Description

B/W Warrior Weenies, now with Exert! The deck is very young and pretty untested, so all feedback is very welcome, especially on the sideboard :)A few notes:

The main gameplan here is simply to kill the opponent very quickly, through playing many cheap creatures that benefit from global buffs, and a few creatures that can grow to large proportions by themselves. The deck also packs a few tricks and removal, as well as resilient creatures, to help win when turning dudes sideways isn't enough.

Champion of the Parish and Thalia's Lieutenant are not warriors, but they are too powerful not to include, as all the best warriors are humans anyway. Lieutenant in particular gets us to a satisfactory anthem density, and with Aether Vial out can even act as a combat trick.

On that note, Herald of Dromoka is primarily here to let my exert creatures, particularly Glory-Bound Initiate, attack every turn. It also helps race other aggressive decks by letting us swing out and still have blockers. I feel that Glory-Bound Initiate is needed to give the deck a high enough density of modern quality creatures, and vigilance makes it really good.

Having a playset of Mutavault makes the manabase a bit shakier, making it tougher to include cards with multiple colored symbols. Aether Vial alleviates this somewhat in the case of creatures, but not noncreature spells, so noncreature spells with double colored symbols need to be used sparingly, and should be very powerful to justify inclusion. The other option of course is to remove the Mutavaults, but they help me close out quicker, play around board wipes, and add threats to the board even when I'm drawing too many lands, so I think they're worth inclusion for the time being.

You may ask what the reasons are to play this over other, similar tribal decks. We have three advantages over all (or nearly all) similar decks. Firstly is the potentially large lifegain from Glory-Bound Initiate. Second is Arashin Foremost , which helps make up for our relatively weak lords (compared to other decks in the format) to steal games out of nowhere. Third, and I think most importantly, is Herald of Dromoka. No other tribal deck I am aware of has access to board-wide vigilance, and this lets us very effectively race other aggro decks.

As for specific comparisons: Vs. mono white humans, we have a much higher density of quality threats and anthem abilities. We also have more resilient threats, and the ability to play creatures with Aether Vial during the opponent's turn, giving us much more flexibility to fight through removal. Vs. Merfolk, we get to run actual hard removal and more potent sideboard hate, and we're probably faster (though the board-wide unblockable and access to counterspells are certainly missed). Vs. 3-5 color slivers, they have better protection against spot removal, but we have a much more consistent, less painful manabase, and have an easier time casting noncreature spells thanks to decreased reliance on lands like Cavern of Souls. Vs Goblins, they are faster, and have more reach through burn, but have much weaker individual creatures and less resilient threats, and no Aether Vial to flash creatures in the opponent's turn. They will rarely be able to recover from a board wipe. The closest comparison is to 3-5 color humans. These decks could potentially rival us in speed, depending on the build, and have access to more card draw and resilient threats, while maintaining access to removal and potent sideboard cards. However, our manabase is more consistent, and we deal way less damage to ourselves.

Updates

Strong showing for this deck's first night out. I'll report what I remember.

Rd 1 - 2-0 vs GW Tron

Won the die roll for the only time of the night and got to be on the play. Not much to say here- he never got a turn 3 or even turn 4 Tron, and I was way too fast for him to stop me. Arashin Foremost helped a lot with that.

Rd 2 - 2-0 vs Affinity

Game 1 I mull to six and keep an awkward hand with no threats except Herald of Dromoka, but it also has Path to Exile and Always Watching . I mostly flood out, but get some Mutavaults, which are actually excellent as they give me a creature that can attack through his Etched Champion, and then come back and block it thanks to double vigilance. Path to Exile on his Master of Etherium seals the deal. Game 2 I keep a much more reasonable hand, and his has no real threats besides two Arcbound Ravager. Arashin Foremost seals the deal.

