Regen

Asked by BlckGaming 13 years ago

So, in the middle of a game, my friend had a Parallel LivesMTG Card: Parallel Lives and regenerated a golem token. If it dies and comes back, does Parallel LivesMTG Card: Parallel Lives take effect and make more tokens?

Ohthenoises says... #1

creatures that gain regeneration do not die anymore, like back in the old days. now regeneration states something along the lines of "the next time this creature would be destroyed it is not instead remove it from combat (if applicable) and tap it" so it will never re enter the battlefield. sorry

February 11, 2012 8:47 p.m.

Ohthenoises says... #2

Follow up: "701.12a If the effect of a resolving spell or ability regenerates a permanent, it creates a replacement effect that protects the permanent the next time it would be destroyed this turn. In this case, "Regenerate [permanent]" means "The next time [permanent] would be destroyed this turn, instead remove all damage marked on it and tap it. If it's an attacking or blocking creature, remove it from combat.'"

February 11, 2012 8:49 p.m.

KorApprentice says... Accepted answer #3

Actually, regenerating a creature never allowed it to go to the graveyard. This is the rule for Regeneration from the original Alpha MTG Rulebook:

Regeneration: Regeneration prevents a creature from going to the graveyard. This ability must be used at the moment the creature would normally be removed from play. Creatures that have already been discarded into the graveyard cannot be regenerated. Enchantments on a regenerated creature remain in play. When a creature is regenerated, it is always tapped. A creature that is sacrificed may not be regenerated.

February 11, 2012 9:23 p.m.

Ohthenoises says... #4

must have been a house rule sorry about that (playing as a kid with my brother in alpha)

February 11, 2012 9:38 p.m.

KorApprentice says... #5

I cannot tell you how many times people assumed that 'Regenerate' meant 'Return from your graveyard to the battlefield tapped' when I was growing up. It was possibly the most annoying thing to explain to players in games that I have ever encountered.

February 11, 2012 9:43 p.m.

Ohthenoises says... #6

yea sorry for the confusion. That was how me and my brother played back then so I took his word for it (not like it mattered at the time playing in house)

February 11, 2012 9:45 p.m.

KrazyCaley says... #7

For general reference, this kind of effect, that says "if x would happen, instead y happens" is a called a "replacement effect."

THE MORE YOU KNOW.

February 12, 2012 1:15 a.m.

KorApprentice says... #8

"Is a called"? Are you Italian now Caley?

February 12, 2012 1:30 a.m.

KrazyCaley says... #9

Typo. Should have been "is a'called."

February 12, 2012 1:33 a.m.

Ohthenoises says... #10

It's a me Caley!

February 12, 2012 1:34 a.m.

Rhadamanthus says... #11

FYI @KorApprentice: By the time Revised came around, the rules described regeneration as the creatre actually leaving play and then re-entering. Exactly where it went to and subsequently came back from is ill-defined, only given as "on the way to the graveyard". The 4th Edition rules used the ambiguous "return to life" to describe regeneration, but the 5th Edition rules update finally clearly stated that the creature doesn't leave play. It's understandable how play groups who learned the game a long time ago could be confused about this. I'm really glad everything is much clearer and makes more sense now.

February 12, 2012 10:09 a.m.

This discussion has been closed