- 4x Concealed Courtyard
- 3x Ghost Quarter
- 2x Godless Shrine
- 2x Isolated Chapel
- 4x Marsh Flats
- 2x Plains
- 2x Shambling Vent
- 2x Swamp
- 1x Vault of the Archangel
I playtested it against my current modern deck (Golgari) and it seems pretty slow. I readily admit to not being familiar with modern, so bear that in mind and I also only want to help. I think the idea is nifty, particularly with those 0 cost Future Sight spells meshed with Angel's Grace and the gideon emblem. I love decks that don't just copy the top of the metagame, so it was fun looking at this. I do have to wonder why no Path to Exile, a white staple for removal. Additionally Heart of Kiran seems VERY out of place since your source of creatures is only Kytheon and Lingering Souls and manning the vehicle isn't terribly economical. Fatal push also seem a little unnecessary to me as well, but that might be the budget in me talking. Why only one Wrath of God? Maybe play with another, Damnation, Terminus, or Dusk / Dawn to clear the board of non-gideon permanents.
Like I said, I'm not claiming expertise, but I hope this helps!
September 3, 2017 6:37 p.m.
might as well mainboard 1 copy of any Gideons you dont already have. Champion is the only one not mainboarded i believe? no real reason not to try to find a slot for him, given the new rule and all. i mean he either helps stop you from losing or he becomes really big and attacks.
September 3, 2017 7:02 p.m.
Lol now I regret selling my playset of Pact of Negation. Really cool deck!
September 4, 2017 1:19 a.m.
I was confused by your pacts until I realized the gideon emblem... This is the best. Does this compete against some tier 1-2 stuff? Seems like it could once you land your turn 3 gideon...
The only qualm I have is you champion of justice in the side... I just dont like the walker.. it doesnt synergize well with the deck or itself really. It's +1 is only good with a lot of creatures on the board, which is what your trying to avoid, which means that if your +1 is doing well that means your opponent could potentially kill it anyway, and its -15 seems great, but when all you have is that single gideon on the board after the wipe, it is probably going to end up just a 1/1 or 2/2 beater that will durdle around for a couple turns.. Am I wrong in feeling like this? Does it work in this deck along with the other gideons being out to protect it?
September 4, 2017 9:59 a.m.
Swaghat Thanks for the ideas. Path to Exile and more Wrath of Gods are in the sideboard. Path didn't make make the maindeck because it of the land penalty and exile (so whatever is removed can't be extracted). It's certainly in the sideboard for indestructible creatures or if more removal is needed. Heart of Kiran is crewed almost exclusively by removing loyalty counters from Gideons. Ideal start is: Turn 1 Thoughtseize/Surgical Extraction or Kytheon Turn 2 Heart of Kiran Turn 3 Gideon of Trials w/ emblem & crew and attack with Heart of Kiran (for 4). Pact of Negation and Slaughter Pact can now be cast freely.Turn 4 Demonic Pact, Gideon to a creature, crew Heart of Kiran with Gideon, attack for 8.
Qolorful I'm glad you like it! The toughest part I'm finding is that the Tier 1-2 decks have been played for so long that opponents are well experienced. I've been getting better with practice, and certainly the rule change (which hasn't been implemented yet) will help significantly. A lot of matchups depend on the draws - a Pact of Negation on a Living End or Grapeshot is just gameover. Especially since you're usually casting it from a tapped out board state. I agree with you on the Champion Gideon. It's barely allowable in the sideboard. Worst case scenario, it's a 4/4 indestructible for 4 mana and something else that needs to be removed before the opponent can lose the game. Two experiments I'm using it with: 1) sideboarding against an opponent that goes wide with creatures, I bring in more Wrath of Gods and Champion Gideon, and take out Gideon, Ally of Zendikar. 2) I've been trying out 2 or even 3 Gideon Juras with a more fog approach to the early game with Repel the Abominable. So the early game is letting the opponent build up a board of creatures, but chumping or fogging the damage. Gideon Jura can force their full board to attack, leaving it open to a counter attack (and Champion Gideon being 10/10 or more).
September 4, 2017 12:30 p.m.
I suppose champion seems playable post rule change against go wide along side Jura, as it can get big and go unblocked. Though ally is good for general protection I think
September 4, 2017 2 p.m.
Qolorful that would've been a good point back before the rule change. now that he can have all the Gideons at once, Champion is just one more "shield" the opponent has to take down for him to lose. if he can find room for it in the main, its good to have at least 1 as that gives him that many more shields should he draw it and get the emblem out. and with Champion, i would just keep using the +1 on him to ensure he stays as big as possible to make it that much harder for him to die, because he's gonna be getting additional counters from the +1.
i would put in more card draw though to help ensure i'm drawing at least Gideon Trials.
September 4, 2017 3:26 p.m.
Qolorful leviathan_cross Swaghat shinobigarthThanks for the input guys. I took some of your suggestions and used them in a new version of the deck. If you liked the look of this one, check out the Mardu Control version I just posted. Thanks for the help & props!
September 10, 2017 6:26 p.m.
obviously this deck is B/W but for casual play Glorious End just seems hilarious. not that it needs to be in the deck (because it surely does not) it would just be funny.
September 12, 2017 9:18 p.m.
September 12, 2017 11:30 p.m.
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|Date added||2 months|
|Last updated||1 month|
This deck is Modern legal.
|Tokens||1/1 Spirit, Gideon, 2/2 Knight Ally|
|Top rank||#6 on 2017-09-12|