I am currently trying out two versions of decks that take advantage of the upcoming rules change that allows multiple Gideons of different names on the battlefield at the same time. This one is more tokens-based. Click here to check out the Mardu Control version

By turn 3, we can cast Gideon of the Trials and put an emblem that allows us to cheat death as long as we have at least one Gideon on the battlefield. We are going to lean on this "cheat death" by playing Pact of Negation & Slaughter Pact when needed, and then Demonic Pact at the top end of our curve, but not having to worry about the penalty. If needed, a single Slaughter Pact penalty is usually payable. The deck will often tap out on spells, so the constant threat of counter-magic and removal is priceless (pun intended). Catching a combo ready to go off with a Pact of Negation while tapped out feels so good and just ruins their day.

Sometimes we want to disrupt in the first few turns, before our Gideon of Trials is out (or we can't find one, or it's been "extracted"). So there are a 2x of Angel's Grace in the deck. Whenever possible, it is best to Negate, Slaughter, and "lose the game" to Demonic Pact all on the same turn to increase the value of Angel's Grace. Sometimes picking "lose the game" on the first turn after playing Demonic Pact is the smartest move. Angel's Grace is also convenient when the opponent makes a full swing to end the game.

The Gideons I've settled on at this point are 4x Gideon of the Trials, 3x Kytheon, Hero of Akros, 2x Gideon, Ally of Zendikar, and 1x Gideon Jura. Gideon, Champion of Justice could be a mainboard single since Gideons with different names have extra value for being playable all of the time and adding to the removal requirements for the opponent to win the game.

There is a small tokens sub-theme to the deck in order to chump block attackers, crew Heart of Kiran and flip Kytheon. Lingering Souls and Gideon, Ally of Zendikar are the two generators which are usually enough to meet Kytheon's quota.

Heart of Kiran is phenomenal. I originally had 3 in the deck because of the Legendary rule being limiting, but it's just too good to not have the full playset. If you're stuck with a second copy in your hand, you're probably winning the game. It also has a big bullseye on it.

Demonic Pact is my pet card, and I love it so much. There used to be only 2 copies, with a second Gideon Jura, but the value of this pact forced me to experiment with a third and I'm never disappointed to draw into one. The lifegain is very helpful with the costs of Thoughtseizes and Surgical Extractions.

I like a maindeck Surgical Extraction to use it with Thoughtseize, or after surprising with a Pact of Negation while tapped out, or killing a key creature, or to use the 3x Ghost Quarter against Tron or Eldrazi Temple and removing them all. It is also very effective and planning around the opponent's hand and deck composition.

Another sneaky good card is Vault of the Archangel. It works well with the tokens to kill everything they chump block. Also, since the Gideons are indestructible, you don't mind swinging into whatever the opponent has. Also very helpful against Burn, which is heavy in my local meta.

One variation I've made with the deck is to add more Gideon Jura and Wrath of God, cutting the tokens strategy, and adding Repel the Abominable . The non-combat damage it potentially negates should not be overlooked. Then Gideon Jura forces a full swing from the opponent, it gets fogged out, and an army of Gideons can counter-attack for the kill.

The deck is looking to disrupt and get the advantage early and then use Gideon beatdowns and Demonic Pact to sustain. To that end, the curve tops at 4 (with the single Jura the exception) and we've reduced the manabase to 23 (Maybe 22 if it was completely optimized).



Swaghat says... #1

I playtested it against my current modern deck (Golgari) and it seems pretty slow. I readily admit to not being familiar with modern, so bear that in mind and I also only want to help. I think the idea is nifty, particularly with those 0 cost Future Sight spells meshed with Angel's Grace and the gideon emblem. I love decks that don't just copy the top of the metagame, so it was fun looking at this. I do have to wonder why no Path to Exile, a white staple for removal. Additionally Heart of Kiran seems VERY out of place since your source of creatures is only Kytheon and Lingering Souls and manning the vehicle isn't terribly economical. Fatal push also seem a little unnecessary to me as well, but that might be the budget in me talking. Why only one Wrath of God? Maybe play with another, Damnation, Terminus, or Dusk / Dawn to clear the board of non-gideon permanents.

Like I said, I'm not claiming expertise, but I hope this helps!

September 3, 2017 6:37 p.m.

shinobigarth says... #2

might as well mainboard 1 copy of any Gideons you dont already have. Champion is the only one not mainboarded i believe? no real reason not to try to find a slot for him, given the new rule and all. i mean he either helps stop you from losing or he becomes really big and attacks.

September 3, 2017 7:02 p.m.

Lol now I regret selling my playset of Pact of Negation. Really cool deck!