Rd 3 - 2-1 vs GB Elves

Game 1 is very close. We both build rather large board states backed with multiple anthems. He casts two Collected Company in one turn, and hits a Shaman of the Pack for a load of damage, but otherwise just gets a lot of blockers. At this point Herald of Dromoka steals the game, allowing me to swing out and still keep blockers for the backswing, and letting me gain life with Glory-Bound Initiate each turn. Game 2 he gets an insane draw of triple Elvish Archdruid, two Collected Company, and two Chord of Calling. I have no removal, and die to a massive Shaman of the Pack before I mount much of an offense. Game 3 is almost the reverse. I open Champion of the Parish into Champion of the Parish into Thalia's Lieutenant, Path to Exile a blocker to save a Champion, Path to Exile his Elvish Archdruid, second Thalia's Lieutenant to seal the deal.

Rd 4 - 2-1 vs Grixis Control

Game 1 he gets stuck on two lands despite repeated Jace, Vryn's Prodigy  Flip activations. Mardu Woe-Reaper delays it flipping and Tasigur, the Golden Fang being cast, and a surprise Chief of the Edge put down during combat lets a Mutavault boosted with Arashin Foremost trade with Tasigur when it is finally cast. He dies with two lands in play and 3 Kolaghan's Command in hand. Game two goes worse. He's able to stabilize with a Tasigur before I get much damage in, and flips Jace. I manage to kill Jace with a surprise Arashin Foremost off Aether Vial letting Mardu Woe-Reaper get in for enough damage, and later kill the Tasigur with the same method from game 1, this time using two Vials to flash in Chief of the Edge and Arashin Foremost at the same time. He proceeds to play another Jace the next turn, flip it, cast Damnation from his graveyard, and cast a second Tasigur for defense. I'm unable to recover. Game 3 I'm on the play. I open with Bloodsoaked Champion, and it dies immediately. Despite playing 1-2 creatures each turn, he's able to cast enough cheap removal to stop me from attacking to get it back. After 4 turns and 4 removals, he runs out of gas, and my last creature, an Arashin Foremost , gets the first hit in of the game, and the Champion returns. After this, I go on to draw more threats, where he draws primarily land. An awkward Rise/Fall to bounce the Foremost almost saves him, but he's forced to also give me a Thalia's Lieutenant from the graveyard, and I'm able to kill him the next turn anyway. Notably, this was the only match in which I saw Devoted Crop-Mate , but it just acted as a lightning rod, eating a Terminate immediately.

All in all I'm very pleased with the deck. Herald of Dromoka, Bloodsoaked Champion, and Arashin Foremost were all backbreaking cards that won multiple games for me. Mardu Woe-Reaper was so-so, at times being totally outclassed, but it's ability to block unlike the Champion, as well as incidental graveyard hate and lifegain, were relevant at other times. Always Watching was frequently sent to the sideboard, but in certain matchups having vigilance was crucial, so I want to keep it for now. Thalia's Lieutenant and Champion of the Parish, though not Warriors, still stood out due to their high individual power level and helped make up the backbone of the deck, and they aren't going anywhere. Glory-Bound Initiate was not outstanding, however I only saw it twice, and in one game it did help save me against an onslaught of Elves, so for now I want to stick with the full playset. However, while I'm happy with the mainboard, the sideboard could use some work. More than once I found myself wanting more removal, Stony Silence would have been prudent as there were several Tron players in addition to the Affinity player, and I found I was very weak to board wipes, moreso than I expected. I may include more Burrenton Forge-Tender, or perhaps swap them for some Selfless Spirit , as cards like Damnation and Wrath of God were at least as prevalent as red wipes like Anger of the Gods, if not more so. It's also much more common for me to have an Aether Vial on two counters than on one, for the surprise save.

Comments

KGW says... #1

Great list! Have you considered finding a home in the 75 for Zealous Persecution? I run a few copies maindeck and find that it, along with Blood-Chin Rager really prevents the opponent from properly blocking. I'd also recommend that Arashin Foremost be a 4 of; it is stupid powerful in a tribal build. Check out my BW warrior build in my profile, its a bit more all in than your build, but I find that it is a blast to play at FNM.

