Please login to comment
Strong list. Given any thought or testing to Start / Finish or Shefet Dunes? Both seem solid for helping when we flood out, and the prior gives us extra removal without spending extra slots, though neither is overly powerful. Also, when did you remove Windbrisk Heights from the deck entirely, and have you found you miss the extra card draw/tricks?
July 25, 2017 4:01 a.m.
Oh also, I'd recommend Disenchant over Sundering Growth in the sideboard. The extra token can be nice, but Disenchant adds consistency, as it's easier to cast through enemy Blood Moon and Spreading Seas, and is easier to cast when you have a basic Swamp or Vault of the Archangel but want to cast multiple things that turn, and it doesn't need you to pay life to Caves of Koilos.
July 25, 2017 3:54 a.m.
Nice list!. Personally, I don't feel that Fatal Push is good enough if you don't have fetches. Dismember and Go for the Throat may prove stronger. Feel free to keep them in if your meta has a lot of small creature decks, though. Thoughtseize is also great if you can get a hold of them.
Also, I'd say personally, Throne of the God-Pharaoh is just much worse than Honor of the Pure if you want another effect to add damage. No, it doesn't help with Smuggler's Copter, but I think you'll find that Copter tends to eat Fatal Pushs and Lightning Bolts that would've otherwise been dead cards pretty often.
Otherwise though, there's not much to criticize here. I especially like Start / Finish, I feel like that card will become a staple in this deck (until we get a new two mana token spell that's better than Raise the Alarm, at least). Good luck with the deck!
July 25, 2017 3:44 a.m.
No problem, hope it works out! On the affinity subject, from what I've heard from Merfolk players who've tried Smuggler's Copter is that it is great in the matchup. Of course, they generally don't have access to Stony Silence, but as they are also a deck full of scaling creatures without any built in colorless or flying creatures, it is something to consider.
July 23, 2017 11:19 p.m.
Ever thought about giving Smuggler's Copter a shot? Gives evasion/flying blocker, helps refuel your hand, and safeguards you against sweepers a bit.
July 23, 2017 10:49 p.m.
Bontu's Monument, Fling, and Blazing Volley (fits better sideboard) seem awful. You definitely want Ramunap Ruins. Desert of the Fervent, Hungry Flames, Abrade, Magma Spray, Snare Thopter, and Fleetwheel Cruiser could all be worth trying out.
July 20, 2017 5:27 p.m.
Cool deck! A bit more simple than Sun and Moon or Enduring Ideal, but that isn't necessarily a bad thing.
I can't see any reason Nykthos, Shrine to Nyx shouldn't be in here. Authority of the Consuls seems meh. I also don't know that you need so many copies of Rule of Law/Eidolon of Rhetoric mainboard since many decks will either have emptied their had by turn 3 or won't mind playing one spell a turn. Thalia, Guardian of Thraben seems awful in a deck full of noncreature spells, and in fact, I can't see why you need to run any creatures outside of Starfield of Nyx. It also seems like you just lose to a board wipe if you have Starfield out. Maybe Second Sunrise or Open the Vaults in the sideboard to help out, or maybe Selfless Spirit?
Idyllic Tutor could help you find Starfield, or whatever enchantment you need in a given situation. It'd also let you run fewer copies of some of the enchantments that are more situational (like Rule of Law) or bad in multiples (like Solemnity) without having greatly reduced access to them (this applies more to late game enchantments, as the ones you really want early game, like Ghostly Prison, would be hurt by a 3 mana delay).
Journey to Nowhere and Path to Exile are your top cheap spot removal spells. Porphyry Nodes is great at stopping enemy creatures, and Oblivion Ring stops a multitude of permanents. Suppression Field stops fetchlands, and a ton of other things in modern. Including some of these could be helpful.
July 13, 2017 5:17 a.m.
With only 11 green sources, I could see problems reliably casting Mayor of Avabruck Flip. Have you thought about another Horizon Canopy or some Temple Garden to help? Also, have you tried Boros Elite? Seems meh against removal-heavy decks, but great elsewhere. Also, what has you experience with Mana Tithe been like? Seems meh to me since you don't ever want to be leaving up mana.