September 4, 2017 1:19 a.m.

Qolorful says... #4

I was confused by your pacts until I realized the gideon emblem... This is the best. Does this compete against some tier 1-2 stuff? Seems like it could once you land your turn 3 gideon...

The only qualm I have is you champion of justice in the side... I just dont like the walker.. it doesnt synergize well with the deck or itself really. It's +1 is only good with a lot of creatures on the board, which is what your trying to avoid, which means that if your +1 is doing well that means your opponent could potentially kill it anyway, and its -15 seems great, but when all you have is that single gideon on the board after the wipe, it is probably going to end up just a 1/1 or 2/2 beater that will durdle around for a couple turns.. Am I wrong in feeling like this? Does it work in this deck along with the other gideons being out to protect it?

September 4, 2017 9:59 a.m.

Camrakul says... #5

Swaghat Thanks for the ideas. Path to Exile and more Wrath of Gods are in the sideboard. Path didn't make make the maindeck because it of the land penalty and exile (so whatever is removed can't be extracted). It's certainly in the sideboard for indestructible creatures or if more removal is needed. Heart of Kiran is crewed almost exclusively by removing loyalty counters from Gideons. Ideal start is: Turn 1 Thoughtseize/Surgical Extraction or Kytheon Turn 2 Heart of Kiran Turn 3 Gideon of Trials w/ emblem & crew and attack with Heart of Kiran (for 4). Pact of Negation and Slaughter Pact can now be cast freely.Turn 4 Demonic Pact, Gideon to a creature, crew Heart of Kiran with Gideon, attack for 8.

Qolorful I'm glad you like it! The toughest part I'm finding is that the Tier 1-2 decks have been played for so long that opponents are well experienced. I've been getting better with practice, and certainly the rule change (which hasn't been implemented yet) will help significantly. A lot of matchups depend on the draws - a Pact of Negation on a Living End or Grapeshot is just gameover. Especially since you're usually casting it from a tapped out board state. I agree with you on the Champion Gideon. It's barely allowable in the sideboard. Worst case scenario, it's a 4/4 indestructible for 4 mana and something else that needs to be removed before the opponent can lose the game. Two experiments I'm using it with: 1) sideboarding against an opponent that goes wide with creatures, I bring in more Wrath of Gods and Champion Gideon, and take out Gideon, Ally of Zendikar. 2) I've been trying out 2 or even 3 Gideon Juras with a more fog approach to the early game with Repel the Abominable. So the early game is letting the opponent build up a board of creatures, but chumping or fogging the damage. Gideon Jura can force their full board to attack, leaving it open to a counter attack (and Champion Gideon being 10/10 or more).

September 4, 2017 12:30 p.m.

Qolorful says... #6

I suppose champion seems playable post rule change against go wide along side Jura, as it can get big and go unblocked. Though ally is good for general protection I think

September 4, 2017 2 p.m.

shinobigarth says... #7

Qolorful that would've been a good point back before the rule change. now that he can have all the Gideons at once, Champion is just one more "shield" the opponent has to take down for him to lose. if he can find room for it in the main, its good to have at least 1 as that gives him that many more shields should he draw it and get the emblem out. and with Champion, i would just keep using the +1 on him to ensure he stays as big as possible to make it that much harder for him to die, because he's gonna be getting additional counters from the +1.

i would put in more card draw though to help ensure i'm drawing at least Gideon Trials.

September 4, 2017 3:26 p.m.

Camrakul says... #8

Qolorful leviathan_cross Swaghat shinobigarthThanks for the input guys. I took some of your suggestions and used them in a new version of the deck. If you liked the look of this one, check out the Mardu Control version I just posted. Thanks for the help & props!

September 10, 2017 6:26 p.m.

hullos says... #9

obviously this deck is B/W but for casual play Glorious End just seems hilarious. not that it needs to be in the deck (because it surely does not) it would just be funny.

September 12, 2017 9:18 p.m.

Camrakul says... #10

hullos Yo, check out this other version. I actually think it's more competitive than this one. Gideon Pact Control

September 12, 2017 11:30 p.m.

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Compare to inventory
Date added 2 weeks
Last updated 1 week

This deck is Modern legal.

Cards 60
Avg. CMC 1.97
Tokens 1/1 Spirit, Gideon, 2/2 Knight Ally
Folders Interesting
Top rank #6 on 2017-09-12
Views 1152

Revision 4 (1 week ago)

-3 Blood Moon maybe
-2 Harmless Offering maybe
+1 Anointed Procession maybe
-4 Glorious End maybe
-3 Repel the Abominable maybe

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