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ZENDIKAR - [D13.4c.1]

Modern

Askani28


IT'S A TRAP!!!


You insist to continue the expedition. The Kor Guide accepts your request, but warns you of the dang- "DON'T WALK ON THAT RUNE!!!"

Too late! The rune triggers, and instantly great walls of ice form all around you: you are trapped! The giant imprisoned in the ice below your feet opens its titanic eyes... and stares at you! The ice starts to shatter and break: the giant is trying to break free!!!

You could break down the walls of ice around you and escape... but the ice seems very thick. If only you could find a way to disarm the trap before the giant is set free!


ICE TRAP:
LEVEL: 4
LIFE: 6
Preparation time: 4 turns
Commander: None
Music

FIGHT FOR YOUR LIFE!

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Continue here if you SURVIVED

Continue here if you DIED



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Quit to MAIN MENU.
Read QUEST MAGIC's RULE page here.
QUEST MAGIC has been created by Vincent Godin-Filion.

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