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Tzefick - Yeah, I just wanted to kind of flip the color pie upside down and make some powerful creatures that don't necessarily need to be just in one format or one color, they can be used whenever, sort of like the Pacts or Phyrexian mana.
October 11, 2019 1:36 p.m.
That's kind of the point of the cards, I think it would be cool to include in decks that don't necessarily run green, to get some extra ramp.
October 11, 2019 12:24 p.m.
Falcoshin - Except this is nowhere near as broken as Prime Time.
October 10, 2019 11:36 p.m.
Another one. Thoughts? Suggestions? Personally, I think it's more balanced and color-appropriate than Volcanic Behemoth, but you tell me.
October 10, 2019 12:38 p.m.
sliver420x - I see your point, but reducing the cost of this creature by even one or two mana would make it extremely overpowered, and I designed it to be narrow on purpose, so that not every deck in the universe could run it. You still need 7 mountains and 9 mana to cast it, even if it does give 3 back. I didn't design it to be a turn-3, game-winning play, even though cheating it into play gives you a massive advantage.
October 10, 2019 12:35 p.m.
- Check out the card at the very top. I dumped the untap ability, but I added a damage ability in its place, to keep the cost of it reasonable. I think 6 mana for these two abilities is very powerful, while still requiring you to have seven Mountains and 9 mana total.
October 10, 2019 12:32 p.m.
chandra69liliana - Then this obviously won't be a card in cEDH, but in casual play and normal EDH, where people actually play for fun instead of combo-ing off on turn 4, it would be very powerful.
October 10, 2019 12:03 p.m.
Hey should I make a cycle of these, one for each color? I think it would be cool.
October 10, 2019 11:33 a.m.
Liliana69Chandra - Most likely Commander, which tends to contain higher CMC cards. I just thought that 7 mana would be too easy for such a powerful creature, and there's plenty of decks in commander still capable of ramping it out.
October 10, 2019 11:29 a.m.
Personally, I think the card itself is very balanced. If it was a lower CMC, it would be overpowered, and even with the P/T lowering it would still be way too good with a lower CMC.
October 9, 2019 7:12 p.m.
Thanks guys, I didn't know that! I was just confused because the preview contained the image, but it didn't transfer over to the actual thing.
October 9, 2019 3:46 p.m.
Custom card I designed today:
What do you guys think of it? Is is too overpowered, or underpowered? Suggestions to improve it? I think it's a pretty cool card, and might make a cycle of them, one for each color.
EDIT: I revamped the design and made it slightly different, and less clunky.
EDIT 2: I took suggestions into consideration and got rid of the untap ability, and replaced it with something more red-appropriate.
October 9, 2019 3:37 p.m.
XxXParzivalXxX - I considered it, but in the end it was too expensive to include since I'm trying to keep the deck under $100.
October 8, 2019 1:58 p.m.
Falcoshin - I like your idea. I'll change it to that!
- Thanks for the suggestions! I didn't really consider the red abilities, my mistake lol. I'm going with Falcoshin's idea here, just add a basic attack trigger to keep it worthy of red and white.
Thank you all for the feedback and suggestions! I'm kind of overwhelmed to be honest, it's the first time I've tried to do something like this. If i missed something major please tell me.
October 7, 2019 9:45 p.m.
Skyler1776 - I just meant creatures with specific abilities towards a certain tribe, and while Morophon does work, I was just thinking of cards beneficial for just Angels.
October 7, 2019 4:15 p.m.
Commander / EDH
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