The Best Offense is a Good Defense

Commander / EDH deepon

SCORE: 1 | 1 COMMENT | 449 VIEWS


Maiden Voyage —Oct. 4, 2017

Here are the final cuts and changes made to the deck:

Cuts: 1x Accorder's Shield 1x Canopy Cover 1x Grizzled Leotau 1x Kami of Old Stone 1x Valiant Guard 1x Rampant Growth 1x Spidersilk Net 1x Leyline of Vitality 1x Primal Rage 1x Rolling Stones 1x Eland Umbra 1x Favorable Destiny 1x Wild Growth 1x Kin-Tree Invocation 1x Wall of Tanglecord

Additions: 1x Skeleton Key 1x Voyaging Satyr 1x Wild-Field Scarecrow 1x Fairgrounds Warden 1x Moaning Wall 1x Explosive Vegetation 1x Sight of the Scalelords 1x Anguished Unmaking 1x Kambal, Consul of Allocation 1x Maelstrom Pulse 1x Meandering Towershell 1x Grand Coliseum 1x Isolated Chapel 1x Krosan Verge 1x Sunpetal Grove 1x Tainted Wood 1x Tainted Field 1x Woodland Cemetery

Went one for two on testing out the deck in 1v1 Commander, first game became a battle of attrition and I couldn't get rid of the other player's enchantments. 2nd game against another deck, won a fairly quick match dealing 20 points of Commander damage. Thinking about adding more enchantment/artifact removal but without destroying in case they are indestructible. Also need a way to get Wakestone Gargoyle and Assault Formation out faster.

Jiro_Flowrite says... #1

You're probably going to want to add in all the old stand-by's like Sol Ring, Lightning Greaves, Swiftfoot Boots, etc.

Here's what I've done with Ghave: http://tappedout.net/mtg-decks/gravemind-1/ if you want some ideas.

August 7, 2014 9:44 p.m.