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If you go Jeskai you can add Servo Exhibition.
March 27, 2017 1:16 p.m.
Zulaport Cutthroat seems like a logical addition.
March 20, 2017 5:48 p.m.
Consider Bedlam Reveler. Great source of card draw mid to late game, rarely costs more than 2 or 3 in a deck like this, and has Prowess to boot. On the flip side, if you want a more controlly option, try Niblis of Frost, especially against creature-heavy decks.
March 20, 2017 11:16 a.m.
I like the basic idea of this deck, lots of recursion with creatures that have powerful ETB effects, but I see some flaws in the deck design.
1) You have no green sources other than Aether Hub and Verdurous Gearhulk requires 2. You could bring it back with Ever After but that assumes it gets to the graveyard in the first place and the only self-mill you have is my second critique point...
2) You are running Combustible Gearhulk in a deck with an average CMC of 2.32. Yes you could pull 2 Hulks and deal 12, but you actually have a better chance of pulling a land, Fatal Push, and Grasp of Darkness, deal 3 and lose 2 of your removal spells, which is damaging because....
3) You are only running 9 creatures/artifacts, which gives you very few targets for your spells such as Mechanized Production, as well as limiting the usefulness of Verdurous Gearhulk's counters. And the other problem with being so spell heavy...
4) You are running 23 spells but only 3 draw sources, which means you are going to either end up empty handed after blowing through your removal or you will be sitting on a bunch of spells in your hand with no targets.
It seems like you are trying to do two different things with the deck, and that is the problem. You can't play both control and creature copy/recursion, you need to pick one and go from there. If you go with the former, skip the green 'Hulk and go with Noxious Gearhulk instead, add some Anticipate for card draw, pull out the creature copy spells, add some counters like Disallow and go up to 25 or 26 lands. If you go with the latter, go up to a full playset of the 'Hulks, swap out Fumarole for some combination of Botanical Sanctum and Blooming Marsh, add some counters like Negate and Dispel to fight your copy spells through and trim the removal.
I really like this idea overall. Hopefully my recommendations help. Good Draws!
March 20, 2017 11:09 a.m.
Lordeh Ooohhh, good one! Added to the Maybeboard. It would be ridiculously easy to activate Revolt in this deck. Speaking of which, I should probably add Fatal Push as well... if that stoooopid Uncommon ever gets down to a decent price range, that is.
March 16, 2017 11:49 p.m.
Since you're going for energy synergies, I would consider Die Young in the SB. Perfect against decks running Gideon.
March 16, 2017 1:17 p.m.
Sadly, theninthdm is correct, the copies are not "cast" and therefore do not trigger Prowess or any other "when cast" abilities.
From Gatherer: "The copies that the ability creates are created on the stack, so theyre not cast. Abilities that trigger when a player casts a spell (like Mirrorwing Dragons ability itself) wont trigger."
Sorry dude. :-(
March 15, 2017 9:01 a.m.
I never thought about Mirrorwing Dragon triggering Prowess multiple times! Very sweet, +1.
March 14, 2017 5:13 p.m.
Verado Nice feedback! I had forgotten about Pia's Revolution, thanks for the reminder. I only have one but it's a bulk rare and should be easy to get my hands on a few. Walking Ballista is a different matter. It is SUCH a good card, and I do have one, but at $12 a pop they're too rich for my blood at the moment. As for removing white, I love the double Gremlin trigger off of Servo Exhibition, and they give me a cheap sac for the Trafficker. I think I will keep it Mardu for now.
March 14, 2017 12:47 p.m.
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