Can I play azorious chancery on my end step?

Asked by BaBaBLaCkSHeeT 10 years ago

From the rules it appears I can play a land on my end step if it's my only land played this turn.

However, azorious chancery cause a plains to bounce back into your hand making it ideal to play on turn three in my example:

Turn 1: plain, 1 dropTurn 2: plain, 2 dropTurn 3: 2 drop. Combat phase, azorious chancery (bounce plain)Turn 4: plain

This scenario won't highly affect my tempo while allowing me to have the two mana land. I'm just wondering basically if I'm allowed to play a non-basic land before my end of turn because of the bounce back.

This avoids not being able to do anything on turn three as a result of having one mana for playing chancery first.

Hope this makes sense!

cklise says... #1

"You can play a land only during one of your main phases while the stack is empty."

Pulled the above quote from a WotC page about Magic basics. So in short, no, you can't play a land during your end step.

November 27, 2013 12:24 a.m.

BaBaBLaCkSHeeT says... #2

What would be the other main phase they're talking about then? I though it happened post combat?

November 27, 2013 12:29 a.m.

YouGotFranked says... #3

You have a main phase between the draw phase and the combat phase, then you get a second main phase after the combat phase

November 27, 2013 12:34 a.m.

kmcree says... #4

You can play it during your second main phase, provided you didn't play a land during your first main phase. Second main phase comes after combat.

November 27, 2013 12:35 a.m.

erabel says... Accepted answer #5

Your turn doesn't end immediately after combat. There's another main phase, which is exactly like your precombat main phase, just... after combat. Then, after everyone decides to move to end step (by passing priority on an empty stack), the end step is moved to.

cklise is right, though. You can play lands during either main phase, as long as you haven't played a land yet, but not during your end step.

November 27, 2013 12:36 a.m.

BaBaBLaCkSHeeT says... #6

So in my given scenario I could play it on turn three post combat phase instead of the beginning of the turn? This would avoid losing more tempo due to the bounce back of the card.

Azorius Chancery ?

Apologize for not linking earlier new to this site.

November 27, 2013 12:39 a.m.

The full turn order to clarify what everyone is saying:

-Untap Step

-Upkeep Step

-Draw Step

-Main Phase

-Combat Step

a)Beginning of Combat

b)Declare Attackers Step

c)Declare Blockers Step

d)Damage Step

e)End of Combat

-Main Phase 2 (this is where you can still play a land, if you didn't play one already)

-End Step (this is just here for ability triggers, and for players to play instants and flash cards. No one may play sorceries, enchantments, creatures, or lands without flash.)

-Cleanup Step

Hope this clears up the confusion.

November 27, 2013 12:41 a.m.

Also, you can play it post combat if you like, but in your scenario your tempo would remain the same, you are still going to lost the same amount of tempo regardless of when you play it.

November 27, 2013 12:46 a.m.

BaBaBLaCkSHeeT says... #9

Well my question was to mainly allow me to still play a two drop on turn three where playing it before tapping to cast a creature is be stuck with only one mana due to the bounce back.

November 27, 2013 1:04 a.m.

Well yes, but in both cases the result at the end of a turn is going to be the same tempo, whether you play the two drop before or after combat won't change that. You'll still have played the same cards, have the same cards in hand, same number of lands in play etc. Playing the land in your 2nd main doesn't net any kind of tempo gain or any other mechanical advantage. The advantage comes from strategy and player psychology.

November 27, 2013 1:18 a.m.

Gidgetimer says... #11

The thing is that you don't have to play the land at the beginning of the main phase so even if you only had the one main phase you could play the 2 drop and then play the land. The other thing is unless it will change combat (creatures with haste, auras, stuff that adds 1/1 counters) it is usually advisable to not play anything until your second main phase.

November 27, 2013 7:39 a.m.

This discussion has been closed