I finally tried it with Green: Infinite (Delirious) Construct (AER). I just started testing, but really like the feel so far. We'll see ...
January 11, 2017 4:36 p.m.
Here's my take on the combo: Infinite Construct (AER). Thanks again!
January 7, 2017 8:46 a.m.
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Engineered Explosives <-- over Anger of the Gods easier to cast in a three color deck, you're not committed to on turn 3.Ratchet Bomb <--Same as above Dreadbore <-- for Planeswalkers in the Side.Ancestral Vision <-- Do not underestimate drawing cards, controls wetdream <-- synergy with Yahenni's Expertisemore Tasigur, the Golden Fang maybe x3drop Young Pyromancer he's better in a dedicated strategy and worse without Gitaxian Probedrop Faithless Looting better if you were running cards with Madnessconsider Spell Snare, Spell Pierce, Familiar's Ruse <-- +1 for synergy with Snapcaster Mage.More artifact hate and explore other options for Graveyard hate.Up the count on Thought Scour to fuel Delve.Tip, prioritize creature's for discard spells, and you can focus more counterspells on noncreatures. Drop Remand
January 20, 2017 8:58 p.m.
January 20, 2017 8:38 p.m.
MindAblaze more likely Kolaghan's Command I have yet to see a Blightning in modern play, at least outside of testing. There are just better things to be doing for 3 mana, one of those being Kolaghan's Command, getting back a Snapcaster Mage after flashing in for a block and having them discard a card. Or against Affinity, deal 2 damage to a Vault Skirge and blow up a Cranial Plating.
January 20, 2017 8:36 p.m.
Do you mind giving my deck a look
, it's more Spooky than Caw and more Giestly than Blade.
January 18, 2017 11:41 p.m.
January 17, 2017 2:06 p.m.
Why place Tezzeret's Touch on Ornithopter when you could put it on Hope of Ghirapur and get it back. You could probably run an list with Restoration Specialist or some other type of recursion strategy.
January 14, 2017 10:01 p.m.
This is one that I have recently put together, check it out, play test it let me know what you think.
January 14, 2017 midnight
Yes, Stubborn Denial is only going to work for you provided you can consistently increase the power of your creatures to 4 or greater otherwise stubborn denial is just a worse Force Spike. Negate is a fail safe, Spell Pierce would be great if you can consistently kill them by turn 6ish. There is no catch all unless you run hard counters, Remand might be something to consider as it replaces itself Izzet Charm is versatile, Spell Snare is very conditional, as well as several others.
January 13, 2017 9:28 p.m.
randomrarehunter All the cards that are listed as illegal are in the new set Aether Revolt being released for Standard January 20th.
January 11, 2017 5:53 p.m.
Also you're running delve creatures which inherently do not work with delirium, in fact it actively works against it by exiling cards from your graveyard.
January 11, 2017 10:50 a.m.
The first thing I noticed is that you are running Grim Flayer, but you don't have any Tribal, Enchantments or Artifacts, so it will be somewhat more difficult to reach delirium before turn 4 or 5. Leaving Grim Flayer highly susceptible to Lightning Bolts! , additionally you don't have any other cards that use delirium so he feels out of place.
January 11, 2017 10:48 a.m.
Here's a new Combo to consider, perhaps a control type deck could use this, if it works it would be disgusting.
January 10, 2017 11:37 p.m.
You know what I forgot about Heroic Intervention which you could run with Blossoming Defense and splash like some of the energy decks already do in the sideboard for mirror matches etc. Only now we are running a combo along side a midrange plan.
January 10, 2017 9:18 p.m.
Well you should know that my favorite deck that I have played against, was a Temur Twin deck; running Tarmogoyf, 1 or 2 Thragtusk and Huntmaster of the Fells Flip, along side the splinter twin combo with 1 Deceiver Exarch and 1 or 2 Bounding Krasis, which was run light, with bolt and a counter spell suite, the deck was sweet.
January 10, 2017 8:50 p.m.
Well clayperce I'm almost convinced that the construct is a good drop in for a , , energy deck, primary strategy beat down with aggressive creatures forcing your opponent to deal with them, then drop the construct to finish them off, and in a pinch the construct can be the blocker you really need, that and with Prey Upon creatures a 1 mana removal spell for creatures of any size. possibly in a defensive strategy with Tezzeret the Schemer.
January 10, 2017 2:46 p.m.
Have you tried Contingency Plan, for card filtering. I have been thinking a lot about this combo I just don't know if there are enough support cards in standard for it to be two colors, and I just don't see it being an all in strategy. I'm thinking of playing this more like infect, where it is a win con to hit big and win on the stop but, more likely to take it to the midgame. I'm reevaluating temur colors I like the idea of one mana spells to really help the Crackdown Construct stick to the battlefield.
January 10, 2017 1:20 p.m.
I think I'm most upset about the Gitaxian Probe ban, Grixs and Izzet Pyromancer just got a lot worse. I guess Temur pyro could be a thing with Mutagenic Growth it's really just a fringe strategy in modern anyway. But I'll miss it in my Grixis deck
January 9, 2017 4:46 p.m.
jachher the Metalwork Colossus is there because 1 it is hit by MadCap Experiment and Indomitable Creativity, second when it is turned over to Combustible Gearhulk's ETB trigger 11 damage is placed on the stack.
January 8, 2017 12:53 p.m.
JamerzGamerz even if you do ping it, a good deck builder will have other ways to reach a win condition, for example if that were to happen I could draw into another Guardian and/or a Panharmonicon and combo off with the Panharmonicon and another Guardian, or the original Guardian and Essence Flux resulting in two ETB exile triggers which I can stack resolve one on another Guardian the other on something else for example Eldrazi Skyspawner the guardians exile each other with one of their simultaneous ETB exile triggers and the other two on the Skyspawner; this equates to infinite Eldrazi Scions and Infinite mana, with a Thraben Inspector in play at that time I can draw into another win con like my own Walking Ballista which will come into play with an arbitarily large amount of +1/+1 counters and kill you, or I could flicker Ruins of Oran-Rief of infinite +1/+1 counters and swing with an massive haste creature; there are so many ways to exploit this little creature.
January 7, 2017 10:57 p.m.
Recent Development tinkering around with deck ideas for the Saheeli Rai and Felidar Guardian combo/Panharmonicon etc. combo I rediscovered Crumbling Vestige provided you have Panharmonicon in play at the time the guardians can combo off with each other to generate infinite mana to use with any of you . This combo is one that can easily be placed into the shell of the Saheeli Guardian deck, without cutting any important parts, more importantly we can exploit Panharmonicon with out ETB triggers for value to help us reach our combo in multiple ways.
So for example I have two Felidar Guardians, or a Felidar Guardian in hand and a Wispweaver Angel with Panharmonicon in play you can target two triggers of the Guardian at an Eldrazi Skyspawner giving you 2 Eldrazi Scion tokens; you could do the same with Wispweaver; In some cases this will give you than mana you need to combo out.
Another infinite mana combination with the Eldrazi Skyspawner is if you have the Panharmonicon and two of your guardians this will give you infinit Scions, if you happen to have a Thraben Inspector you can generate more than enough mana to either play it or anything in your hard for that matter, if the Inspector happens to be in play you can generate infinite Clues to draw yourself into a win con. There are a lot of interesting things you can do with these Guardians only time will tell.
January 7, 2017 10:45 p.m.
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