DevoidMage Crazy = Genius
Please login to comment
The best removal spells are Crackling Doom, Anguished Unmaking, Lightning Strike, Fatal Push, Declaration in Stone, and Languish. They all do different things, but the removal in the format isn't particularly powerful at this point in time.
January 19, 2017 10:43 p.m.
Sell it now unless you want to keep it for edh
January 15, 2017 8:11 p.m.
Basically all of the expertise cycle will be seeing testing in eternal formats, but aside from those and the cards already mentioned, the set is only ok in terms of EV. The masterpiece series really puts a damper on the prices of the chase cards, which while it's what they were meant to do is a bit of a bummer for those of us who only wanted to open like 2-3 boxes for value.
January 13, 2017 2:56 p.m.
I don't have anything else I particularly need, but i'll look through binders if I have something you want.
January 13, 2017 2:49 p.m.
Ad Nauseam is essentially the new storm deck in the format, so if you like that non-interactive draw-a-bunch-of-cards-then-win style, it's probably a good choice. The deck is fairly cheap as well.
Or if you wanted to start attacking with creatures, URx delver is always a solid choice.
January 12, 2017 10:53 a.m.
I agree with the above, you can't be running grim flayer without at least 6 different card types in your deck. Even with Collective Brutality, you're still going to be hard pressed to get delirium before turn 5. Just play Tarmogoyf because it's infinitely better in that slot as it is right now.
And as with all sultai builds in modern, the blue just seems forced. Like, there's no real reason to be playing blue here when white or red are just inherently better. Blue adds a game plan that's entirely off axis to what the GB shell wants to be doing and it just doesn't mesh well. It's not a very efficient strategy against the rest of the format.
Like, the only reason to play blue, realistically, is for counterspells to help against combo decks. But you already have the best defense against combo in the format via inquisition / TS. If it's just because you want to play snapcaster, dark confidant is actually just better because you aren't limited to card advantage via cards that you've already played. And while Delver is an efficient threat, the deck has no real way to protect it efficiently. IMHO, Stubborn Denial is the only real reason to have blue in your deck at all, and I just don't feel like that's worth having over like K command or lingering souls.
So while Fatal push is a fine card, I don't think that it's enough to make sultai a thing in modern. an efficient black spell isn't what the deck was missing, it's missing cheap efficient blue spells to back up the delver with, like Brainstorm and Flusterstorm.
January 11, 2017 11:32 a.m.
Basically every deck in modern was at least considering these for sideboard tech against dredge pre-ban. The ban had literal nothing to do with the price spike. Now I suppose that everyone who picked them up is considering using them as a pseudo probe, but they were initially bought because it's actually just the best piece of grave-hate in the modern format.
January 11, 2017 11:20 a.m.
It likely won't get lower than 7~. It's a staple in commander and playable in modern, not to mention frontier hype. It'll always be useful.
January 10, 2017 12:27 a.m.
I play tron. If you don't know what it does, just imagine that one scene from Stand by me where the boys are running across the bridge from the train, except the kids get annihilated as soon as the train hits the bridge. Sure, you can see the train coming from a mile away, but like, bro you ain't got nuthin to stop that. It's a train, and you is a child.
If you really like double Time Walking your opponent and then dashing all hopes they had for victory in one fell swoop then tron is the deck for you. You ever see a giant eldrazi bro and think 'Dang, I want to hard cast that big mamma jamma'? Then you're in the right place. If you think that Chromatic Sphere is a constructed playable card, you're among friends here. Do you really like to watch pay-per-view wrestling events? Let me introduce you to the tag-team champions, Karn Liberated and Ugin, the Spirit Dragon. Every round of a tournament is basically Vince McMahon's wet dream getting to watch these boys just tear the opponent a new one.
You ever want to cast huge stuff? You ever want to play a control deck but not play blue? You ever want to cantrip a thousand times in one turn then still have enough mana up to cast a planeswalker? You ever want to play a deck that people think insta-scoops to Blood Moon but it actually just doesn't and you get to laugh at those people? You ever lose 19 times to your local jund player and form an everlasting vendetta against the archetype?
If you answered 'yes' to any of these questions, then Tron is likely the deck for you.
January 9, 2017 10:25 p.m.
