Driemer84 Deckling

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Storm the Vault and Tempt with Vengeance come out for Swiftfoot Boots and Chaos Warp.

Storm the Vault is often a 4 mana do nothing. I have a lot of artifacts in the deck, but I'm not a true artifact deck so it doesn't always flip reliably. It's powerful when it does, but getting it to do so often require some awkward plays.

Tempt with Vengeance just looks bad after adding Hordeling Outburst, Dragon Fodder, and Krenko's Command. No one in my playgroup ever takes the tempting offer and I don't normally want to make X more than a few because I usually have other plays to make in the same turn.

Swiftfoot Boots comes in as more protection and another haste enabler. A lot of creatures in my deck can have a big impact if they have haste. It also serves to protect my general.

Chaos Warp is experimental right now. I just like the ability to deal with any type of permanent. This slot could be a cantrip or draw spell, but for now I'm going to give Chaos Warp a shot.

September 21, 2018 10:24 a.m.

Lightning Runner comes out for Frost Titan. Lightning Runner by itself is too weak to do much. It can win you the game if you have 4 attacking, but they need to survive to be able to do it again. If you don't have Brudiclad online when you draw or cast Lightning Runner it's pretty underwhelming.

Frost Titan comes in because it has a minor impact when it hits the board, it's much more durable than Lightning Runner, and you can lock someone down while you attack someone else. At least, that's the idea behind it. I have yet to try it out, but I feel good about this change. I like creatures that are a little more threatening even when your general isn't online.

I chose to take out Lightning Runner over Scourge of the Throne for that reason. Scourge can provide you with an extra combat even without Brudiclad on board. And event though you need several copies of Scourge to put the game away, the bigger body and evasion are much more threatening.

September 18, 2018 9:47 p.m.

Said on Zada Storm...

#3

I'm really loving this deck. I threw it together and it lead me to a couple of minor questions.

Does Forgotten Cave have a spot over a mountain? This is super minor, but does the downside of a come into play tapped land outweigh the upside cycling it away later in the game if you're running out of gas?

Have you considered Dark-Dweller Oracle? I've noticed sometimes you don't always find gas to keep the engine running. Dark-Dweller provides a way to dig a little deeper in a pinch.

Lastly, in what situations do you cast Final Fortune. Taking another turn seems anti-synergistic with Aetherflux Reservoir. It seems like Final Fortune would want to see a card like Reliquary Tower next to it, even though I don't think I would really want to see Reliquary Tower in a deck like this. Red sources are pretty important.

September 16, 2018 12:09 p.m.

I picked up some cards I needed to make some changes I had been considering.

Krenko's Command comes in for Hanweir Garrison. I don't really care for Garrison for the same reasons I didn't like Goblin Assault and Goblin Rabblemaster. They don't do anything the turn they come into play and they force your goblin tokens to attack. If there are no profitable attacks then they are actively bad. Krenko's Command gives me what I want for one less mana. The point of all these cards is to put some tokens on the ground and Command does it more efficiently and reliably.

Inferno Titan comes in over The Locust God. The Locust God has just been an expensive token producer in this deck. You can't even copy it since it's legendary. Titan comes in as another win condition.

Hangarback Walker comes in over Sai, Master Thopterist. Sai has really been hit or miss on the amount of tokens he produces. I also am not actively looking to sacrifice artifacts so his second ability only gives me value if someone wipes the field. This isn't necessarily bad, but a lot of conditions need to be met. Hangarback Walker gives me wrath protection similar to Sai, but leaves relevant permanents behind. He also comes down a turn earlier, and its activated ability is very inexpensive.

I've also considered cutting Thopter Engineer over Sai, but Engineer always provides an extra body, and granting my artifact creatures haste is relevant with cards like Thopter Spy Network and Shadring Sphinx.

September 16, 2018 11:51 a.m.

