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xiud Thanks for your comment! I personally love Mirrorwing And Zada, and when they pop off for you then they simply pop off... but for how my deck was functioning; they were just far too high opportunity cost and really threw a cog in the works for how many spells I could sling in between turns. Mirrorwing somewhat can allieviate this by being hard to interact with; I just didn’t ever drop them in this deck and really feel satisfied.
It was far too often I would scry them to the bottom because I just didnt have enough creatures out for them to be attractive to me. That being said; when you would have the stars align and have one of them out alongside a token producer; you would accelerate... but this seemingly never happened for me. It’s a four card combo to not win the game.
Unwinding Clock is actually an interesting idea and I may actually start playtesting it; so thank you for that!
The Amulet is good when it’s good and underwhelming when it’s not; if anything I like it just as another form of protection that I can also simultaneously draw cards under; so i doubt I’ll ever drop it just for novelties sake. You could drop it and the deck wouldn’t suffer however.
Aria of Flame is sweet. Personally, I like it a bit more than Aetherflux Reservoir as a wincon due to the ramp up effect staying around, and it draws a significantly smaller amount of hate then fishbowl. It’s one of those cards that I’d love to put in but don’t know what to drop for it.