Sorry, my answer didn't really make sense.
They replace the foil. Foil cards replace a common, which is what I meant when I said basic. So Masterpieces replace a common in the pack technically, but they really just replace the foil slot.
January 9, 2017 7:44 p.m.
Reflector Mage is the strangest ban that's happened in a long time, but it's fine. I'm just under the assumption that Wizards did some sort of testing here and know something we don't. I'm really happy to see that they aren't afraid of standard bannings. It helps them sell more new product, it helps the format "rotate" without actually rotating 9 times a year, and the post-PT ban availability will help keep broken modern decks in check. I think that this is the best ban announcement there's been in all the time i've been playing.
January 9, 2017 2:37 p.m.
Notably, no bans in Legacy. I would have thought Top would be going, but I guess wizards just truly doesn't care about the format.
The reflector mage ban is surprising. While it's a pain, I would expect something else out of flash to get hit that was more central to the deck's plan and basically no other plan, ie Avacyn. Emrakul I feel everyone saw coming if wotc wanted to do a standard banning at all.
January 9, 2017 2:20 p.m.
Urza's foils are just foil on the card border. It was one of the first sets they tried the foiling process and obviously they didn't like the results that go around.
If you have doubts though, a picture of it would be helpful.
January 6, 2017 11:56 p.m.
Your guardians get haste from saheeli. It's legitimately just the splinter twin combo, you can attack and win that turn.
January 6, 2017 7:20 p.m.
I'm trying out Rapid Hybridization in that slot instead because the downside really only effects me when it's lethal damage anyway. Mantis rider and winded stormchaser can be on blocking duty if they need to be, but otherwise the 3/3 ground pounder isn't really of relevance, especially in comparison to a wurmcoil or displacer. If that doesn't end up being particularly useful either, i'll bite the bullet and go for path.
January 6, 2017 1:14 p.m.
If this doesn't end up working out on here, then i'd advise checking out the high end magic facebook page. its a good spot to both find someone looking for 4 foil goyfs and / or find someone who owns a tabernacle.
January 6, 2017 11:06 a.m.
Alright, so two things, the first of which is that I'm just not going to give the time to someone who didn't read the original post. Second is that I'm just not going to give the time to someone trying to help but doesn't understand the difference between control and tempo. If i'm asking a question that's above your skill level, please don't waste my time if you don't actually know what you're talking about.
I'm going to be trying out path, but the utility that snag provides is keeping me away from adding path permanently.
January 5, 2017 3:21 p.m.
Generally for anything outside of kitchen table causal play, any combo that is 4 or more cards is generally regarded as bad because A: there's more efficient ways to get the job done and B: the combo is much easier to disrupt because there's more pieces that are required to get it going. With a 2 card combo (think Splinter Twin + Deceiver Exarch), you can generally jam the combo out over the span of one to two turns. With the modules, you not only need the set up of giving your dudes haste but also another enchantment on top of the three fragile modules.
Artifacts are extremely easy to disrupt in a competitive setting as well, thanks to the presence of the Affinity deck among others, so any combo involving an artifact needs to be able to protect it and use the combo to win immediately.
So what I would say is that if you want to do it in a casual setting, go for it. If you want to take this sort of thing to FNM, I'd say find something else because it's far too fragile.
January 5, 2017 3:12 p.m.
This isn't really a control deck though, it's an aggressive sort of tempo deck. There's really no sign that this is even a control build at all. It can play the control role in certain matchups, sure, but it isn't a dedicated control deck.
So with that, I would say is Snag better for when the deck needs to be the aggressive deck than path is when it needs to be the controlling deck?
Also, this really needs to be a one mana card. Bumping this slot up to two is way to slow. The deck curves out at three, and is already heavy on 2 drops as it is, I don't want to add to that and be forced to play off curve ever.
January 5, 2017 3 p.m.
SCORE: 29 | 41 COMMENTS | 6296 VIEWS | IN 12 FOLDERS
SCORE: 52 | 36 COMMENTS | 11663 VIEWS | IN 27 FOLDERS
|Playing since||Dark Ascension|
|Avg. deck rating||20.29|
|Helper Rank||None yet|
|Good Card Suggestions||82|
|Last activity||2 days|