Hordeling Outburst and Dragon Fodder come in over Goblin Assault and Goblin Rabblemaster. I didn't like the fact that both cards forced your goblins to attack. This could be negated with Brudiclad in play by turning them into a different token, but these cards often came down several turns before Brudiclad and would be forced to suicide into my opponents blockers. Outburst and Fodder provide a good amount of tokens that can sit back and wait to be repurposed.

Inventors' Fair comes out for Scavenger Grounds. I never really need to tutor for a specific artifact, but there is almost always a use to exile graveyards in my meta.

Future considerations.

Storm the Vault, Scourge of the Throne, The Locust God, Lightning Runner, and Vizier of Many Faces are all up for consideration to be cut.

Scourge and Lightning Runner don't always guarantee infinite combat. Someone will eventually be at a higher life total than you and stop Scourge from triggering, unless you have enough tokens on the first swing to trigger enough combats to finish everyone off. The same goes for Lightning Runner. You have to have 4 swing and 4 at the next combat to go infinite. Combat Celebrant does this with one copy and is half the mana.

The Locust God really doesn't do much for the deck except add a token each turn, unless I have a draw engine online. At 6 mana I think I can do better.

I've never been a big fan of clone effects, and the reason to run this guy is for his embalm so he really only gives you the value you're looking for if he's in the yard.

Storm the Vault is often a 4 mana do nothing. It's not terribly difficult for me to get 5 artifacts on board, but the cards is pretty hit or miss. Most of the time I have better things to do with 4 mana, and when I have 5 artifact in play to flip it, I'm usually set on mana.

Also up for consideration to be cut is Sai, Master Thopterist. He's been good in only one game that I can think of where he produced two thopters and drew me one card. I think Hangarback Walker would be a good replacement for this spot.

September 15, 2018 1:46 p.m.

After a few more games, a situation came up where I saw the value in Academy Ruins. I had been looking at trying to fit in a Command Beacon because Brudiclad is a relatively expensive commander, but Academy Ruins is like a repeatable Command Beacon. If you let Brudiclad go to the yard with Ruins in play you can always put him to the top of your deck. You give up a draw and there is some risk of someone forcing you to shuffle, but I think it's worth it when you start to get up to 8-10 mana to cast your general.

September 14, 2018 11:06 p.m.

I play an enchantress build. I've been in the game awhile and have tuned up the deck a bit, but you can take a look at it for some ideas on ratios and other enchantments to include. Doom Plane Enchantress

Parallax Wave is one I forgot about. It's a good way to protect your Planeswalkers for a bit.

The biggest thing I can suggest is figure out what you want your deck to do and focus on that. It's hard to be a superfriends, enchantress, voltron deck because you're being pulled in three different directions.

Planeswalkers can be powerful, but they are fragile and need some help staying alive. Cards that protect walkers aren't always enchantments. More walkers in the deck also mean less enchantments.

Voltron enchantments are also going to be different than wincon/prison enchantments so again you have this tension in your deck.

I think you have a good start, but figure out how you want to focus it.

September 9, 2018 10:02 p.m.

Skyhawk5783 I think PauperPower is suggesting Rogue's Passage because it looks like your game plan is to make your general big and attack. Rogue's Passage makes him unblockable.

Propaganda could go in over something like Baird. Propaganda has a higher tax, costs one less mana, and once you jam your deck full of Enchantress effects, it will most likely draw you a card.

It's tough to make a one for one cut for you for all the suggestions, but I'd look at adding things like Wild Growth, Overgrowth, and/or mana dorks because your land count seems a little light. You can look at removing generic cards like Boon Satyr, Hopeful Eidolon, and Leafcrown Dryad..

September 9, 2018 9:55 p.m.

I’d try to fit in all the enchantress effects you can. One of the main reasons to play enchantments is the absurd amount of cards you draw from Argothian Enchantress, Mesa Enchantress, Enchantress's Presence, Verduran Enchantress, and Eidolon of Blossoms. The good news is most of them are cheap.

Cards like Ephara can come out. You only have 16 creatures so an enchantress effect is going to net you so many more cards.