July 4, 2017 5:09 a.m.

Sogatog says... #2

Thanks for the feedback KGW! I hadn't considered Zealous Persecution, but I love the card and its a good idea here. The main issue is that you can only fit so many noncreature spells into an Aether Vial deck, and that's really the direction I want to go with this right now. I will probably fit some in the sideboard though once I develop one. As for Blood-Chin Rager, I absolutely loved playing it in standard, and tried very hard to find a spot for it. The issue there is that I already have a whopping 16 two drops here, and I can't really imagine myself cutting any of the others, at least without testing. It will probably also find a home in the sideboard. As for Arashin Foremost, I debated adding more and may still do so. The main issue is it's hard to cast with my manabase, the Mutavaults restricting my access to colored mana. But Aether Vial does help, it speeds up my clock nicely, and with Vial it can even be a combat trick. I was already uncertain what the distribution between it and Devoted Crop-Mate should be, or whether Always Watching was worth it at all, so I may totally increase the number of those. Thanks again for the suggestions!

July 4, 2017 6:31 p.m.

Navius says... #3

Hi there!!

First i give you a +1!

Is Metallic Mimic something to think about it?

I like the exert effects, i should cut the Always Watching

This is my deck Sorins Warriors

July 6, 2017 12:10 p.m.

Navius says... #4

My link doesn't work, that deck is not mine

July 6, 2017 12:22 p.m.

Sogatog says... #5

Thanks Navius! Metallic Mimic is essentially a two mana lord, so it is something to think about. That said, I'm leaning against it right now. Unlike our other lords that pump up creatures already on the board when they come down, it has to come down first, and pumps up creatures played later. This slows down the deck, so it's a bit of a downside. Also, all our creatures are humans, but not all are warriors, meaning we would play it as a human; this means it would not get boosts from Chief of the Edge or Arashin Foremost. I would much rather play it in a build that dropped the warrior theme and went all-in on humans because of this. Good luck with the deck!

July 6, 2017 3:38 p.m.

Navius says... #6

But you have only 1 Always Watching . Imo i will cut it. You can choose human as creature type for Metallic Mimic

Btw this my deck:

http://tappedout.net/mtg-decks/sorins-warriors-1/

July 6, 2017 4:11 p.m.

Sogatog says... #7

Thanks Navius, I'll take a look at your deck sometime when I get the chance u

I've already described why I dislike Metallic Mimic for this deck. Choosing human is the best mode, but it's slow to begin with, and that makes it miss 2/3s of my buffs. I may try it out at some point, but I'm not optimistic about its potential.

I may end up cutting Always Watching , but not because it's a one-of. In reality, it isn't really even a one-of- it's a 5th copy of Herald of Dromoka and a 9th copy of Chief of the Edge/Thalia's Lieutenant, in terms of the role it plays in the deck. It's a tad clunky, but it adds redundancy to some of the most important effects in the deck, so for now I'm partial to it. It will likely be one of the first things I remove if I make any changes though.

July 6, 2017 11:24 p.m.

elpokitolama says... #8

I'm going to be really straightforward: in this list I can finally see a tribal deck that is close to Merfolk bith in construction (look at that sweet 2cmc curve!) and in punch. It is not as strong because you mostly lack finishers like Master of the Waves and evasion with for example Spreading Seas and islandwalk but in all honesty I don't see what could make the cut (Kalitas, Traitor of Ghet, Drana, Liberator of Malakir or Hero of Bladehold maybe?). However, you have access to Path to Exile, you are more resilient to some match-ups like Eldrazi or Death's Shadow. Since sweepers are still a thing in modern, I would SB some Burrenton Forge-Tender, which are a great to vial on turn two and just lay there. :)

July 10, 2017 2:51 p.m.

Sogatog says... #9

Thank you for the high praise elpokitolama! Merfolk is my favorite deck so that's very nice to hear. I would certainly agree that it isn't as strong primarily due to lacking utility and versatility (as well as the sweet evasion), but the increased speed, access to hard removal, access to the best sideboard color in modern, and access to vigilance are real upsides in the right meta.

