Can a Synod Sanctum store another Synod Sanctum?

Asked by UniqueUserID 10 years ago

I've always wondered this. Synod Sanctum can target any permanent so where are it's limits?

1) Let's say my Synod Sanctum with 5 creatures inside was targeted, could I use a 2nd Synod Sanctum to save the first?

2) Can Synod Sanctum target itself? Not sure why I would...

3) If it can, what happens it does exile itself , then can it sacrifice itself afterwards once priority passes back to me? Does this achieve anything?

3) Synod Sanctum is trying to store a creature, the enemy casts a destroy Artifact instant, in return I sacrifice the Synod Sanctum. Am I right in thinking that the creature I tried to store simply is still relaxing and hasn't had his state changed at all?

4) What happens when you store auras, enchant lands and equipments in the Synod Sanctum? Do I pick new targets or do they simply die?

5) What happens to lands put in the Synod Sanctum on release?

This is all getting me confused...

BlueScope says... Accepted answer #1

1) You can of course target a copy with a second one, however you have to use it's second ability to return cards exiled with it to the battlefield. If your second Synod Sanctum returns the first one, it's a new object with no reference to it's previous state on the battlefield, and cards exiled with it will stay in exile no matter what happens from there.

2) Sure.

3) Once in exile, you cannot activate the ability anymore, and in order to activate the second ability, you have to sacrifice it, so there's no way you'll return itself to the battlefield. Of course, while the first ability is on the stack, you can still respond with an activation of the second one.

4) When auras enter the battlefield and there's no target for them, their controller chooses a legal target for them to attach it to. Equipments enter the battlefield unattached.

5) Lands don't work in any other way than other cards - the only special thing about them in general is that a special action allows you to play one per turn from your hand without paying their mana cost. Since activating Synod Sanctums ability doesn't play lands, but puts them on the battlefield for you, it doesn't affect your land play at all.

January 22, 2015 7:02 p.m.

BlueScope says... #2

You have two 3)s in there, made me miss one... here goes the second one (or a guess of what would happen):

3) Your second ability resolves first, and you sacrifice Synod Sanctum and return all cards exiled with it to the battlefield. Then the artifact destruction spell would resolve, but it most likely fizzles because it's only target doesn't exist anymore. Last of all, Synod Sanctums originally activated ability resolves (because abilities exist independent of the card they come from) and it will exile the chosen creature with no way for you to bring it back.

January 22, 2015 7:08 p.m.

UniqueUserID says... #3

Thanks! I just noticed I listed 3) twice incorrectly.

How about this question?

6) Synod Sanctum is trying to store a creature, the enemy casts a destroy Artifact instant to destroy the Sanctum, in return I sacrifice the Synod Sanctum. Am I right in thinking that the creature I tried to store simply is still relaxing and hasn't had his state changed at all and everyone else is released?

January 22, 2015 7:09 p.m.

BlueScope says... #4

Last but not least, let me clarify about 4) a bit more clearly, as that can be important:
You don't choose a target, but a card to attach it to in that case - attaching the Aura is not targetted. That means you will be able to attach Auras to cards with Shroud that you couldn't regularly enchant. You still have to pick a legal object (or player) for the aura's condition, so to enchant a creature with shround, it has to be a creature enchantment.

If there's no legal target to attach the aura to, the aura card will remain in the zone it came from - in this case, in exile.

January 22, 2015 7:15 p.m.

BlueScope says... #5

UniqueUserID: My second post answers that one... or, tries to :)

January 22, 2015 7:16 p.m.

UniqueUserID says... #6

Yeah, made the same mistake too! Many thanks for the help!

January 22, 2015 7:17 p.m.

Dracoson says... #7

If an object leaves the battlefield and re-enters, it is a brand new object with no "memory" of what it was/did before, so in your first example, you can "save" the first Synod Sanctum with the first, but wouldn't be able to return the creatures exiled with the first through either's second ability.

2. Yes, it can target itself. Not sure why you would either, but unless an ability specifies "another", it can target itself (so long as it would be a valid target for the ability anyway)

3. Nope. What happens is the creature will be exiled. The stack will look like this:

A- Synod's Second Ability

B- Shatter (or whatever your opponent used to destroy Synod Sanctum)

C- Synod's First Ability.

Stack resolves top to bottom, and abilities exist independent of their source, so anything else exiled with the first ability will return when A resolves (but the creature you just targeted hasn't been exiled yet), B will fizzle (assuming sanctum was it's only target), then C will resolve, exiling the creature, but with no Sanctum left on the field to ever return it.

4. If an Aura enters the battlefield, it can be attached to a legal target (creature/land/player/whatever is listed on the card). Equipment will just enter the battlefield, but won't be equipped to anything.

5. The land is put on the battlefield and doesn't count as your land drop for the turn. If it says it enters tapped, it enters tapped

January 22, 2015 7:30 p.m.

This discussion has been closed