Helix Pinnacle can come out. Without infinite mana or Serra’s Sanctum/mass mana production, it’s a super slow win con.

You can upgrade cards like Oblivion Ring to Grasp of Fate.

Are you going for a voltron strategy? I’d add a purpose to the deck in the description. That can give people browsing a better idea of what you may help you out.

September 9, 2018 9:39 p.m.

After some testing I've got some ideas for changes.

Control Cuts: Release the Gremlins and Descent of the Dragons. Release is too expensive and not worth the couple tokens in provides. Descent of the Dragons has really only been used to blow up payoff cards on my side of the board like Chasm Skulker. You really only need one 4/4 dragon with Brudiclad to get the payoff since he'll turn whatever into a 4/4 once he's online, and I'm not really a fan of giving my opponents 4/4s even if it means taking out a couple key threats. This leads me to replacements.

Control Replacement: Vandalblast and Blasphemous Act. I think artifact destruction is an important option to have so Vandalblast comes in. I just don't think the 2/2s from Release is worth the mana it takes. Creature destruction is also important so Blasphemous Act comes in so we still have some board control.

Token Production Cuts: Saheeli's Artistry, Stolen Identity, and Followed Footsteps. This part may be controversial, but I think these cards are too expensive. Artistry and Stolen Identity may still be worth it because they create the token immediately, but I had mentioned earlier that relying on opponent's creatures isn't the best game plan. They either aren't something you want to create a bunch of or they are legendary. Followed Footsteps doesn't give you a payoff until your next upkeep. Too much can happen in three other players turns for me to want to spend 5 mana on it.

Note: Supplant Form is sticking around for now because I think the fact that it's instant speed and a form of pseudo removal make it worth while.

Token Production Replacements: Cackling Counterpart, Fated Infatuation, and Twinflame The downside here is that they all only target your creatures, but they are all half the price, and two of them are instant speed. I want to tune the deck to be more self reliant which is why I'm ok with having to target my own creatures. I realize Twinflame's token exiles at the end of the turn, but with Brudiclad online it won't matter.

Value Creature Cut: Reef Worm I've had Reef Worm on board and destroyed a couple of times, but the tokens always turn into something else more powerful before I've ever had a chance to work up the chain.

Value Creature Replacement: Feldon of the Third Path Stuff is going to die. Feldon is perfect for taking advantage of this. I haven't had a chance to test him yet, but I think he has great potential.

Payoff Cuts: Phyrexian Processor, Utvara Hellkite, and Godo, Bandit Warlord I think Phyrexian Processor is too slow and expensive. Karn, Scion of Urza is what we want for this effect. Utvara Hellkite can create some silly boardstates, but I think Sharding Sphinx does it better at two less mana. I'm not 100% on this one, but it's casting cost is really what does it for me. The last cut here I'm not 100% on either. Godo gets cut because it's also expensive and only goes infinite with Helm of the Host, unlike Combat Celebrant and Lightning Runner. I realize Godo always gets Helm, but to cast and equip is still 11 mana in one turn. To have Brudiclad on board, cast Godo, and equip helm is a lot to ask.

Payoff Replacements:Wurmcoil Engine, Timestream Navigator, and Bane of Bala Ged. Wurmcoil is a durable threat with value leftover if it dies. Timestream Navigator can provide us with infinite turns if we get a token copy onboard. Bane of Bala Ged is something that can really clear up a board if you're able to make an army of these. Tidespout Tyrant is something else I've thought about, but we aren't guaranteed to be able to cast a few spells after we have an army of Tyrants.

Miscellaneous Cuts:Mechanized Production and Mox Diamond. Mechanized Production I'm not that sure about. Obviously it has win the game written right on it, but 4 mana to copy a thopter or gold or treasure, which is most likely what we're going to want to copy because of the sheer number we can produce, isn't all that exciting. Mox Diamond comes out because we don't need the super early game ramp and we aren't abusing it with Paradox Engine or something. I'd rather make the land drop that put Mox Diamond on the board. With a 6 drop commander, the land is usually just as good.

