroat - 1B, When 1 dies, life drain / gain
  • Elixir of Immortality - 1, Recursion, Recycle graveyard & gain life
  • Overwhelming Stampede - 3GG, Gives army +X/+X and Trample, X is max P
  • Fresh Meat - 3G, Replaces turn's lost creatures with 3/3s
  • Gleam of Authority - 1w, Bolsters, Makes something huge
  • Library of Leng - 1, No max hand size, Control over discards
  • Harsh Sustenance - 1WB, Deals 1 and gains 1 life per creature
    ---------- Will probably cut off here. ----------
  • Bow of Nylea - 1GG, Gives my attacking creatures DT, Multiple Utility
  • Spear of Heliod - 1WW, Gives my creatures +1/+1, Destroy cre that damaged me
  • Sigil of the Empty Throne - 3WW, Creates tokens
  • Rootborn Defenses - 2W, Makes my creatures indestructible for turn, Populate
  • Indestructibility - 3W, Protect, Makes enchanted indestructible
  • Overrun - 2GGG, Gives army +3/+3 and Trample
  • Prowler's Helm - 2, Mostly unblockable
  • Blind Obedience - 1W, Slows opponent, Extort
  • Ogre Slumlord - 3BB, When another nontoken dies, get a 1/1
  • Gutter Grime - 4G, When your nontoken dies, get token
  • Dark Privilege - 1B, Protect, Sac 1 to regen enchanted
  • Cauldron of Souls - 5, Protect, Tap to give creatures persist [Can double LTBs]
  • Snake Umbra - 2G, Protect, When damages draw 1, Totem Armor
  • Noxious Revival - G, Recursion, Get 1 card back
  • Faith's Reward - 3W, Recursion, Put turn's lost cards on field
  • Feldon's Cane - 1, Recursion, Recycle graveyard


  • Comments

    Comments, feedback, and suggestions are welcome. As a kindness, please keep it clean. Thanks. :-)

    April 16, 2017 10:13 p.m.

    I just put this together "on paper" but haven't built it yet. I'm strongly considering swapping out some of most expensive (in CMC) cards, most color-intensive cards, and/or a few of the mana artifacts in favor of land enchantments (like Market Festival, Verdant Haven, and Fertile Ground) for ramp and color-fixing. If I do that, the land balance will need a tweak toward sources of green mana.

    I'm more interested in getting the most important things out quickly, protecting them, and interfering with my opponent's plans than in spectacular win-more plays. All suggestions welcome.

    April 16, 2017 10:26 p.m.

    Optimator says... #3

    Looks awesome

    May 1, 2017 3:37 a.m.

    Just updated the list as a first cut, creating version 0.6. See the Updates section for the cards changed out. Increased the land and added ramp/acceleration. Went a little Forest-heavy since my ramp/acceleration/color-fixing cards all cost green. I also trimmed a few high-mana-cost cards. This is my first attempt at making a Commander deck, though, and I may be thinking too much like 60-card Casual, my usual format. Feedback and advice are welcome. At the bottom of the description, I have a pull-down of card choices I've been looking at, semi-sorted in each category, with the cutoff line of what I used indicated. (Yep. I'm an over-analyzer to the core.) Let me know what ya' think. Am I on the right track?

    May 4, 2017 1:19 a.m.

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    Date added 1 month
    Last updated 1 day
    Legality

    This deck is Commander / EDH legal.

    Cards 100
    Avg. CMC 2.78
    Tokens 3/3 Beast, 1/1 Human Cleric
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