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@DrukenReaps: No, it really doesn't call for a good stuff tag line per sey. This deck is about big power and hitting hard and being overbearing or come back from nothing fast. My friend does not like Deadbridge Chant as it used to be in this deck and he hated it. The self mill was taken out almost entirely because it is more about having big things do big stuff and if they're taken care of be wary they'll be back sort of deal. That being said, our playgroup bans infinite combos and Reveillark in general does little in this deck. Buried Alive is good in a deck that wants recursion but this is more about amassing stuff without requiring the commander, who is in here for the colors and the recursion as needed.
August 17, 2017 9:39 p.m.
Teferi's Protection should replace that Protector of the Crown. Realistically, you could afford to cut about 10 creatures from this deck for more spell utility.
August 17, 2017 7:37 p.m.
Commander / EDH
SCORE: 1 | 1 VIEW
It is not my deck but I built it for a friend so we're looking for comments. We already know about the land base which needs improving but for the most part it flows just fine.
August 17, 2017 7:34 p.m.
Purge without question!: Explosive Vegetation (why? you have ore than enough sorcery tutor), Gaea's Blessing (why? not that great 95% of the time in EDH), all the signets (replace with a Chromatic Lantern), Harmonize (why? one time use draw is meh unless its a bomb like a lot of blue draw can be. no versatility means you're better off with Sylvan Library and your other two bigger green sorceries), 2 Mountain (why? your land base is very hefty for many low cmc cards, and you have an excess o red mana according to your color wheel on the site), Fortified Village (why? these lands are not great in commander, and I find a good rule to be for land count to be 30+cmc of your commander), Bloodmark Mentor (why? doesn't target enough of your creatures to matter much), Honored Crop-Captain (why? low board impact), Khenra Charioteer (why? weaker Archetype of Aggression, low impact), Knight of New Alara (why? its not a Warrior! Also, most of your creatures are mono color, making this do almost nothing), Prowling Serpopard (why? sideboard this at best as it will do nothing in any game that's not against blue and even if it does something, its not that threatening), Somberwald Sage (why? you have almost no need for this ramp as it affects only creatures and your creature cmc is very low), Day of Judgment (why? well you have no real recursion or protection or way to reamass a board... this will end you faster than an opponent in most games)
Things to consider: Your enthusiasm for warriors are good, but you only need about 75% to 80% of your creatures actually be warrior to be true tribal. You want at maximum only 30 creatures too for just about any EDH deck unless rare exceptions apply (which this does not apply). The issue is, most warriors just plain are not that good. Commander is all about high impact. One and done spells and creatures do very little for players unless they're in a very specific situation. It is always better to go broad. One thing you should consider, along with Errast's amazing list of good cards (except for Reckless Bushwhacker and Whisperwood Elemental... don't do those, but seriously, add everything else!) is more utility creatures/ spells... leading me to suggest these for strong consideration:
-Sun Titan: Recur your smaller dudes and give their little impact more oomph by making them never go away!
-Nylea, God of the Hunt: Best trample anthem, also lets you buff dudes.
-Purphoros, God of the Forge: Wincon, ping damage and buff everyone!
-Iroas, God of Victory: This just is plain bombtastic in a go-wide-with-lotsa-dudes strategy.
-Nahiri, the Harbinger: Draw or removal. You can't go wrong. Ult to win.
-Ajani Unyielding: Again, draw or removal. You need more of both. Ult to win.
-Swords to Plowshares/Path to Exile/Chaos Warp: You have a lot of stuff you don't want to lose, so instead of big board wipes (I mean, really, you want to keep your board and let your creature oppression be part of what puts your opponents in line), run single target removal. These are the best for this deck IMO.
-Lightning Greaves: You want to protect your key creatures, and this is an EDH staple for a reason.
I hope this helped. :)
August 3, 2017 12:15 p.m.
Commander / EDH
SCORE: 6 | 3 COMMENTS | 985 VIEWS | IN 2 FOLDERS
Commander / EDH
SCORE: 3 | 2 COMMENTS | 411 VIEWS | IN 1 FOLDER
Commander / EDH*
SCORE: 4 | 265 VIEWS
Commander / EDH
SCORE: 2 | 3 COMMENTS | 69 VIEWS
|Playing since||Magic 2013|
|Avg. deck rating||4.33|
|Favorite formats||Commander / EDH, Pauper, Frontier|
|Good Card Suggestions||6|
|Venues||G2K Rock Hill Galleria Mall|
|Last activity||1 day|