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I got a game in the other night and won off back Karn, Silver Golem and Memory Jar. An opponent had a Tormod's Crypt in play so I activated Karn to force the issue. In response to them activating crypt I was able to save Rings of Brighthearth with Goblin Welder. Then I cracked Memory Jar and found Basalt Monolith, Mycosynth Lattice, and Vandalblast to end the game. It was pretty fun to wheel into the combo like that.

What are your thoughts on Pirate's Pillage, Slobad, and Thaumatic Compass? I know I had asked about compass in a previous comment, but I don't have a Lion's Eye Diamond and was thinking about running a Tormod's Crypt of my own in it's place because grave hate is pretty powerful in my meta.

Is Pirate's Pillage worth it at 4 mana? Technically you get half back or an artifact to welder or Daretti away, but with such a lower land count it's rarely something I can do early. Is Cathartic Reunion better at half the mana? Do we even need more than Tormenting Voice and Faithless Looting with a very similar ability tacked on to our general?

I noticed you cut Slobad, but having another sac outlet besides Krak-Clan Ironworks seems useful to prevent your artifacts from being exiled, or just to get one into the graveyard to recycle with Daretti or Welder.

Compass I'm still not sure about. It's cheap enough to cast, but it ties up 3 mana if you want to activate it. I like that it guarantees land drops, but it's not always ideal to activate and isn't the easiest to flip.

Thanks for any feedback!

March 13, 2019 9:21 p.m.

Mimic Vat is out for Scavenger Grounds .

The deck was a little light and land and could use a little graveyard hate so Scavenger Grounds comes in.

Mimic Vat was fun, but ultimately too inconsistent. It was difficult to control what was going to the yard and actually kind of mana intensive to operate. I wasn't always happy to keep up 3 mana each turn unless there was something particularly strong imprinted.

March 13, 2019 4:59 p.m.

Hey! I'm liking the increased stax and lock down with Tangle Wire, Stranglehold, and Ensnaring Bridge.

If you have time, do you mind explaining some of your cuts and how you usually win games? I see Slobad, Forgemaster, quicksmith Genius, and a few others are gone. I've been messing around with the list, and it's great at stopping people from doing things, but I find it can be difficult to close out the game. I had people shut out with a Static Orb for awhile a few games ago, but I couldn't find a threat and ended up getting knocked out.

March 11, 2019 7:37 p.m.

hewbie I’m glad I could help! I was looking for all sorts of info on this deck when I started getting into it, but I couldn’t find much so I took it into my own hands. I’m happy to be a resource!

March 7, 2019 2:42 p.m.

Decks

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Finished Decks 7
Prototype Decks 0
Drafts 0
Playing since Fallen Empires
Avg. deck rating 10.75
T/O Rank 591
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Favorite formats Commander / EDH
Venues Kryptonite Kollectibles
Last activity 1 week
Joined 2 years