If Drana, Liberator of Malakir were a human, dear god would I be excited. Hero of Bladehold is strong, and possibly worth considering, but as is I consider the deck's lack of a 4-drop one of its advantages rather than a drawback. It could be a consideration if I found I couldn't finish reliably though. Gideon, Ally of Zendikar is probably the next best 4cmc finisher, but being able to reliably cast it in time is of course a concern, and it is slower than Hero if I happen to have a full board.

Also, I originally did have Burrenton Forge-Tender in the sideboard, but learned quickly that Damnation and Wrath of God are as common as Anger of the Gods at my local store. Selfless Spirit also has the advantage that I can Vial it in in response to a sweeper, as my Vials will usually be on 2cmc and basically never on 1cmc after turn 2. This means an early Fatal Push can't snipe it the turn before the sweeper. That said in an open meta I would still run the Burrenton Forge-Tender instead.

July 10, 2017 3:27 p.m.

elpokitolama says... #10

Well, with these arguments you got on board... Even thought I'm not that much of an aggro player (well, my main deck is still Death and Taxes), I'm really liking what I see both in the main, side, and maybe board. If I ever stumble upon something, I'll make sure to come back here. ;)

[edit] I just saw Kytheon in your maybeboard, you can definitively consider him. He is a damn beast.

July 10, 2017 3:32 p.m.

Sogatog says... #11

Please do! Also, as the deck is pretty young, take the sideboard in particular with a grain of salt. It is both very untuned, and meant for a rather specific local meta. If you build it yourself, you may want to make some changes there.

July 10, 2017 3:39 p.m.

Sogatog says... #12

And as for Kytheon, I did have him in originally, but decided I wanted to limit the number of creatures that miss out on all the Warrior buffs and tricks, cutting all but Thalia's Lieutenant and Champion of the Parish, which are just too powerful to ignore. That said I may come back to Kytheon as a 1-2 of at some point, and I would always run him in a build with a reduced number of Warrior buffs.

July 10, 2017 3:43 p.m.

Very cool to see the making of a competitive Warrior Tribal deck. I also like the thought you've put into this, and I think it is cool that you've been looking into how it matches up against other tribal decks in the format (though I may disagree on your Mono-White Humans analysis). I do have a few questions if that's all right. First, your manabase has only 1 Cavern of Souls. I take it that this is to have only 5 colorless sources of mana (at least for spells) and to get an extra uncounterable effect, correct? With your fetches, do you use Windswept Heaths and the Flooded Strand as a budget option for Marsh Flats? Sweet deck, good luck with the build!

July 12, 2017 7:51 p.m.

Sogatog says... #14

You are correct on both assumptions WhisperingBlade. Though, if I had more fetches (particularly Marsh Flats), I would probably run 5-7 in total, rather than just replacing the ones I have now, and cut 1-2 Godless Shrine and 0-1 Plains to make room for the extras. That'd help consistency a bit, and higher numbers would make Fatal Push in the main or side look more attractive.

July 12, 2017 9:01 p.m.

I was thinking the same thing with Fatal Push. Though Dismember is helpful since you can cast it for a colorless or white if need be.

July 12, 2017 9:09 p.m.

Sogatog says... #16

That, and the ability to kill Tasigur, the Golden Fang or Gurmag Angler give Dismember points for sure. It's a tough choice, and would depend on how much burn you see and which Death's Shadow variants you expect to face, imo. Go for the Throat still exists as well, though I'm not sure if two mana is affordable all the time.

July 12, 2017 9:18 p.m.

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Date added 9 months
Last updated 16 hours
Legality

This deck is Modern legal.

Cards 60
Avg. CMC 1.69
Folders 2. Modern, thinking about buying, Other decks, modern competitive ideas, Modern inspiration, cool decks, Decks to Build, cool decks
Top rank #23 on 2017-07-16
Views 770