Wild West themed set

Custom Cards forum

Posted on May 6, 2014, 6 p.m. by jermtube

I've posted about this idea here in the past and I'm picking it back up! The basic premise of the plane is like this: the world only partially contains mana. Manageysers erupt in concentrated areas, provoking something of a "gold rush" behavior with the creatures that inhabit the plane (mainly humans, spirits, viashino, demons, and aven).

As such, I'd like this set to have a "land matters" theme, similar to how Landfall was made. However, I'd like quantity of lands to matter. My original idea was called "CLAIM: Whenever you tap a Plains/Island/Swamp/Mountain/Forest for the # time this turn, EFFECT." This can be adjusted and provide effects that make sense in the color pie.

Another idea I recently came up with was "GRUDGE: When CARD NAME enters the battlefield, choose a color. CARD NAME gets +2/+0 when being blocked by chosen color." Again, these are all rough ideas to get the ball rolling.

Thoughts on any of this?

kintighd says... #2

I think a cool mechanic to bring back would be split second, to represent the quickness of gun duels.

May 6, 2014 6:13 p.m.

jermtube says... #3

Follow-up with Grudge idea.

2B 2/3 Gallow Wallower: Grudge - Gallow Wallower gets +2/+0 whenever being blocked by a white or green creature until end of turn. 2W 2/3 Young Vigilante: Grudge - Young Vigilante gets +2/+0 whenever being blocked by a black or red creature until end of turn. 2R 2/3 Viashino Borderlander: Grudge - Viashino Borderlander gets +2/+0 whenever being blocked by a white or blue creature until end of turn.

May 6, 2014 6:52 p.m.

Servo_Token says... #4

I don't think that a typical "Wild West theme would work, because wild west leads me to believe that there will be guns, cowboys, sheriffs, indians, and whatnot. That doesn't really fit the fantasy theme that Magic has. I do think that your idea of just an inhabited wasteland that is short on mana would be pretty cool.

I like the Claim ability, but the Grudge ability seems a bit weak.

I would suggest something along the lines of "Keyword- Whenever X land enters the battlefield, effect". This, alongside the Claim ability would make for interesting interactions, as well as making every land matter. There could be a very limited number of lands in the set; You could exclude basic lands and just have a cycle of 3-5 lands that would be all that people would have access to. It would be thematic with your plane, and solidify the lore of "There ain't no mana here", as well as the mana geysers.

Hope all this made sense. :D

May 6, 2014 6:54 p.m.

kintighd says... #5

instead of gun slingers, they have spell slingers. It could fit the fantasy theme if they tried.

May 6, 2014 7:59 p.m.

Valentine35 says... #6

I buy it. I would love to see Chandra standing down a dust covered street dual wielding spells ready for the clock tower to strike noon. It would be like they Planeswalked to a place like Borderlands and/or Firefly. I also agree i think Split Second would be cool in this. For some reason i see red being a dominant color in this type of set, with stuff like land destruction and that sort of stuff. Here is a mock-up of one of each type of card.

3BB: Poison the Well, Enchantment, Whenever you cast a spell all creatures target player controls get -1/-1 for each spell cast.

2R: Fire-Water, Sorcery, Fire-Water deals 2 damage to target creature. If If that creature is sent to a graveyard this turn it deals damage equal to its strength to that creatures controller.

3RR: High Noon, Instant-Split Second, High Noon deals damage to target creature equal to the number of upkeeps taken by that creatures controller. If a creature is destroyed this way exile it.

1R: Gold Mine Hoarder, Human Creature, 1/1, tap; at the beginning of your upkeep if Gold Mine Hoarder is tapped you may put a Gold Artifact Token onto the battlefield with the ability "Sacrifice this artifact: Add one mana of any color to your mana pool."

1: Stetson, Artifact-Equipment, Equip 0, Equipped Creature gets -1/+1 ..."Stetson's are cool."

May 8, 2014 6:31 a.m.

jermtube says... #7

Valentine35 nice! Chandra would probably enjoy this plane, and I've always really liked the idea of Gideon coming in and being the "new sheriff in town" to clean up the act of certain Manabarons and things like that.

May 8, 2014 10:33 a.m.

derKochXXL says... #8

This sounds awesome. I actually had a similar Idea a while back. It's tricky because it will reference a real time period and so some ethnicities might feel misrepresented. When I thought about it I thought it would be awesome to have elves as the natives but then realized that it might be a problem.

And a lot of the design space has actually been used in zendikar.

Maybe one should push fight as a keyword.

Hot Tempered Greenhorn 1R, Viashino Rogue, 2/1, Haste, When CARDNAME enters the battlefield it fights the creature with the biggest power target opponent controlls.

May 9, 2014 7:30 a.m.

jermtube says... #9

derKochXXL I hear what you mean... Zendikar has a lot of similarities to the "lands matter" idea I have here, that plus the feeling of excursions. The mechanics I've wanted to include are:

INTIMIDATE for that moment when the Human Rogue walks into the bar and the room falls silent.

EXALTED for that "lone ranger" feeling.

SPLIT-SECOND or FLASH for spellslinging from the hip.

And then you have your DEATHTOUCH Scorpions and Snakes, VIGILANCE and HASTE and TRAMPLE for the many Beast creatures, FLYING for the vultures and Spirits, etc

I also came up with a mechanic that still needs work that I call STICKUP: To stickup, each player exiles a card from their hand face-down. Reveal the exiled cards this way at the same time. A player wins a stickup if that player revealed a card with a higher converted mana cost than all other cards revealed in that stickup. The player who loses the stickup puts the exiled card at the bottom of their library.

May 9, 2014 10:32 a.m.

Servo_Token says... #10

There needs to be some downside to playing a big cmc creature in your stickup ability. Otherwise, i'd just be able to stickup the same Worldspine Wurm over and over again and effectively make my opponent discard their whole hand. If it's an activated ability, they won't even be able to draw cards, because i'll stickup during their draw step. Seems a bit too strong.

May 9, 2014 11:51 a.m.

jermtube says... #11

ThatBlueMage if you use the Worldspine Wurm to Stickup, they could discard it. Or it remains exiled but you get to draw a new card because you won. Idk there are ways to fix it, I think. I just didn't want to have Clash even though this is similar to Clash.

May 9, 2014 12:35 p.m.

This discussion has been closed