Miscellaneous Replacements: Pongify and Rapid Hybridization Cheap ways to deal with opponents creatures, a way to blow up Wurmcoil Engine or Chasm Skulker. These cards someone make up for the loss of Descent of the Dragons too.

These changes bring the average cmc from 3.51 to 3.32.

This leaves me with a handful of cards I'm still considering. Draw Potential Additions: Ponder, Impulse, Intuition, Thirst for Knowledge, and Frantic Search It's important that we find a payoff or a way to make a payoff a token so I think the deck could use some added digging. I think the most powerful of these are Intuition, Thirst, and Frantic Search because it can put some payoffs in the graveyard if you have Feldon online.

Payoff Potential Additions: Inferno Titan, Frost Titan, Hangarback Walker I'm not sure they're necessary, but they could be fun additions. Inferno Titan is the better of the two titans, but I think it's worth talking about them both. I like that the deck is starting to diversify threats. Cutting Godo and Utvara because we have better extra combat and mass token producing payoffs in cheaper creatures. Inferno Titan kind of lines up with Bane in the permanent removal department, but it's damage can go to the face. I'm not sure Frost Titan provides much, but I thought I'd mention it. I guess it could potentially shut a player down for the next turn. I really like Chasm Skulker, and I think Hangarback Walker would make a great addition as a redundant effect.

Lands Potential Cuts: Inventors' Fair and Academy Ruins These are lands I was testing out because artifacts, but really our deck is just a bunch of rocks. The Mimic Vat and Helm of the Host are about the only cards I'd want to activate either of these lands for, but I'm not sure I think the cost is worth it. More testing may be required, but I'm not sure I've been in the situations where I must tutor for a Helm or give up a draw to get helm back.

Land Potential Replacements: Command Beacon, Scavenger Grounds, Strip Mine Right now I don't have an extra Command Beacon or Strip Mine. Command Beacon seems great for a 6 cmc commander. Scavenger Grounds and Strip Mine are just great utility lands, but I'm not missing out on too much without them for now.

On the other hand, Desolate Lighthouse has been great for digging when there's nothing else to do, and Kher Keep is another great token producer at 2 mana a pop.

September 6, 2018 5:07 p.m.

Notable plays have been equipping a summoning sick Sharding Sphinx with Helm of the Host, at the beginning of combat turning 6 other tokens into Sharding Sphinx, attack for 24 with all 6 connecting to create 42 thopters. People scooped it up after that so I didn't have a chance to swing with 51 Sharding Sphinx the next turn.

Karn, Scion of Urza constructs are really powerful and all it takes is one. I cast Karn, immediately created a 5/5, got Brudiclad out the next turn and duplicated the construct. Eventually I cast Scourge of the Throne and was able to knock out an opponent at 60+ life with 3 8/8 and then 4 9/9 constructs from the extra combat step. The artifact lands actually played a big role in the size of the construct. I'd recommend them if you aren't playing them.

Consecrated Sphinx on board with a Chasm Skulker. I got the Skulker up to 14 1/1 counters when I cast Descent of the Dragons. I only destroyed my Skulker leaving me with a 4/4 dragon and 14 1/1s plus some left over treasure. I entered combat and was able to swing with 20 4/4 flyers.

This deck has been a blast to play and it's got me excited to tweak and tune it. My maybeboard is about 20 cards right now, but I'm starting with just a couple card changes at a time. I'll talk about the two cuts I'm making immediately and then go over some of the things I'm looking at for the future.

I drew Goblinslide in two of the games and found that I never really wanted to spend the mana to activate it. I think I only ever created one token. I'm going to cut this for a Rhystic Study for now. I'd feel better with the tax on my opponents rather than me and card draw is always good. It's a bit off theme, but I think it's a useful effect for the deck.

