Kaya's Frazzle Cannon

Standard Hobbez9186

SCORE: 7 | 2 COMMENTS | 688 VIEWS | IN 2 FOLDERS


A month later —April 7, 2024

I'm really happy with the performance here. The only downside is that I've been getting matched up with a lot of azorious or esper control decks that don't run very many permanents and games take upwards of fifteen minutes for a best of three but I have to say sideboarding in The End and taking out their manlands feels pretty darn good lol. My overall win rate feels a bit above maybe 60%-65% of the time, however 90% of the time it takes three games to find out who wins. Decks that can churn out a turn 4 win feel pretty bad to play against without more instant speed removal, but otherwise against all those pesky midrange decks and combo setup decks I put up a real fight and exiling things instead of just destroying them makes a real difference. I'll have to make a bingo sheet to keep track of which decks I've played against but taking wins off of some of the top decks with this feels great :)

Balaam__ says... #1

I’m a big fan of off the wall, experimental type builds that try something different or use cards in interesting, unexpected ways, and this looks like something I’d love to try out. Well done, +1, and I appreciate the detailed description too.

March 2, 2024 11:29 a.m.

Hobbez9186 says... #2

Thanks! I've been having a lot of fun playing it. I'm surprised at some of the decks that I have been able to stabilize against and edge out some interesting wins. Of course it doesn't win every single game, but it does put up a good fight and doesn't take losses laying down.

The mix feels good, I don't often run into straight dead draws but there are combo decks and midrange control running around that don't give you much to target with removal until they are ready to go all in with one turn and this deck has almost no instant speed interaction to deal with that. Thankfully that's a rare matchup and I can usually grind them out through their removal. Orzhov colors don't typically do much during the opponents turn anyway so I'm not sure what else could be done to protect against that. I will say, those red decks that try to one punch man a million damage fall pretty hilariously to a well time Long Goodbye. I really do like that card.

March 3, 2024 1:11 a.m.