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Also, grievances yes I did accidentally take out treasure nabber instead of beseech the queen thank you for correcting me there.

November 18, 2020 4:57 p.m.

paulogothic Well, that is just your opinion. I believe Mardu can be played in more than one way. I'm not going to force red cards that don't synergize with the rest of the deck just because they may deal damage or something. I have gone through an insane number of tests and deck lists with Licia trying out different cards, many of which have been red, but they just aren't as good as they seem. Again, the deck is aggressive and plays a lot like a red deck so it doesn't bother me as it feels like I am jumping through the lava of a volcano every time I play anyway.

I'm not even saying that you can't make a Licia deck with more focus on red. I mention in the primer that others have made a more group slug style version and even a storm version of Licia, but this deck's theme is based of the velocity advantage we gain off of the numerous life gain combos this deck employs. That's fun for me, and that's what this deck will continue to focus on.

November 18, 2020 4:14 p.m.

paulogothic People choose to play commanders for several reasons including wanting to abuse their own unique abilities, filling a certain color combination they don't already have a deck of, or because the commander fills a certain role that no other commander can for their own particular vision of the deck.

Licia was chosen for that last reason; she fills a role that no other commander can fill for my personal vision of this deck. This deck, first and foremost, is a deck about spending life aggressively, even recklessly to gain advantage over your opponents in any number of ways (mana, card draw, direct damage).

With that vision in mind, most of the cards in magic that allow me to use and abuse life are White and Black. There just aren't that many red cards that allow me to spend life to gain an advantage. The most notable ones like Moltensteel Dragon and Treasonous Ogre I do include as they fit what I want to do with the deck. I would love to include more red cards that allow me to abuse life, but Wizards simply isn't designing any in recent years.

Go back through my revision history in the deck and you'll find I have had more red cards in the deck before like Soul's Fire, Treasure Nabber, and Heartless Hidetsugu to name a few, but as new, more efficient White and Black life abusing cards are printed I have to take a micro-efficiency look at the deck and I have typically been finding that the red cards do less then the White and Black cards do for my vision of this deck.

I'm always looking at new red cards with each new set that comes out, because I would like to include more red. For example, I'm quite eager to try testing out Wheel of Misfortune from Commander Legends. I believe it gives me an advantage as I don't mind taking the hit if I am the highest number. However, I'm not going to compromise the efficiency and general vision of my deck for any red cards if I find they don't work as well as I'd hoped.

That being said, while it may only have a few red cards in the deck - it certainly plays like a red deck. This deck is about being aggressive with your life spending and being able to recoup that life before your opponents can take advantage of your lower life. Your life total fluctuates wildly, the velocity of your card draw, life gain, and sometimes mana can be reckless, and you're typically the aggressor on the attack as well. It's a lot of fun and certainly feels Mardu to me.

November 10, 2020 3:21 p.m.

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