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Said on Draconic Overlord...

#1

Had a game recently where I did absolutely nothing, because I drew into Lab Man and Gitaxian Probe on turns ~2 and 4. I think the current Doomsday pile jsut has too many dead cards.

As a compromise (so that I can keep Doomsday and the sweet Invocation), I'll be removing the existing pile, but I'll keep Doomsday itself as effectively a tutor for the Dramatic Scepter plan. Still very flavorful, but hopefully with fewer dead cards.

Right now Im looking at what to add. Executing DD with a Dramatic Scepter pile is going to be harder and more mana intensive than a typical Lab Man pile, but I do prefer games to be longer than the typical Doomsday fast combo, and I'd like to have fewer dead cards.

January 14, 2019 12:02 p.m.

jadedflames - thanks!

I dont know how I missed Grimoire and Words of Waste in the list. They're actually in the paper deck - I've been messing with the actual 99 a lot of late. And you're right, they each generate some extreme value.

Mindlash Sliver is a recent include, and unfortunately I just haven't drawn it yet. The cost is just so low and Muldrotha lets me re-use it every turn so I thought it would be worth trying.

Right now my major issue seems to be...me. I make overly greedy plays. Last night I tried to use LED to get Muldrotha on the table...and she was countered. So I had dumped my entire hand, made myself entirely reliant on Muldrotha to recover even a little, and I lost the cornerstone with that counterspell. I eventually started to recover a little, but that was the real moment I lost that game. I'm even tempted to remove LED at least temporarily just because of the greedy plays it inspires from me.

But I have another concern that you might be able to help with, considering your success with Grixis discard. Discard punishers like Megrim are quite slow. While Muldrotha has a lot of resilience and could potentially grind out a game through sheer tenacity, waiting for discard triggers and Wheel of Torture effects to eke out a win feels very slow. Even with all of my hand disruption, other decks may simply outrace me to a win condition. Do you have any advice on closing out the game reliably?

January 11, 2019 6:26 p.m.

Glad to be of assistance :D

I'd actually love to get your thoughts on a Muldrotha discard-focused deck I've been working on. Muldrotha lets me break parity on universal discard (because I can play from teh grave), and it adds resilience because I can replay my discard permannets. Muldrotha Stax + Punisher

January 10, 2019 4:44 p.m.

Said on Draconic Overlord...

#4

Again I'm considering removing the Doomsday package. In its place I'm considering:

  • Gwendlyn Di Corci - she provides extra discard, and the card discarded is random. Lack of a foil option is disappointing, but Reserve List should be enough bling.

  • Rakka Mar - as suggested by Deadpoo111, this is flavorful and can help build a board for pressuring life totals or just some defenses.

January 10, 2019 12:59 p.m.

Bloodchief Ascension (already in teh deck) + Mindcrank forms a semi-infinite loop. Any damage or any card going to the grave for any reason will drain 2 life, making them mill 2, draining 4, milling 8....until they run out of library or life.

Also fills graves more for your reanimation.

Really like the deck though. Big fan of discard myself. +1.

January 9, 2019 4:23 p.m.

Said on Spell Sling...

#6

This is a damned good first try at deckbuilding, and an excellent list on a budget.

A few suggestions:

  1. Doomsday is a difficult puzzle, especially when just starting and at a lower budget. It also appears to be the only reason you're running Lab Man. This is where I'd start looking at cuts.

  2. Isochron Scepter is almost a must-have, along with Dramatic Reversal and Reality Shift. You've already got Paradox Engine and Thousand-Year Storm - these are all ingredients for a dozen possible win conditions, and you already have the most expensive one.

  3. Good amount of counterspells, but some are conditional and let your opponents pay to avoid them. Swan Song is a big one you're missing.

  4. High Tide is absurd. It gets better as you add dual lands that have basic land types (shocklands, etc), but even with a bunch of basic Islands it can be a powerhouse. Especially when you can reliably get ~4-5 copies of it, and I think this deck could.

  5. You're playing a light-Storm deck, so I'd look at spells that also untap lands. Blue has some options, and I see you're running Frantic Search. Turnabout is great...especially if you can get a few copies of it.

You're definitely on the right track with this deck though. An excellent budget Jeleva/Kess Grixis Storm/Doomsday list. Really fantastic for what you say is your first attempt at building a deck.

January 8, 2019 5:41 p.m.

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