Sliver Planeswalker?

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Posted on July 20, 2014, 4:21 a.m. by SorcerersBone

I was thinking of how other people were saying a sliver planeswalker could never become a thing, but I decided to take a crack at it.

Sliver Sapience WUBRG Planeswalker - Conscious Loyalty 2

(Innate) Sliver Sapience enters the battlefield as a 0/1 sliver creature with a hive counter on it. If a sliver becomes Sliver Sapience, move all hive counters to it. It's still a creature.

+X: Reveal the bottom X of your library. Exile "Hives Stirrings" and all sliver creature cards, and put the rest in the graveyard. You may cast "Hive Stirrings" without paying its mana cost, and you may cast other cards exiled this way for X less while a planeswalker named "Sliver Sapience" is on the battlefield. (X is equal to the number of hive counters on Sliver Sapience)

-2: Flash. Choose a sliver. It becomes a copy of Sliver Sapience in addition to its other abilities with an equal amount of loyalty counters on it.

-8: You get an emblem with "At the beginning of your first main phase, you may choose a sliver. If you do, place a hive counter on it and it becomes Sliver Sapience with 1 loyalty counter in addition to its other types and abilities."

Flavorwise, the innate shows that when the planeswalker spark appeared in the horde, it could be transferred all around the hive. The +X synergizes well with slivers and lets you (basically) draw from the other end of the library. The -2 can be used repeatedly, and this is not an accident, this is flavor just like the innate. And to synergize with itself, the ult keeps the spark alive and makes the +X more viable as the game goes on.

So, go ahead and rip me a new one. I'm sure i messed something up.

Epochalyptik says... #2

First, the abilities are very wordy and somewhat confusing.

The +X should never exist, first because it's a +X, and second because it's wordy. Streamline the ability and give it a fixed loyalty cost.

The -2 is dysfunctional for two reasons. First, flash doesn't work on abilities. It only affects when you could cast spells. Additionally, creating another Sliver Sapience planeswalker would result in one of the two Sliver Sapience planeswalkers being put into its owner's graveyard. Also, the "equal number of loyalty counters" is undefined.

Same goes for the -8. This ability is basically a worse -2 because it creates low-loyalty planeswalkers, and it does so at the beginning of the main phase, which means you don't get a chance to activate a loyalty ability of an existing copy before the planeswalker uniqueness rule puts it in your graveyard.

July 20, 2014 4:39 a.m.

SorcerersBone says... #3

I read it over again, and I agree with the +X being wordy, i'm not sure what to change it to since the counters are meant to float around the slivers. (And this ability works with eldrazi if you run Conspire)

-2 was made as evasion to keep any planeswalker named Sliver Sapience alive. 'equal number of loyalty counters' is after the -2 is taken into account. I suppose I could write "Activate anytime you could play an instant." to fix the flash and i'll try to clear up the loyalty thing. You're supposed to be able to play it during your opponents turn though, so its not just immediately destroyed, and makes -8 manageable.

With the emblem, its meant to target the already existing planeswalker (its still a sliver due to the innate) to give it a hive counter. Your +X goes from +1 to +2, letting you exile more and cast them more cheaply. If your walker is incapacitated (via Pacifism, -1/-1 counters, O ring, etc) you can make another walker and move existing hive counters to the new one. Sure, the -8 emblem makes a walker with 1 loyalty, but its worth it.

I don't think the sliver queen would mind sacrificing one of her newly spawned younglings to become a planeswalker anyway.

July 20, 2014 5:29 a.m.

JWiley129 says... #4

One thing that you might want to consider is that it requires something inherently unique to become a planeswalker which is not what Slivers are about. So I think the conceptual premise of your Sliver planeswalker is a bit off. I tried to make a Sliver planeswalker and the concepting is as hard as figuring out the abilities.

July 20, 2014 8:50 a.m.

I'm really not a fan with the direction this ended up taking. It can really only become one of two things in its current state: Really, really bad, or really, really busted.

July 20, 2014 9 a.m.

Also, the card isn't intuitive. I read the whole thing and I still have no idea what it does. It needs both clarity and focus. Do less things better and keep those things simple and clean.

July 20, 2014 9:02 a.m.

HorrorAvengers says... #7

Just my 2/5ths of a nickle on this.

Plainstwalkers designed around certain tribes should be usable outside of those tribes, just better in them. Compare Nissa to Sharkan the mad. Nissa is only good for spamming nissa's chosen outside of elf decks. Sharkan is scary in dragon decks, but he works in others. Seriously, I love his 0 effect in the right deck. Just incredible.

July 21, 2014 2:17 a.m.

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