I really need some help on my 3 decks if you want to take a look and maybe give a few suggestions then that would be awesome! I'll also be checking out your decks too and I'll try to comment some suggestions on yours in return.
August 29, 2017 10:15 a.m.
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DrukenReaps covered the mana issue pretty well. The other suggestion that I'd make for a deck with this high of a CMC is that you probably want more ramp sources or mana rocks. Commander's Sphere and Dimir Signet are both great here. You might also consider replacing Temple of the False God with a basic. You're really color-intensive and don't have a lot of land ramp, so it's at high risk of not actually doing much good in this deck.
To expand a little on narrowing the tribes... I don't think you necessarily have to cut down what tribes are in your deck. However, if you aren't running at least 25 creatures of a tribe, tribal support cards like Crucible of Fire and Door of Destinies are simply bad. You frequently have to take a turn off to play them, so if they're not going to do some reasonable work right away, they're probably worse than a basic land. Kindred Dominance is going to hit so much of your own stuff that you're likely better off playing something like Languish, Crux of Fate or Blasphemous Act instead.
Along those lines, given your high average CMC, loading up on more reasonably-cheap board wipes is probably a good idea. If it's going to take you a while to get going, being able to control the board in the early game is really important. If your opponent has a field full of elves, slamming Butcher of Malakir or Stormsurge Kraken without clearing the board first isn't going to save you.
As for a few cards that you might consider cutting:
- You're really not running enough instants/sorceries to support Mizzix of the Izmagnus in the 99. Mizzix is great, but he really needs a dedicated spellslinger deck to shine. Talrand, Sky Summoner suffers from much the same problem.
- Mindscour Dragon, Vela the Night-Clad and Archetype of Imagination all seem marginal to bad here (with their effects either being redundant or not really big enough for their mana cost). You might consider just slotting some of the decent dragons like Hellkite Charger, Kolaghan, the Storm's Fury, Steel Hellkite, Shivan Dragon or Ryusei, the Falling Star.
- Vapor Snag and Dark Betrayal are both pretty bad in EDH. The former represents major card disadvantage in multiplayer. If you're looking for more bounce effects, you might consider Capsize (although I don't think this is really a Capsize deck). Ratchet Bomb is also a little iffy in a format with such a broad range of CMCs on the table. Unless there are a lot of tokens in your meta, it's probably not worth it.
- Cartouche of Knowledge is probably worse than just Ponder.
- Lord of Shatterskull Pass requires you to pump 16 mana in to it and survive to attack before it does anything, almost certainly not worth it.
- Black Market may end up being pretty good due to Marchesa, or not very good since you have a lot of big creatures. I don't think this is immediately a cut, but keep a close eye on how it performs.
- Torment of Hailfire and Torment of Scarabs are also worth keeping an eye on. I feel like you're probably not going to be producing enough mana for Hailfire to do enough work, and Scarabs is limited by only targeting one opponent. They seem like good options to consider cutting in favor of more land.
September 18, 2017 5:46 p.m.
Almost forgot, if you're looking for another big token producer, Rise from the Tides is probably good in your build.
If you want to go even deeper on the spell copying plan, you might also consider Wild Ricochet, which is one of my favorite spells of all time.
September 11, 2017 9:55 p.m.
I wrote a bit comment and it got eaten by TappedOut. So, apologies for the brevity on this rewrite. These are a few suggestions based on a similar deck of mine.
- Mind's Desire and Temporal Fissure are both excellent storm payoffs. The former is one of the best hits from Epic Experiment and the latter can bounce every land as a pseudo Time Walk if you need to swing with tokens.
- Sphinx-Bone Wand and Docent of Perfection Flip are two additional options for win-cons if you so desire.
- Pull from the Deep and Mystic Retrieval are good options for re-casting your rituals/untap effects
- More free spells like Frantic Search or Rewind might be worth it. The latter can at worst counter your own spells with High Tide.
- I personally really like Eye of the Storm. It's expensive, it can backfire, but if you untap with it, it's almost impossible to lose. It goes effectively infinite with a lot of cards.
- Mizzix of the Izmagnus is almost definitely worth it.
- I think the 1-shot token producers are probably not that great. They're reasonably good with Purphoros, but I don't think that's worth 6 slots in the deck. Don't worry about creature count in Melek. A lot of Melek decks actually go creatureless for the Proteus Staff combo.
- Phyrexian Altar is probably really borderline unless you're running something like Fall of the Titans to just win without having to go an extra turn by saccing out all of your Empty the Warrens tokens.
- Strionic Resonator is at best a very situational fork in Melek. It's probably better to spend your mana on a cheap cantrip / draw spell like Gitaxian Probe or Treasure Cruise.
- Echo Mage is really expensive and vulnerable for its effect. You have to pump 7 mana and wait a turn to copy 1 spell. At that point, you're probably better off casting Eye of the Storm.
September 11, 2017 9:48 p.m.
Oh, I forgot Proteus Staff puts the creature on the bottom of your library. I was thinking it was a sacrifice like Polymorph. Neat!
I wonder if I could go realistically go creatureless to run it in my list... hmm....
September 7, 2017 11:46 a.m.
Interesting list. The Melek/Staff trick is neat, although it's unfortunate that once you stack your deck, you don't get to copy anything you put on top without recasting Melek first. The thing I always didn't like about Mizzix lists is that they don't really have anything going on except tutoring up the same three cards every game. I imagine this has less raw power than Mizzix, but seems way more fun to play.
Couple possible considerations:
- Mystical Tutor seems really good for your game plan. It's basically a mega Brainstorm.
- Blue Sun's Zenith might be good. It won't always beat Recurring Insight, but the ceiling is higher in a deck that can produce a ton of mana, and it's instant speed, so you can hold it for a turn where you don't need a counter.
- You might also consider Quicken. A lot of the tutors and graveyard recursion are sorceries, and being able to hold up mana and then cast them at instant speed can make it harder for your opponents to respond (one of the things that can really get combo decks is wheels, which are mostly sorcery speed).
September 7, 2017 12:45 a.m.
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|Playing since||Fourth Edition|
|Avg. deck rating||2.50|
|Favorite formats||Commander / EDH, Casual|
|Good Card Suggestions||31|
|Venues||Uncles Games Redmond, Mox Boarding House|
|Last activity||1 day|