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Oh totally. we could still win it once Humility is removed, but we likely won't be in the driver's seat there. No need to scoop, but we're def leaning on the rest of the table to give us a chance. feels rough, like you say, but it's not game over.
October 18, 2018 11:27 a.m.
If we cant counter Humility, we prob get hosed that game. if your opponents know the deck at all, they know we're hurt the most and prob won't remove it until we're not a threat. We dont have any non-creature wins to fall back on, so aside from spamming Fugitive Wizard, so we're basically DOA. Seeker can def enable a small toolbox of stuff like Claim/Nat State, Nox Revival, then Harvest/Gamble for the win, so i'd suggest having ready access to that. it feels way better to have a fighting chance!
October 16, 2018 11:07 p.m.
A buddy of mine ran a Sissay Satx prior to the printing of Paradox, which I imagine was actually more annoying of a matchup. Its probably the most effeicient deck in the format at casting silver bullets against us, and I don't really have a suitable solution for some of the nasty stuff they can do consistently. just forcing Sissay off board is prob your best bet. Gilded Drake is best, Crater is a solid one-time option and Lavaman does a decent job as long as you have anything in your yard. but the deck can totally wreck us with stuff like Norn, Humility (fuuuuuuuck this card) and even Linvala.
Sissay Stax is just an awful matchup, and i wouldnt distort the core deck too much to fight it (Song of the Dryads is prob still too slow). I imagine against the Paradox build i'd expect to see a little less hate, but the deck can likely capitalize on your weakness for explosive wins better. is it possible to tutor caterpillar early to nail paradox? that may help.
October 16, 2018 4:40 p.m.
I happened to have a grove handy, and prefer the life gain over the chance of entering tapped if i'm playing 1v1 for some reason. Depending on how the list shapes up ill prob swap Grove for a land that makes U anyway.
October 11, 2018 8:04 p.m.
Yeah, i maonly run scale to recover in games where my Animar has been killed a few times but the Statue line is still the best to pursue. if you're running a non-Animar wincon like Kiki or Aluren/Earthcraft, which i strongly recommend, it may be less relevant, but it's still a nice convenience. def a meta call, and near the top of my cut list, depending on how the deck develops. still, it merits testing for your own playstyle.
October 6, 2018 6:55 p.m.
or spellseeker for pact. but the counterspell may just be pointed at Harvest itself, esp since they know we can win for free.
basically its a neat line but a little risky. I'll def test it out, probably in Purph's spotn, since he's been feeling a little redundant lately.
There's a really compact Kiri-Onna line breweing over there now that may actually be playable. that may be worth testing for sure.
October 3, 2018 3:29 p.m.
I see Harvest as: tutor Stat and Ballista, they get their Hulk and Seeker for Hulk. You smugly cast Statue, get it countered, and scoop. the potential is high (even at 4 cmc i guess) but the chance of getting shut down, esp in a 4-man pod with as little protection as we can afford to play, are high.
and I also agree that Kiri is just a lower-utility version of our Kiki line. its mildly useful as a super-high-cmc dreamstalker, but its a bit to finnicky for me. Kiki is a value engine outside the combo, even if casting him requires a little finesse.
All that said, the discussion over there is fantastic, and a lot of cool stuff is being thrown around. i dunno if it'll fundamentally change the deck (i certainly dont anticipate it becoming a major meta force) but it seems like we'll end up with a bit of cool new tech to try out for sure! see you guys on there! and of course, feel free to use this space too!
October 3, 2018 10:23 a.m.
Commander / EDH*
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Commander / EDH
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Commander / EDH
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|Playing since||Magic 2014|
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