The other card I'm going to cut is Young Pyromancer. The deck only has 16 instants and sorceries combined so I don't think I'll get much mileage out of it. In its place I'm slotting in Dragonmaster Outcast. It won't come online as soon as Young Pyromancer could, but I think the guaranteed token is better than hoping you have a reason to cast an instant or sorcery to trigger Pyromancer.

Future cuts maybe the expensive token makers like Supplant Form and Followed Footsteps for cheaper ones like Fated Infatuation and Cackling Counterpart. What I've noticed is a lot of my opponents creatures that are worth copying are legendary which doesn't play nicely with making all your tokens the same. The creatures in our own deck have been much better targets.

I'm also considering switching Tezzeret's Gambit with Fact or Fiction. The proliferate seems irrelevant for this deck aside from the 4 planeswalkers. This also incentivizes me to play Feldon of the Third Path since it has the potential to land a couple creatures in the graveyard. Intuition synergizes well with Feldon too.

Another creature I'd like to fit is Bane of Bala Ged. If you can make a token of him, swinging just 3 or 4 at a single opponent is devastating.

September 6, 2018 4:58 p.m.

Also, here is my deck link to see all these changes as a whole. Brudiclad Tokens

September 4, 2018 11:14 p.m.

Daedalus19876: No problem in the delay! So I've gotten a few more games in and I have some major changes to talk about. I'd love to hear some feed back and correction on my thought process. Incoming wall of text.

Control Cuts: Release the Gremlins and Descent of the Dragons.
Release is too expensive and not worth the couple tokens in provides. Descent of the Dragons has really only been used to blow up payoff cards on my side of the board like Chasm Skulker. You really only need one 4/4 dragon with Brudiclad to get the payoff since he'll turn whatever into a 4/4 once he's online, and I'm not really a fan of giving my opponents 4/4s even if it means taking out a couple key threats. This leads me to replacements.

Control Replacement: Vandalblast and Blasphemous Act.
I think artifact destruction is an important option to have so Vandalblast comes in. I just don't think the 2/2s from Release is worth the mana it takes. Creature destruction is also important so Blasphemous Act comes in so we still have some board control.

Token Production Cuts: Saheeli's Artistry, Stolen Identity, and Followed Footsteps.
This part may be controversial, but I think these cards are too expensive. Artistry and Stolen Identity may still be worth it because they create the token immediately, but I had mentioned earlier that relying on opponent's creatures isn't the best game plan. They either aren't something you want to create a bunch of or they are legendary. Followed Footsteps doesn't give you a payoff until your next upkeep. Too much can happen in three other players turns for me to want to spend 5 mana on it.

Note: Supplant Form is sticking around for now because I think the fact that it's instant speed and a form of pseudo removal make it worth while.

Token Production Replacements: Cackling Counterpart, Fated Infatuation, and Twinflame The downside here is that they all only target your creatures, but they are all half the price, and two of them are instant speed. I want to tune the deck to be more self reliant which is why I'm ok with having to target my own creatures. I realize Twinflame's token exiles at the end of the turn, but with Brudiclad online it won't matter.

Value Creature Cut: Reef Worm I've had Reef Worm on board and destroyed a couple of times, but the tokens always turn into something else more powerful before I've ever had a chance to work up the chain.

Value Creature Replacement: Feldon of the Third Path Stuff is going to die. Feldon is perfect for taking advantage of this. I haven't had a chance to test him yet, but I think he has great potential.

Payoff Cuts: Phyrexian Processor, Utvara Hellkite, and Godo, Bandit Warlord I think Phyrexian Processor is too slow and expensive. Karn, Scion of Urza is what we want for this effect. Utvara Hellkite can create some silly boardstates, but I think Sharding Sphinx does it better and two less mana. I'm not 100% on this one, but it's casting cost is really what does it for me. The last cut here I'm not 100% on either. Godo gets cut because it's also expensive and only goes infinite with Helm of the Host, unlike Combat Celebrant and Lightning Runner. I realize Godo always gets Helm, but to cast and equip is still 11 mana in one turn. To have Brudiclad on board, cast Godo, and equip helm is a lot to ask.

