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Heart of Kiran? It's so valuable for the CMC. Blocks or attacks in exchange for loyalty counters.
September 13, 2017 1:10 p.m.
September 13, 2017 12:49 a.m.
September 12, 2017 11:30 p.m.
PeeBee Then why 2 Westvale Abbey's?
4 Lingering Souls and 3 Ally of Zendikar seems like enough creature generation to get two friends for Kytheon.
September 12, 2017 2:49 p.m.
Qolorful leviathan_cross Swaghat shinobigarthThanks for the input guys. I took some of your suggestions and used them in a new version of the deck. If you liked the look of this one, check out the Mardu Control version I just posted. Thanks for the help & props!
September 10, 2017 6:26 p.m.
Swaghat Thanks for the ideas. Path to Exile and more Wrath of Gods are in the sideboard. Path didn't make make the maindeck because it of the land penalty and exile (so whatever is removed can't be extracted). It's certainly in the sideboard for indestructible creatures or if more removal is needed. Heart of Kiran is crewed almost exclusively by removing loyalty counters from Gideons. Ideal start is: Turn 1 Thoughtseize/Surgical Extraction or Kytheon Turn 2 Heart of Kiran Turn 3 Gideon of Trials w/ emblem & crew and attack with Heart of Kiran (for 4). Pact of Negation and Slaughter Pact can now be cast freely.Turn 4 Demonic Pact, Gideon to a creature, crew Heart of Kiran with Gideon, attack for 8.
Qolorful I'm glad you like it! The toughest part I'm finding is that the Tier 1-2 decks have been played for so long that opponents are well experienced. I've been getting better with practice, and certainly the rule change (which hasn't been implemented yet) will help significantly. A lot of matchups depend on the draws - a Pact of Negation on a Living End or Grapeshot is just gameover. Especially since you're usually casting it from a tapped out board state. I agree with you on the Champion Gideon. It's barely allowable in the sideboard. Worst case scenario, it's a 4/4 indestructible for 4 mana and something else that needs to be removed before the opponent can lose the game. Two experiments I'm using it with: 1) sideboarding against an opponent that goes wide with creatures, I bring in more Wrath of Gods and Champion Gideon, and take out Gideon, Ally of Zendikar. 2) I've been trying out 2 or even 3 Gideon Juras with a more fog approach to the early game with Repel the Abominable. So the early game is letting the opponent build up a board of creatures, but chumping or fogging the damage. Gideon Jura can force their full board to attack, leaving it open to a counter attack (and Champion Gideon being 10/10 or more).
September 4, 2017 12:30 p.m.
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