Unequiping an Equipment

Asked by sonnet666 11 years ago

This is something that that has bothered me ever since my second starter deck back in the mirrodin block. and even the comprihensive rules has failed to provide a satisfactory answer.

How does an equipment come off a creature?

My best reasoning: the keyword ability equip fuctions regardless of whether the equipment is attached to a creature, and paying it's equip cost allows you to attach it to any other creature you control. Therefore: If I have a Lightning Greaves that's equipping my 1/1 elf, and I want to attach an additional equipment to said elf, I will have to first pay it's equip cost to attach it to a different creature, then attach the other equipment, then reattach Lightning Greaves . And, in this scenario, if I only control that 1/1 elf, I'm completely screwed.

The only two other possibilities I can think of are:

Once an equipment becomes attached to a creature it stays attached until that creature leaves the battlefield (unlikely, and no one plays that way), or:

You can unequip your equipment anytime you could play a sorcery by saying, "Ey you wit' the sword, drop that." (also unlikely)

I should clarify that the only reason this has bothered me for so long is that there isn't enough discrepency on the matter to ever warrant a difinitive explaination, despite the fact that ever one I ask has a slightly different oppinion that they're not really sure about. Also it really only ever becomes an issue when you're dealing with Lightning Greaves or whisperslik cloak.

While I'm at it I might as well ask a similar question.

Soulbond:The reminder text says, "you may pair this creature with ANOTHER unpaired creature when either of them comes into play." Does this imply that the soulbond creature needs to be unpaired at the time of pairing? e.g. My Dawnstrike Paladin is paired with the previously mentioned 1/1 elf, does that elf have to leave play before I can pair the paladin to another creature? Or can I switch pairings on the fly the next time I play a creature spell?

I think it's probably the first one, but I just want to make sure.

Thanks for listening, I know this was a long question.

Epochalyptik says... #1

Once an equipment is attached to a creature, it remains attached until that object is no longer a creature or until the creature leaves the battlefield. You may pay the equip cost to transfer the equipment to another creature you control. If the equip ability fails or is countered, the equipment remains where it is.

Soulbond works on the same principle. The creatures remain paired until one of them leaves the battlefield. You can't repair a creature without breaking the first pair.

April 6, 2014 9:01 p.m.

pskinn01 says... Accepted answer #2

Once an equipment is attached (and can only attach to a creature you control) it stays attached until:
- the equipped creature dies and is put in the graveyard (if you regenerate the creature it stays in play and the equipment stays attached)
- the equipped creature is removed from the game (if the creature comes back into play the equipment will not automatically re-attach (execpt for things like Ronin Warclub ))
- you pay the equip cost to attach it to another creature.
- a spell or ability causes it to unattach
You cannot just unequip an equipment.

From the CR:

702.94a Soulbond is a keyword that represents two triggered abilities. "Soulbond" means "When this creature enters the battlefield, if you control both this creature and another creature and both are unpaired, you may pair this creature with another unpaired creature you control for as long as both remain creatures on the battlefield under your control" and "Whenever another creature enters the battlefield under your control, if you control both that creature and this one and both are unpaired, you may pair that creature with this creature for as long as both remain creatures on the battlefield under your control."

April 6, 2014 9:02 p.m.

Epochalyptik says... #3

Also, equipment becomes unattached if the creature can no longer legally be equipped by that permanent (e.g. the equipped creature gains protection from artifacts).

April 6, 2014 9:08 p.m.

This discussion has been closed