triggering Magosi, the Waterveil multiple times

Asked by koylucumert 9 years ago

so lets say i have the magosi infinite turns combo (magosi + Kiora's Follower) i managed to have three turns and somehow the combobroke down and i passed the turn to my opponent. will i have skipped 3 turns (meaning my opponent will play 4 turns) or will i have skipped the same turn three times(in that case my opponent will only have 2 turns) ?

Epochalyptik says... #1

Can you describe the combo a bit more? I feel like something is missing here.

January 8, 2016 8:45 a.m.

Epochalyptik says... #2

Also, note that Magosi, the Waterveil has no triggered abilities. It has a static ability and three activated abilities. Activated abilities are activated; triggered abilities trigger.

January 8, 2016 8:47 a.m.

BlueScope says... Accepted answer #3

In general, you have to keep track of extra turns (and therefore regular turns). But first, let's break down your combo the way I see it (because I don't see the infinite combo):

You start your turn, untapping Magosi and Kiora's Follower. Eventually, you decide to activate Magosi's 2nd ability to put a counter on it. When it resolves, you have to skip your next turn. Either in response to that or after it resolves, you activate the Follower's ability to untap Magosi, then assumingly activate it's last ability to get an extra turn after this turn, and also take it back to your hand. When the turn ends, you have an extra turn that you have to skip, meaning the game will proceed in it's regular order - there's no extra turns for anyone.

Am I missing something?

January 8, 2016 8:51 a.m.

koylucumert says... #4

for the combo you have to have the follower, magosi and another blue mana source on the battlefield. first you use the blue and put an eon counter on magosi, then you tap follower to untap magosi, then tapping the magosi for the extra turn and returning it to my hand and than as the turns land playing magosi back. so you first skip your next turn and then get an extra turn before it everytime, which gives you infinite turns. and i know its not "trigger" iused the word wrong

January 8, 2016 8:54 a.m.

koylucumert says... #5

i am not sure but as i remember from the ruling it must be an infinite turn combo because when the second ability of magosi becomes activated , it makes you skip your next turn when you activate it. so next turn is skipped. but after that its second ability makes you play a brand new turn so it becomes like you get an extra turn but after that turn your opponent plays 2 turns. but you activate this combo on each of your turns so your turns never end.

January 8, 2016 9:03 a.m.

koylucumert says... #6

well i just checket it and BlueScope is right they cancel each other. thanks for your help

January 8, 2016 9:15 a.m.

BlueScope says... #7

I see what confuses you... trying to find a rule, this is what most accurately describes what's happening regarding your case:

500.7. Some effects can give a player extra turns. They do this by adding the turns directly after the current turn. If a player is given multiple extra turns, the extra turns are added one at a time. If multiple players are given extra turns, the extra turns are added one at a time, in APNAP order (see rule 101.4). The most recently created turn will be taken first.

In other words, there's no specific turns created and others that are skipped - just turns after the current turn. Because your next turn is also your extra turn, that's the one that will be skipped.

In addition, even if you could use it in the way you described, as it enters the battlefield tapped, you wouldn't get infinite turns out of it anyway.

January 8, 2016 9:22 a.m.

This discussion has been closed