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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Goliath Beetle
Creature — Insect
Trample
Gidgetimer on Rules about doubling damage, specifically …
3 years ago
When the creature deals damage the number that is dealt is twice the unmodified damage. It does not change when or how that damage is dealt.
Combat damage from a creature without first strike will be dealt during the normal combat damage step.
Combat damage from a creature with first strike will be dealt in the first strike combat damage step.
Combat damage from a creature with doublestrike will be dealt in both and each will be doubled.
Damage from a creature with infect will still cause -1/-1 counters or poison counters, the number of counters will be doubled.
The ruling you found referring to trample is stating that when assigning damage the game will not "look ahead" to see the modified damage. If you attack with a Goliath Beetle and it is blocked by a Grizzly Bears you must assign at least 2 damage before trampling any over. It doesn't matter that a single point would be lethal after the doubling.
The same damage assignment logic applies to multiple blockers and other things that distribute damage like the Ravenous Gigantotherium used as an example in the next ruling. In all cases the unmodified damage is assigned and then the damage is doubled when dealt.