Inquisitors Flail

Asked by Pwnengine 13 years ago

Multiple card:Inquisitor's Flail? Lets say 2 flails on a 3 damage creature. What happens?

  1. Nothing/Double damage (Same as 1 flail)

Hits for 6

  1. Triple damage (Each flail doubles the combat stat but dont interact)

Hits for 9

  1. Quadruple damage (Each 1 flail doubles 3 to 6 and the next doubles the 6 to 12)

Hits for 12

  1. Infinite damage (Flail one means damage is 6 flail 2 means damage is 12 flail 1 instead makes damage 24 flail 2 instead makes damage 48 etc)

Hits for infinite damage

Epochalyptik says... Accepted answer #1

card:Inquisitor's Flail creates a replacement effect which takes an amount of certain combat damages and multiplies it by two. Multiple Flails will each apply their replacement effects cumulatively.

One Flail will replace 3 damage with 6 damage.

Two Flails will replace 3 damage with 6 damage, and then replace 6 damage with 12 damage.

This is much like having multiple Mana Reflection s. The result will be X * 2N where X is the base value and N is the number of identical replacement effects.

October 18, 2011 1:27 a.m.

aaron12891 says... #2

ay yo epoch ur wrong..... 3 flails should be 24 damage with a starting of 3 power. but ur equation"X * 2N"makes the damage 18? The correct equation is x(2n),where n is the # of flails and x is the base power.

Just saying.

October 18, 2011 2:02 a.m.

aaron12891 says... #3

x(2 to the nth power)

October 18, 2011 2:04 a.m.

Epochalyptik says... #4

That's what the equation was supposed to be, but the site won't allow you to include the exponent arrow in comment formatting. X*(2 to the Nth) was the equation, but it came out as X2N because the arrow was missing.

October 18, 2011 2:22 a.m.

landot says... #5

wow. so. first off, x(2n) is the same as x * 2n, unless you mean that x is some unknown function with (2n) as the input. Which is not what you mean.

Second, by either versions of the formula 2xn=damage, 2 * 3 * 2 = 12.

Finally, Epochalyptik is, as usual, correct about the rules.

creature would deal 3 damage. both flails see this and attempt to modify the event by doubling the damage. Player chooses the order of replacement effects. since they're the same, it doesn't matter: Flail A replaces the event with 'creature deals 6 damage.' then replacement effect 2 happens, sees that creature is trying to deal 6 damage, doubles that to 12. All replacement effects have happened once for their conditional event (creature trying to deal combat damage), they don't happen again until next time creature tries to deal combat damage.

Finally: sorry about my tone. I'm a little underslept and grumpy.

October 18, 2011 2:50 a.m.

aaron12891 says... #7

u guys are dumb its not 2n its 2 to the nth power and we and epoch understand this

October 18, 2011 10:32 a.m.

jstmemage says... #8

Wow arguing over algebra instead of magic!

October 18, 2011 12:10 p.m.

jstmemage says... #9

oh and put those two flails on a guy with doublestrike for more fun math

October 18, 2011 12:11 p.m.

This discussion has been closed