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I suppose if I play him with Aggro-Control ('cause of that U/G pairing, if I made him the Commander), that would put a serious dampener on my opponents' effective card advantage, too. Thanks.
I keep forgetting Dramatic Reversal exists, and I seriously don't know why (even when it's in many Kess decks). To be perfectly honest, trying to build up to just Isochron Scepter, Paradox Engine and a ramp Instant feels like I may as well be playing an Exodia deck at times; add Guttersnipe to the mix (although it really ought to be out already, barring removal) and I practically am playing Exodia. Not sure how long it would've been before I remembered Reversal if you hadn'tmentioned it, so again, thank you. (Super unrelated note: how the heck is Reversal not a Rare or Mythic with an effect like that?)
A couple weeks ago I built a physical version of the first Kess deck that's cheaper and used tapped lands. All I can say in terms of speed after a few games is "Ew." I've been getting the same feeling with bounce lands more and more; I left them in because I thought, "Hey, they provide two mana per tap. They aren't that bad, right? Just tap land to play stuff and then bounce the tapped land to hand. :D " ... Or I could simply play a tap-for-one dual land with fewer speed drawbacks first thing. With regards to price: how long do people often spend time-wise building decks? If I spent a longer period of time, perhaps I can see myself pulling off the more expensive stuff you mentioned earlier. How risky is building over time? I know as certain cards age - like Wheel of Fortune - the price goes up because somebody won't reprint it and others.
October 29, 2018 4:31 p.m.
1.) I've been told by a few players that if a card/effect has a split mana cost, it was playable so long as you stayed to paying the mana costs you actually can pay. Now having looked it up (never bothered because I trusted the word of those players who've been at it a while), I can see that some of these indeed don't work. Oops.
2.) Are there any alternatives to those in the slightest? I'm familiar with those cards, and the prices they run at, and I can hardly fathom buying any of them to be honest. I want a good deck, but... I'm not sure if I want to go that far, you know?
3.) The example you provided - Isochron Scepter - is actually part of a win-con. I rather like having infinite mana with Paradox Engine and either Dark Ritual or Cabal Ritual. Getting this off with Guttersnipe on the field secures the game. I don't frequent anything else with Scepter (albeit removal + Scepter being infinite with an Engine and Sol Ring). What other things would you classify as cute distractions from the main goal?
I suppose I could try Stax. I'm looking into how those decks function, and so far, I'm hesitant and unsure, but open.
I do see what you mean with that guy; attack a lot, draw a lot, repeat. Bonus points for having a CMC below four or five. One thing that comes to mind, though: giving opponents some form of card advantage. Edric feels something of a double-edged sword; a sword that, perhaps with a few tricks and knowledge, would risk harming the user less - like a real blade - but a double-edged sword nonetheless.
October 28, 2018 9:23 p.m.
Deck in question here.
First and foremost: I enjoy playing more aggressive and fast-paced decks. As I established in the above deck description, that deck is an overhaul from a previous attempt to go heavy aggro that turned more into cookie-cutter Kess control teetering on an identity crisis. In theory (or if you will, solo playtesting) I've patched the speed issue for the most part, but despite that, I still feel like an element is missing. I have the creatures, and the spells, yet I can feel my inner spellcaster at heart beckoning for more.
How do I play more spells in cEDH and still stay aggressive on both the spell and creature front? In either iteration of my Grixis deck I thought I had it down before realizing I made an error (or feeling like I may have).
Side note: would Jodah, Archmage Eternal be a better Commander, with Kess in the main? I'd gain access to White and Green, two colors that pair well with Red offensively, and then use Black and Blue as a sort of "glue" to help things run.