does ogre slumlord create tokens if he is dying at the same time?
Asked by Xiandrios 12 years ago
Well the explanation is pretty simple, my opponent has 6 creatures, i have one, i play Mizzium Mortars with the overload cost, which will deal 4 damage to all creatures i don't control. The main problem is that all other creatures will die so ogre slumlord should create rat tokens for each creatures that have died, but at the same time ogre slumlord dies, those that cancel it's ability to create creature token ?
cause all the creatures that are on the battlefield will leave at the same time.
Ogre Slumlord's ability should only works if he stay alive, right?
Absinthman says... #2
I'll just shorten and generalize what Kirtanian has said.
Whenever multiple permanents enter a zone or leave a zone at the same time, each one of them will "see" all others do so.
Kirtanian says... Accepted answer #1
Mizzium Mortars
I am assuming that your opponent has the Ogre Slumlord in play with 5 other non-token creatures for my explanation.
Your opponent will get 5 rat tokens in this case. He will not get a token for the Slumlord because it says "another non-token creature" which means Slumlord doesn't make a token when he himself dies. Ogre Slumlord ability is triggered and the game uses the "last known information" to decide what to do with the trigger. The way the game works, and the fact that they all died simultaneously, will allow him to put out 5 rats.
Here are rules from the Magic the Gathering Rulebook:
603.6d Normally, objects that exist immediately after an event are checked to see if the event matched any trigger conditions. Continuous effects that exist at that time are used to determine what the trigger conditions are and what the objects involved in the event look like. However, some triggered abilities must be treated specially. Leaves-the-battlefield abilities, abilities that trigger when a permanent phases out, abilities that trigger when an object that all players can see is put into a hand or library, abilities that trigger specifically when an object becomes unattached, abilities that trigger when a player loses control of an object, and abilities that trigger when a player planeswalks away from a plane will trigger based on their existence, and the appearance of objects, prior to the event rather than afterward. The game has to look back in time to determine if these abilities trigger.
Example: Two creatures are on the battlefield along with an artifact that has the abilityWhenever a creature dies, you gain 1 life. Someone plays a spell that destroys allartifacts, creatures, and enchantments. The artifacts ability triggers twice, even thoughthe artifact goes to its owners graveyard at the same time as the creatures.
The example at the bottom is actually part of the text in the rules.
April 22, 2013 2:15 p.m.