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First of all thanks a lot for your insights!
Let me try to answer everything. Eldrazi Displacer is actually much better than I remembered (by the time OGW came out I was playing a clanky abzan deck made for the Emperor format that used it with Siege Rhino to kill everyone playing as the emperor!) and for some reason when I wrote this description I was thinking it said "exile... and bring it back tapped EoT." which would have prevented that infinite loop. In the meantime I realized that (I believe while looking at your own deck) but didn't update the description so far. Definitely that was something that I would have noticed while playing, but I didn't have the chance to test the deck properly so far.
As for Lightning Greaves + Padeem, Consul of Innovation, definitely worthy inclusions (the greaves to such an extent that I never bother including it in a maybeboard because I know they should be there) but I still didn't get my copies: Padeem because I could trade it with a friend who I know has one up for trade and greaves, because I have one or two decks with one copy in that I'm about to strip to pieces or repurpose, so I'm going to get one of those into this list in time. By the way, Padeem is a woman! I wouldn't have guessed it unless someone pointed it out on youtube at some point eheh. But back onto the deck itself, my problem at this point is to define what is relevant or not in this deck, and most times at my own lists I try to figure this out by cutting some autoincludes for other more doubtful cards, until I understand which one underperforms, so then I can bring in the proven overperformers. Since my playgroup is pretty casual, this is rarely a big handicap for me, and IMO is a great way to test some cards you are not so sure about. Say I'm in doubt between Hanna, Ship's Navigator and Slobad, Goblin Tinkerer (which is not the case, at least before getting some games under my belt). Wouldn't they be kind of cannibalizing each other's function? I'd rather test both at the same time, than choose one over the other and never have the chance to properly compare nor test how they synergize between them, even if they were seemingly worse cards on their own. I know Padeem is going to be vital to keep me safe in many situations, and Greaves are always worth including except when shroud is an handicap because of auras and such, so these are cards that I know I want, but first I want to figure out for sure which ones I can live without.
March 23, 2017 3:58 p.m.
I've also started tinkering with Breya's precon just this week so all the thoughts are fresh in my mind.
What I've thought in my deckbuilding was something like "What does the deck do well? How can I take advantage of that? And how will that make me win?"
So first of all, the deck produces a lot of artifacts, and you want those artifacts. Breya of course gets her thopters, you might also want to look into Whirler Rogue or Angel of Invention if you favor more tokens, Panharmonicon itself is another way to take advantage not only of those token producers but also from other relevant ETB effects.
Once you get all your artifacts filling the board, you need to weaponize that. Of course Breya herself bolts opposition with those artifacts, but you can improve on that with effects like Reckless Fireweaver, Purphoros, God of the Forge, Disciple of the Vault, even Zulaport Cutthroat or Blood Artist.
And all that ammounts to interesting cost effective damage counts, but it doesn't necessarily win you the game right away, which is why I tend to go all the way into infinite combos so either my opponents answer my actions right away, or they won't have the chance to do so later on. This is where most people and playgroups differ, some like that, others don't. If you are okay with that, then you have Grand Architect and Pili-Pala for infinite colored mana which will let you cast and sac Breya and her tokens over and over to kill everyone on the spot. This is the cheapest infinite combo you can include in the deck. Then you can look at things like Nim Deathmantle and Ashnod's Altar (which adds redundancy to your Krark-Clan Ironworks) to also go infinite with Breya, making infinite mana, infinite tokens, and eventually win with Breya's activations as well. These two combos at least I think are worthy inclusions in Breya, especially because they're on flavour with what the deck is doing altogether and are never dead cards in hand. Others might stray away from that path and be either really good or really unimpactful, so I try to keep that in mind whenever I pick my cards - I want them to be impactful in whatever scenario.
Check out my deck for more in depth explanations and any other ideas you might want to look into. I personally don't run some of the cards I've suggested, but since they have similar and synergistic abilities between them I thought they were all worth mentioning.
March 20, 2017 9:42 p.m.
"Unwritten M:tG rule says that the card you need is most likely to be on the bottom of your library or will be on top of your library right after you die."
This is probably the most accurate thing I've ever read regarding MTG!
I just built my Breya deck, and I'm both on a bit of a shorter budget and just at a starting point, so I am not running the full combos package, but anyway, I'm running the Saheeli Rai + Felidar Guardian combo, not just for itself but because both cards have relevance with the rest of our deck, replicating tokens, getting more ETB triggers and such and also Planar Bridge, since all the combos in Breya (at least the ones I've seen) are made of permanents, and the bridge represents incredible inevitability, and opponents will either disregard it and die to it, or will focus on removing that and eventually have no way to stop the combos.
I really like this list and I'll surely keep an eye on it for future upgrades I make to my own deck. Feel free to check it out as well:
Well deserved +1! ;)
March 20, 2017 8:45 p.m.
