How do RIP effects and Eldrazi Processors interact?

Asked by mattmancci 9 years ago

I'm trying to figure out if Eldrazi Processor abilities would not resolve if the card you bring back, would be immediately sent back to exile.

FancyTuesday says... #1

I assume you're talking about the card Rest in Peace. Please link to any cards you're talking about whenever possible.

Blight Herder, a processor, says "If you do..." meaning that it checks to make sure the previous part of the trigger was carried out. Rest in Peace replaces the event where those cards would go to the graveyard, those cards are never placed in your opponent's graveyard so the 2nd part of Blight Herder's trigger is not met and it will produce no tokens.

September 18, 2015 7:37 p.m.

TheNextRedDude says... Accepted answer #2

Please link all cards in your question: Rest in Peace

The Processor ability would resolve, since the cost of putting cards from exile into the opponent's graveyard has been paid, but the cards would be sent to exile anyway.

September 18, 2015 7:39 p.m.

FancyTuesday says... #3

Rest in Peace is not a triggered ability that sends cards to exile when they go to the graveyard, it's a replacement ability that sends them to exile if they would go to the graveyard. In this case they are exiled in the exile zone, technically becoming new objects but never actually leaving exile.

September 18, 2015 7:57 p.m.

TheNextRedDude says... #4

Exactly, but Blight Herder cares about whether or not you choose to put the cards in the graveyard, not about if the cards make it to the graveyard.

September 18, 2015 8:01 p.m.

FancyTuesday says... #5

"If you do..." follows "you may put two cards your opponents own from exile into their owner's graveyards," not "choose two cards in exile your opponents own." The entire event must be satisfied for the check to return positive, and those cards do not go into their graveyards.

September 18, 2015 11:20 p.m.

FancyTuesday says... #6

Or I'm wrong. There is this rule:

117.12. Some spells, activated abilities, and triggered abilities read, [Do something]. If [a player] [does or doesnt], [effect]. or [A player] may [do something]. If [that player] [does or doesnt], [effect]. The action [do something] is a cost, paid when the spell or ability resolves. The If [a player] [does or doesnt] clause checks whether the player chose to pay an optional cost or started to pay a mandatory cost, regardless of what events actually occurred.

September 18, 2015 11:24 p.m.

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