Description

*UPDATED: 09/27/2017**

After playtesting for a few weeks now (and a few days with the new rule change in effect), I've narrowed down the decklist to what I think is most effective:

I like to imagine this deck as Gideon and Bob (Dark Confidant) driving around in some cars causing a ruckus.

Gideon being the moral compass (white) and Bob being the troublemaker (black) - like on a TV police detective show.

Gideon

Gideon is the main man here. The new planeswalker rules are in effect, so Gideon now has split personality. We can have up to four on the battlefield at a time with this deck, his alters identifying as:

4x Gideon of the Trials

3x Gideon, Ally of Zendikar

2x Gideon Jura

2x Kytheon, Hero of Akros  Flip

Dark Confidant

Bob is the gas on the fire. That translates here into card draw and discard. Typically the fire can kill you, but with Gideon's trial emblem it is less of a concern. He is represented in the deck with:

4x Dark Confidant

2x Demonic Pact

3x Thoughtseize

4x Fatal Push

Updates

Comments

Swaghat says... #1

I playtested it against my current modern deck (Golgari) and it seems pretty slow. I readily admit to not being familiar with modern, so bear that in mind and I also only want to help. I think the idea is nifty, particularly with those 0 cost Future Sight spells meshed with Angel's Grace and the gideon emblem. I love decks that don't just copy the top of the metagame, so it was fun looking at this. I do have to wonder why no Path to Exile, a white staple for removal. Additionally Heart of Kiran seems VERY out of place since your source of creatures is only Kytheon and Lingering Souls and manning the vehicle isn't terribly economical. Fatal push also seem a little unnecessary to me as well, but that might be the budget in me talking. Why only one Wrath of God? Maybe play with another, Damnation, Terminus, or Dusk / Dawn to clear the board of non-gideon permanents.

Like I said, I'm not claiming expertise, but I hope this helps!

September 3, 2017 6:37 p.m.

shinobigarth says... #2

might as well mainboard 1 copy of any Gideons you dont already have. Champion is the only one not mainboarded i believe? no real reason not to try to find a slot for him, given the new rule and all. i mean he either helps stop you from losing or he becomes really big and attacks.

September 3, 2017 7:02 p.m.

Lol now I regret selling my playset of Pact of Negation. Really cool deck!

September 4, 2017 1:19 a.m.

Qolorful says... #4

I was confused by your pacts until I realized the gideon emblem... This is the best. Does this compete against some tier 1-2 stuff? Seems like it could once you land your turn 3 gideon...

The only qualm I have is you champion of justice in the side... I just dont like the walker.. it doesnt synergize well with the deck or itself really. It's +1 is only good with a lot of creatures on the board, which is what your trying to avoid, which means that if your +1 is doing well that means your opponent could potentially kill it anyway, and its -15 seems great, but when all you have is that single gideon on the board after the wipe, it is probably going to end up just a 1/1 or 2/2 beater that will durdle around for a couple turns.. Am I wrong in feeling like this? Does it work in this deck along with the other gideons being out to protect it?

September 4, 2017 9:59 a.m.

Camrakul says... #5

Swaghat Thanks for the ideas. Path to Exile and more Wrath of Gods are in the sideboard. Path didn't make make the maindeck because it of the land penalty and exile (so whatever is removed can't be extracted). It's certainly in the sideboard for indestructible creatures or if more removal is needed. Heart of Kiran is crewed almost exclusively by removing loyalty counters from Gideons. Ideal start is: Turn 1 Thoughtseize/Surgical Extraction or Kytheon Turn 2 Heart of Kiran Turn 3 Gideon of Trials w/ emblem & crew and attack with Heart of Kiran (for 4). Pact of Negation and Slaughter Pact can now be cast freely.Turn 4 Demonic Pact, Gideon to a creature, crew Heart of Kiran with Gideon, attack for 8.

Qolorful I'm glad you like it! The toughest part I'm finding is that the Tier 1-2 decks have been played for so long that opponents are well experienced. I've been getting better with practice, and certainly the rule change (which hasn't been implemented yet) will help significantly. A lot of matchups depend on the draws - a Pact of Negation on a Living End or Grapeshot is just gameover. Especially since you're usually casting it from a tapped out board state. I agree with you on the Champion Gideon. It's barely allowable in the sideboard. Worst case scenario, it's a 4/4 indestructible for 4 mana and something else that needs to be removed before the opponent can lose the game. Two experiments I'm using it with: 1) sideboarding against an opponent that goes wide with creatures, I bring in more Wrath of Gods and Champion Gideon, and take out Gideon, Ally of Zendikar. 2) I've been trying out 2 or even 3 Gideon Juras with a more fog approach to the early game with Repel the Abominable. So the early game is letting the opponent build up a board of creatures, but chumping or fogging the damage. Gideon Jura can force their full board to attack, leaving it open to a counter attack (and Champion Gideon being 10/10 or more).

September 4, 2017 12:30 p.m.

Qolorful says... #6

I suppose champion seems playable post rule change against go wide along side Jura, as it can get big and go unblocked. Though ally is good for general protection I think

September 4, 2017 2 p.m.

shinobigarth says... #7

Qolorful that would've been a good point back before the rule change. now that he can have all the Gideons at once, Champion is just one more "shield" the opponent has to take down for him to lose. if he can find room for it in the main, its good to have at least 1 as that gives him that many more shields should he draw it and get the emblem out. and with Champion, i would just keep using the +1 on him to ensure he stays as big as possible to make it that much harder for him to die, because he's gonna be getting additional counters from the +1.

i would put in more card draw though to help ensure i'm drawing at least Gideon Trials.

September 4, 2017 3:26 p.m.

Camrakul says... #8

Qolorful leviathan_cross Swaghat shinobigarthThanks for the input guys. I took some of your suggestions and used them in a new version of the deck. If you liked the look of this one, check out the Mardu Control version I just posted. Thanks for the help & props!

September 10, 2017 6:26 p.m.

hullos says... #9

obviously this deck is B/W but for casual play Glorious End just seems hilarious. not that it needs to be in the deck (because it surely does not) it would just be funny.

September 12, 2017 9:18 p.m.

Camrakul says... #10

hullos Yo, check out this other version. I actually think it's more competitive than this one. Gideon Pact Control

September 12, 2017 11:30 p.m.

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Date added 2 months
Last updated 1 month
Legality

This deck is Modern legal.

Cards 60
Avg. CMC 2.50
Tokens 1/1 Spirit, Gideon, 2/2 Knight Ally
Folders Interesting
Top rank #6 on 2017-09-12
Views 1301

Revision 6 See all

1 month ago)

+1 Wrath of God main
-1 Gideon's Intervention main
-1 Path to Exile main
+2 Inquisition of Kozilek main
-1 Dark Confidant main
-1 Wrath of God side
+1 Gideon's Intervention side
-1 Stony Silence side