illusionist's gambit with hive mind
Asked by blackstarquin 11 years ago
If i use illusionist's gambit with hive mind on the field, does it become a pseudo-fog or does it only work for whoever's resolves first?
Rhadamanthus says... Accepted answer #2
It only works for whichever Illusionist's Gambit copy resolved first. After the first copy resolves, there are no more "attacking creatures" for the other Gambits to remove from combat. This means the "those creatures" part of the text of those Gambits won't be referring to anything. The extra phases will still get created.
March 3, 2014 10:37 a.m.
Durr. I didn't realize that the "those creatures" wouldn't apply. Rhadamanthus is correct. My bad.
Drilnoth says... #1
Please link all cards. Illusionist's Gambit , Hive Mind .
It is not at all a fog. I'll walk you through it:
(we'll assume a 3-player game for simplicity). It is Player B's turn. He attacks Player A, who casts the Illusionist's Gambit (it doesn't matter who controls Hive Mind ).
When Gambit is cast, Hive Mind triggers and creates a copy for each other player. Player C's will resolve first, followed by player B's, followed by player A's. As each resolves, creatures get removed from combat and become untapped (they can be tapped again to use abilities and the like before the next resolution untaps them). Then, three extra combat phases are created, one for each player. The most recently created phase happens first, so the extra phases will be from player A's Gambit, player B's Gambit, the player C's gambit, in that order.
In each of those combat phases, each creature which originally attacked attacks if it is able too, but the can't attack the player (or a planeswalker controlled by the player) whose Gambit created the phase. So, player A's Gambit will force creatures to attack player C (since a player can't attack themself). If any of those creatures are still untapped after that combat (such as because they had vigilance), they are then forced to attacked again, but now they cannot attack player B; they are forced to attack players A and/or C, in whatever split they wish. Finally, any creatures still untapped after that will be forced to attack player A.
Hope that helps; it should be easy to extrapolate it out for more than three players. Notably, with two players, there would still be one combat phase in which creatures are forced to attack you again, making the spell essentially useless in two player with Hive Mind out. In multiplayer, however, it can have some interesting ramifications.
Good luck with the shenanigans I assume you're planning. :)
March 3, 2014 5:39 a.m.