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August 20, 2017 10:48 a.m.
The original version had Evolving Wilds and Terramorphic Expanse. I'm messing with a different version of the mana base, with check lands instead of shadow lands. It seems to work better, especially with Hedron Crab.
August 17, 2017 11:52 p.m.
Mostly because I'm still buying them. I'm one of those players without an affinity for money.
August 17, 2017 5:34 p.m.
I came here after you commented on my budget Mill deck and I like what I see. Path and Push do work, I leaned this from UWx Control decks. That's really the whole point of Experience Mill IMHO, access to great removal and versatile sideboard options.
I found through testing my budget and advanced versions is that Ensnaring Bridge and/or Ghostly Prison do quite a bit to stave off attrition in the mid to late game. They also board out really well in combo or control matchups.
With or without, this looks like a great deck. I hope it works well for you.
August 5, 2017 6:09 a.m.
xsoulwrecked funny you mention that, because I'm testing an advanced version of this deck on xMage. As soon as I cut the Phantasms and added glimpse this deck went from a clunky and reactive deck to a streamlined milling machine. Most opponents scoop before the end. So with the budget version I'll most definitely cut the Phantasms and add Breaking // Entering like you said. The Mana base needs some work, but I want to work Hedron Crab as hard as I can, so at least some of the fetches will stay.
I appreciate the feedback. Comments like yours keep me motivated to keep brewing and testing. Keep top decking gas!
August 5, 2017 5:32 a.m.
SCORE: 2 | 4 COMMENTS | 283 VIEWS | IN 1 FOLDER
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|Avg. deck rating||4.50|
|Helper Rank||None yet|
|Favorite formats||Standard, Modern, Casual|
|Good Card Suggestions||14|
|Venues||Topps trade center|
|Last activity||1 day|