July 12, 2017 9:55 p.m.
That, and the ability to kill Tasigur, the Golden Fang or Gurmag Angler give Dismember points for sure. It's a tough choice, and would depend on how much burn you see and which Death's Shadow variants you expect to face, imo. Go for the Throat still exists as well, though I'm not sure if two mana is affordable all the time.
July 12, 2017 9:18 p.m.
You are correct on both assumptions WhisperingBlade. Though, if I had more fetches (particularly Marsh Flats), I would probably run 5-7 in total, rather than just replacing the ones I have now, and cut 1-2 Godless Shrine and 0-1 Plains to make room for the extras. That'd help consistency a bit, and higher numbers would make Fatal Push in the main or side look more attractive.
July 12, 2017 9:01 p.m.
And as for Kytheon, I did have him in originally, but decided I wanted to limit the number of creatures that miss out on all the Warrior buffs and tricks, cutting all but Thalia's Lieutenant and Champion of the Parish, which are just too powerful to ignore. That said I may come back to Kytheon as a 1-2 of at some point, and I would always run him in a build with a reduced number of Warrior buffs.
July 10, 2017 3:43 p.m.
Please do! Also, as the deck is pretty young, take the sideboard in particular with a grain of salt. It is both very untuned, and meant for a rather specific local meta. If you build it yourself, you may want to make some changes there.
July 10, 2017 3:39 p.m.
Thank you for the high praise ! Merfolk is my favorite deck so that's very nice to hear. I would certainly agree that it isn't as strong primarily due to lacking utility and versatility (as well as the sweet evasion), but the increased speed, access to hard removal, access to the best sideboard color in modern, and access to vigilance are real upsides in the right meta.
If Drana, Liberator of Malakir were a human, dear god would I be excited. Hero of Bladehold is strong, and possibly worth considering, but as is I consider the deck's lack of a 4-drop one of its advantages rather than a drawback. It could be a consideration if I found I couldn't finish reliably though. Gideon, Ally of Zendikar is probably the next best 4cmc finisher, but being able to reliably cast it in time is of course a concern, and it is slower than Hero if I happen to have a full board.
Also, I originally did have Burrenton Forge-Tender in the sideboard, but learned quickly that Damnation and Wrath of God are as common as Anger of the Gods at my local store. Selfless Spirit also has the advantage that I can Vial it in in response to a sweeper, as my Vials will usually be on 2cmc and basically never on 1cmc after turn 2. This means an early Fatal Push can't snipe it the turn before the sweeper. That said in an open meta I would still run the Burrenton Forge-Tender instead.
July 10, 2017 3:27 p.m.
Seems worse than just playing some other white fetches like Windswept Heath, but you could probably get away with running a single one.
July 8, 2017 10:03 a.m.
July 7, 2017 4:49 p.m.
I think Sorin is better due to the effect lasting through the opponent's turn and, most importantly, coming with an anthem. He's also effectively 1 mana cheaper, and can make tokens for you if your board is empty or nearly empty. That said if you want more land and can't choose what else to cut, that could be fine. The deathtouch vault gives could be a nice bonus sometimes, especially with Blood-Chin Rager. I'm also not really a fan of having any mainboard Secure the Wastes, and would probably cut it for a Sorin, or the 4th copy of Blood-Chin Rager or Mardu Woe-Reaper.
July 7, 2017 4:45 p.m.
193 VIEWS | IN 1 FOLDER
SCORE: 10 | 16 COMMENTS | 778 VIEWS | IN 8 FOLDERS
SCORE: 4 | 5 COMMENTS | 704 VIEWS | IN 3 FOLDERS
Commander / EDH
239 VIEWS | IN 1 FOLDER
|Playing since||Dragon's Maze|
|Avg. deck rating||5.40|
|Helper Rank||None yet|
|Favorite formats||Standard, Pre-release, Modern, Casual|
|Last activity||2 days|