Payoff Replacements:Wurmcoil Engine, Timestream Navigator, and Bane of Bala Ged. The first two are obvious. Bane of Bala Ged is something that can really clear up a board if you're able to make an army of these. Tidespout Tyrant is something else I've thought about, but we aren't guaranteed to be able to cast a few spells after we have an army of Tyrants.

Miscellaneous Cuts:Mechanized Production and Mox Diamond Mechanized Production I'm not that sure about. Obviously it has win the game written right on it, but 4 mana to copy a thopter or gold or treasure, which is most likely what we're going to want to copy because of the sheer number we can produce, isn't all that exciting. Mox Diamond comes out because we don't need the super early game ramp and we aren't abusing it with Paradox Engine or something. I'd rather make the land drop that put Mox Diamond on the board. With a 6 drop commander, the land is usually just as good.

Miscellaneous Replacements: Pongify and Rapid Hybridization Cheap ways to deal with opponents creatures, a way to blow up Wurmcoil Engine or Chasm Skulker. These cards someone make up for the loss of Descent of the Dragons too.

These changes bring the average cmc from 3.51 to 3.32.

This leaves me with a handful of cards I'm still considering.
Draw Potential Additions: Ponder, Impulse, Intuition, Thirst for Knowledge, and Frantic Search.
It's important that we find a payoff or a way to make a payoff a token so I think the deck could use some added digging. I think the most powerful of these are Intuition, Thirst, and Frantic Search because it can put some payoffs in the graveyard if you have Feldon online.

Payoff Potential Additions: Inferno Titan, Frost Titan, Hangarback Walker I'm not sure they're necessary, but they could be fun additions. Inferno Titan is the better of the two titans, but I think it's worth talking about them both. I like that the deck is starting to diversify threats. Cutting Godo and Utvara because we have better extra combat and mass token producing payoffs in cheaper creatures. Inferno Titan kind of lines up with Bane in the permanent removal department, but it's damage can go to the face. I'm not sure Frost Titan provides much, but I thought I'd mention it. I guess it could potentially shut a player down for the next turn. I really like Chasm Skulker, and I think Hangarback Walker would make a great addition as a redundant effect.

Lands Potential Cuts: Inventors' Fair and Academy Ruins These are lands I was testing out because artifacts. But really our deck is just a bunch of rocks. The Mimic Vat and Helm of the Host are about the only cards I'd want to activate either of these lands for, but I'm not sure I think the cost is worth it. More testing may be required, but I'm not sure I've been in the situations where I must tutor for a Helm or give up a draw to get helm back.

Land Potential Replacements: Command Beacon, Scavenger Grounds, Strip Mine Right now I don't have an extra Command Beacon or Strip Mine. Command Beacon seems great for a 6 cmc commander and I notice you are already running it. Scavenger Grounds and Strip Mine are just great utility lands, but I'm not missing out on too much without them for now.

On the other hand, Desolate Lighthouse has been great for digging when there's nothing else to do, and Kher Keep is another great token producer at 2 mana a pop.

Thanks for reading if you made it this far!

September 4, 2018 10:53 p.m.

Got a few more games in on Friday and again the deck was a blast. I didn't see Dragonmaster Outcast to be able to report how that went over.

I had a couple more thoughts on the deck though. You mentioned you were looking for more removal and I think Pongify and Rapid Hybridization would fit in great. If your opponents don't have threats worth targeting then Chasm Skulker and Hangarback Walker are perfect to explode value onto the battlefield. It also makes me consider keeping Ancient Stone Idol from the precon in the deck. I think it's probably as good as Wurmcoil engine with the potential cost reduction.

I also noticed your update and the inclusion of Timestream Navigator. That's awesome! Infinite turns if you're able to make a token of her.

Thanks again for the inspiration for a new deck.

September 2, 2018 7:21 p.m.

Decks

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Finished Decks 7
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Avg. deck rating 7.33
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