Yeah, in that case it's a good starting point, especially for a Breya deck,since KLD and AER are filled with cool artifact synergies. It's no trouble for me at all. I like welcoming new players and I'm a strong advocate that EDH is a great format to learn and improve in Magic as a whole, both rules-wise and in deckbuilding.
If you're new, check out stuff like Ashnod's Altar, Krark-Clan Ironworks and Nim Deathmantle. These are all pretty strong in Breya even if you're not going infinite. Take a look at the Darksteel block as well as New Phyrexia, because all of those are artifact based just like KLD and probably some of the cheapest tweaks you can get would have been printed in those. If yoi don't know edhrec, check it out as well, is a pretty useful tool for EDH deckbuilding.
March 20, 2017 6:33 p.m.
I've just picked up my Breya deck as well and I have finally settled on a first decklist. I got a few combo pieces because I believe that's where Breya is at her strongest, but you might not like that, it wasn't clear to me if you weren't running any combos because you don't want to or because you simply don't own the cards.
Here are some cards that at this point (and given your build) might be good inclusions:
Merchant's Dockhand in Breya is close to a repeatable Dig Through Time and that can't be ignored. You'll either find a way to pressure the board even harder, or find some form of answers to your opponents' game. And it's a cheap artifact that becomes Breya fodder worst case scenario.
Felidar Guardian, if you (or your playgroup) don't mind the occasional infinite combo. It wins the game with Saheeli Rai but outside of that is a great way to create more tokens with Breya, Pia Nalaar and so on, or to repeat relevant ETB triggers on other permanents, Combustible Gearhulk looks like a perfect target as well.
Smuggler's Copter is not too expensive thanks to the Standard ban, and is easilly crewed by any creature in the deck, provides added filtering, puts some artifacts in the graveyard if for some reason you want that for later recursion, and again, later on when it loses relevance in combat becomes fodder for Breya.
Reckless Fireweaver is pretty much self explanatory, is a poor man's Purphoros, God of the Forge but in Breya's case, sometimes is just as good, since there are a lot of non creature artifacts that wouldn't trigger Purphoros. Also Disciple of the Vault is great for almost the same reasons, but since you are running cards from newer sets I assume you are doing so either for flavour or availability reasons, either way this might be a harder inclusion.
And from the back of my head these are the cheapest, most relevant inclusions you can probably get without much trouble. If you want to read a bit more about my choices and reasoning for those, feel free to check out my deck, I try to keep everything in consideration and explain every step of the thought process behind my decks, so it might be useful for anyone else playing or thinking about playing similar strategies.
+1 given ;)
March 20, 2017 4:48 p.m.
I'll definitely keep an eye on this deck now! I just ordered a few cards to start playing my own Breya deck (I just bought the precon this week) and I still didn't get the chance to play it, I'm starting to itch all over in anticipation!!
I've come to the conclusion that Breya is a combo machine in every way possible, not only because she works sometimes as a combo piece, but because she controls the board and buys us enough time to find any combo if we need that too. Your list will definitely be a huge guide for my future upgrades, so well deserved +1! ;)
If you want to, feel free to check out my deck, any thoughts and suggestions are welcome: as I said I haven't played the deck yet so I'm really looking for every insight so I can improve on my own list too
March 20, 2017 1:55 p.m.
Now I think I should repurpose my Grixis Delver into something like this! Looks awesome, and probably would be a contender for best deck in my local meta. Still a lot of Infect, which Grixis is usually perfect against, and this looks like it can outpace most strategies. Definitely one to keep a close eye on ;)
Well deserved +1
March 20, 2017 1:43 p.m.
Looks like a fun idea, I like the fact that you can just switch over commanders if one starts getting removed too many times and menace a swift kill with either one of them.
I've never tried anything like this but I've been playing Akiri, Line-Slinger in 2 different decks now, and she is insanely underrated. Most people don't care about her because she reads 0/3, and that works in her favor. As for Silas Renn, Seeker Adept, deathtouch commanders are always an headache for opponents and this one is no exception, even when he's not too large he's annoying to deal with.
I don't know about competitivity, I think Breya, Etherium Shaper would have been more strong as a general for these colors overall, but considering the strategy you planned, it actually looks pretty good. I'd suggest you ran Sram, Senior Edificer though, he fits here perfectly and maybe he alone might be enough for you to consider Reliquary Tower and Venser's Journal, give it a try and see if you need those effects regularly or not, but Sram definitely should be there, in a deck made of artifacts, he's insane. I've been thinking of including him in my Breya Deck and probably will have to find a spot in there somehow.
I've linked to my Breya deck up there if you want to check it, but I believe you'd find more relevant cards for this particular build in my other Akiri deck, so check this one out:
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